BsRenderBeast.h 7.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220
  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsRenderBeastPrerequisites.h"
  5. #include "BsRenderer.h"
  6. #include "BsRendererMaterial.h"
  7. #include "BsObjectRendering.h"
  8. #include "BsPostProcessing.h"
  9. #include "BsRendererView.h"
  10. #include "BsRendererObject.h"
  11. #include "BsRendererScene.h"
  12. namespace bs
  13. {
  14. struct RendererAnimationData;
  15. namespace ct
  16. {
  17. class LightGrid;
  18. /** @addtogroup RenderBeast
  19. * @{
  20. */
  21. /** Contains information global to an entire frame. */
  22. struct FrameInfo
  23. {
  24. FrameInfo(float timeDelta, const RendererAnimationData& animData)
  25. :timeDelta(timeDelta), animData(animData)
  26. { }
  27. float timeDelta;
  28. const RendererAnimationData& animData;
  29. };
  30. /**
  31. * Default renderer for Banshee. Performs frustum culling, sorting and renders all scene objects while applying
  32. * lighting, shadowing, special effects and post-processing.
  33. */
  34. class RenderBeast : public Renderer
  35. {
  36. /** Renderer information for a single material. */
  37. struct RendererMaterial
  38. {
  39. Vector<SPtr<GpuParamsSet>> params;
  40. UINT32 matVersion;
  41. };
  42. public:
  43. RenderBeast();
  44. ~RenderBeast() { }
  45. /** @copydoc Renderer::getName */
  46. const StringID& getName() const override;
  47. /** @copydoc Renderer::renderAll */
  48. void renderAll() override;
  49. /** Sets options used for controlling the rendering. */
  50. void setOptions(const SPtr<RendererOptions>& options) override;
  51. /** Returns current set of options used for controlling the rendering. */
  52. SPtr<RendererOptions> getOptions() const override;
  53. /** @copydoc Renderer::initialize */
  54. void initialize() override;
  55. /** @copydoc Renderer::destroy */
  56. void destroy() override;
  57. /** @copydoc Renderer::createPostProcessSettings */
  58. SPtr<PostProcessSettings> createPostProcessSettings() const override;
  59. /**
  60. * Captures the scene at the specified location into a cubemap.
  61. *
  62. * @param[in] cubemap Cubemap to store the results in.
  63. * @param[in] position Position to capture the scene at.
  64. * @param[in] hdr If true scene will be captured in a format that supports high dynamic range.
  65. * @param[in] frameInfo Global information about the the frame currently being rendered.
  66. */
  67. void captureSceneCubeMap(const SPtr<Texture>& cubemap, const Vector3& position, bool hdr, const FrameInfo& frameInfo);
  68. private:
  69. /** @copydoc Renderer::notifyCameraAdded */
  70. void notifyCameraAdded(Camera* camera) override;
  71. /** @copydoc Renderer::notifyCameraUpdated */
  72. void notifyCameraUpdated(Camera* camera, UINT32 updateFlag) override;
  73. /** @copydocRenderer::notifyCameraRemoved */
  74. void notifyCameraRemoved(Camera* camera) override;
  75. /** @copydoc Renderer::notifyLightAdded */
  76. void notifyLightAdded(Light* light) override;
  77. /** @copydoc Renderer::notifyLightUpdated */
  78. void notifyLightUpdated(Light* light) override;
  79. /** @copydoc Renderer::notifyLightRemoved */
  80. void notifyLightRemoved(Light* light) override;
  81. /** @copydoc Renderer::notifyRenderableAdded */
  82. void notifyRenderableAdded(Renderable* renderable) override;
  83. /** @copydoc Renderer::notifyRenderableUpdated */
  84. void notifyRenderableUpdated(Renderable* renderable) override;
  85. /** @copydoc Renderer::notifyRenderableRemoved */
  86. void notifyRenderableRemoved(Renderable* renderable) override;
  87. /** @copydoc Renderer::notifyReflectionProbeAdded */
