BearishSun cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport 8 yıl önce
..
Win32 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce
BsAnimation.h 508ce0444b More work on user manuals 8 yıl önce
BsAnimationClip.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsAnimationClipRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsAnimationCurve.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsAnimationCurveRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsAnimationManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsAnimationUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsAudio.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsAudioClip.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsAudioClipImportOptions.h d4d0bb0360 More user manuals and minor usability tweaks 9 yıl önce
BsAudioClipImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsAudioClipRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsAudioManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsAudioSource.h ed349dbc99 More work on user manuals 9 yıl önce
BsAudioUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsBlendState.h c1e8500a49 More work on developer manuals 8 yıl önce
BsBlendStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCAnimation.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 yıl önce
BsCAnimationRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 yıl önce
BsCAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCAudioListenerRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCAudioSource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCAudioSourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCBone.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 yıl önce
BsCBoneRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 yıl önce
BsCBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCBoxColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCCamera.h a4c6d018cb Added reflection cubemap filtering for skybox 8 yıl önce
BsCCameraRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCCapsuleColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCCharacterControllerRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCD6JointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCDistanceJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCDistanceJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCFixedJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCHingeJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCHingeJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCJoint.h e51517f40e More work on user manuals 9 yıl önce
BsCJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCLight.h 49a338f456 Area light sources (WIP) 8 yıl önce
BsCLightRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 yıl önce
BsCMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCMeshColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCPlaneColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCReflectionProbe.h 5da717dcb1 Cleaning up some spaces that were used instead of tabs 8 yıl önce
BsCReflectionProbeRTTI.h f04992fbd4 Added skeleton code for reflection probes 8 yıl önce
BsCRenderable.h 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 yıl önce
BsCRenderableRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 yıl önce
BsCRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCRigidbodyRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCSkybox.h abf3c6d06f Added a property to modify brightness of the image-based sky light 8 yıl önce
BsCSkyboxRTTI.h 3e10138c98 Added a skybox component 8 yıl önce
BsCSliderJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCSliderJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCSphereColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCSphericalJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCSphericalJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCamera.h a4c6d018cb Added reflection cubemap filtering for skybox 8 yıl önce
BsCameraRTTI.h a4c6d018cb Added reflection cubemap filtering for skybox 8 yıl önce
BsCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCommandBuffer.h f171405be5 RenderAPICore -> ct::RenderAPI 9 yıl önce
BsCommandBufferManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 yıl önce
BsCommandQueue.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCommonTypes.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 yıl önce
BsComponent.h bb6b9d1185 Fixing clang compilation errors 8 yıl önce
BsComponentRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsCoreApplication.h a4a8a242bb Added a new low-level rendering example project 9 yıl önce
BsCoreObject.h 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 yıl önce
BsCoreObjectCore.h 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 yıl önce
BsCoreObjectManager.h 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 yıl önce
BsCorePrerequisites.h b905718c34 Skybox related fixes 8 yıl önce
BsCoreThread.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 yıl önce
BsCoreThreadQueue.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 yıl önce
BsCurveCache.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsDeferredCallManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsDepthStencilState.h c1e8500a49 More work on developer manuals 8 yıl önce
BsDepthStencilStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsDistanceJoint.h e51517f40e More work on user manuals 9 yıl önce
BsEventQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 yıl önce
BsFCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsFJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 yıl önce
BsFont.h edc5726aac More work on user manuals 9 yıl önce
BsFontDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsFontImportOptions.h d4d0bb0360 More user manuals and minor usability tweaks 9 yıl önce
BsFontImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsFontManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsFontRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsGameObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsGameObjectHandle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsGameObjectHandleRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsGameObjectManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsGameObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsGpuBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce
BsGpuParam.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 yıl önce
BsGpuParamBlockBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce
BsGpuParamDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsGpuParams.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 yıl önce
BsGpuParamsSet.h 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce
BsGpuPipelineParamInfo.h c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader 9 yıl önce
BsGpuPipelineState.h 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce
BsGpuProgram.h 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce
BsGpuProgramManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce
BsGpuProgramRTTI.h bb6b9d1185 Fixing clang compilation errors 8 yıl önce
BsGpuResourceData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsGpuResourceDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsHString.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsHardwareBuffer.h 1a47d80872 Flush GPU param block buffers when GPU params are bound 9 yıl önce
BsHardwareBufferManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce
BsHingeJoint.h e51517f40e More work on user manuals 9 yıl önce
BsIResourceListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsIconUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsImportOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsIndexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce
BsInput.h 05e0207f0f More work on user manuals 9 yıl önce
BsInputFwd.h ef59933827 More work on user manuals 9 yıl önce
BsJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsLight.h 6f4c8d3a17 Directional area light functional 8 yıl önce
BsLightRTTI.h 49a338f456 Area light sources (WIP) 8 yıl önce
BsMaterial.h cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport 8 yıl önce
BsMaterialManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsMaterialParam.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 yıl önce
BsMaterialParams.h cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport 8 yıl önce
BsMaterialParamsRTTI.h 2bc0d6779b Material params now use a versioning system to keep in sync with GPU params. Previous system used dirty flags which put a limit on the number of GPU params mapped to a single material. 9 yıl önce
BsMaterialRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsMesh.h 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce
BsMeshBase.h 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce
BsMeshBaseRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsMeshData.h 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce
BsMeshDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsMeshHeap.h 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce
BsMeshImportOptions.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 yıl önce
BsMeshImportOptionsRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 yıl önce
BsMeshManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsMeshRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 yıl önce
BsMeshUtility.h d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 yıl önce
BsMorphShapes.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsMorphShapesRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsOSInputHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsOcclusionQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 yıl önce
BsParamBlocks.h 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce
BsPass.h 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce
BsPassRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsPhysics.h bb6b9d1185 Fixing clang compilation errors 8 yıl önce
BsPhysicsCommon.h 39627c97f2 More work on user manuals 9 yıl önce
BsPhysicsManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsPhysicsMaterial.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsPhysicsMaterialRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsPhysicsMesh.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsPhysicsMeshRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsPixelData.h 5fa245888c PixelFormat, PixelData and PixelVolume types are now auto-generated in C# 8 yıl önce
BsPixelDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsPixelUtil.h ec7d23c815 Fixing an issue with texture compression and mipmap generation 8 yıl önce
BsPixelVolume.h 5fa245888c PixelFormat, PixelData and PixelVolume types are now auto-generated in C# 8 yıl önce
BsPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsPlatform.h 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce
BsPostProcessSettings.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsPostProcessSettingsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsPrefab.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsPrefabDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsPrefabDiffRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsPrefabRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsPrefabUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsProfilerCPU.h d25432623f Removed beginFrame/endFrame methods from RenderAPI as they weren't really used 9 yıl önce
BsProfilerGPU