  88. void notifyReflectionProbeAdded(ReflectionProbe* probe) override;
  89. /** @copydoc Renderer::notifyReflectionProbeUpdated */
  90. void notifyReflectionProbeUpdated(ReflectionProbe* probe) override;
  91. /** @copydoc Renderer::notifyReflectionProbeRemoved */
  92. void notifyReflectionProbeRemoved(ReflectionProbe* probe) override;
  93. /** @copydoc Renderer::notifyLightProbeVolumeAdded */
  94. void notifyLightProbeVolumeAdded(LightProbeVolume* volume) override;
  95. /** @copydoc Renderer::notifyLightProbeVolumeUpdated */
  96. void notifyLightProbeVolumeUpdated(LightProbeVolume* volume) override;
  97. /** @copydoc Renderer::notifyLightProbeVolumeRemoved */
  98. void notifyLightProbeVolumeRemoved(LightProbeVolume* volume) override;
  99. /** @copydoc Renderer::notifySkyboxAdded */
  100. void notifySkyboxAdded(Skybox* skybox) override;
  101. /** @copydoc Renderer::notifySkyboxTextureChanged */
  102. void notifySkyboxTextureChanged(Skybox* skybox) override;
  103. /** @copydoc Renderer::notifySkyboxRemoved */
  104. void notifySkyboxRemoved(Skybox* skybox) override;
  105. /**
  106. * Updates the render options on the core thread.
  107. *
  108. * @note Core thread only.
  109. */
  110. void syncOptions(const RenderBeastOptions& options);
  111. /**
  112. * Performs rendering over all camera proxies.
  113. *
  114. * @param[in] time Current frame time in milliseconds.
  115. * @param[in] delta Time elapsed since the last frame.
  116. *
  117. * @note Core thread only.
  118. */
  119. void renderAllCore(float time, float delta);
  120. /**
  121. * Renders all views in the provided view group.
  122. *
  123. * @note Core thread only.
  124. */
  125. void renderViews(const RendererViewGroup& viewGroup, const FrameInfo& frameInfo);
  126. /**
  127. * Renders all objects visible by the provided view.
  128. *
  129. * @note Core thread only.
  130. */
  131. void renderView(const RendererViewGroup& viewGroup, RendererView* viewInfo, const FrameInfo& frameInfo);
  132. /**
  133. * Renders all overlay callbacks of the provided view.
  134. *
  135. * @note Core thread only.
  136. */
  137. void renderOverlay(RendererView* viewInfo);
  138. /**
  139. * Renders a single element of a renderable object.
  140. *
  141. * @param[in] element Element to render.
  142. * @param[in] passIdx Index of the material pass to render the element with.
  143. * @param[in] bindPass If true the material pass will be bound for rendering, if false it is assumed it is
  144. * already bound.
  145. * @param[in] viewProj View projection matrix of the camera the element is being rendered with.
  146. */
  147. void renderElement(const BeastRenderableElement& element, UINT32 passIdx, bool bindPass, const Matrix4& viewProj);
  148. /** Creates data used by the renderer on the core thread. */
  149. void initializeCore();
  150. /** Destroys data used by the renderer on the core thread. */
  151. void destroyCore();
  152. /** Updates light probes, rendering & filtering ones that are dirty and updating the global probe cubemap array. */
  153. void renderReflectionProbes(const FrameInfo& frameInfo);
  154. /** Renders the skybox filtered reflections and irradiance cubemap, if they require updating. */
  155. void updateSkybox();
  156. // Core thread only fields
  157. // Scene data
  158. SPtr<RendererScene> mScene;
  159. //// Base pass
  160. ObjectRenderer* mObjectRenderer = nullptr;
  161. SPtr<RenderBeastOptions> mCoreOptions;
  162. // Helpers to avoid memory allocations
  163. RendererViewGroup* mMainViewGroup = nullptr;
  164. // Sim thread only fields
  165. SPtr<RenderBeastOptions> mOptions;
  166. bool mOptionsDirty = true;
  167. };
  168. /** @} */
  169. }}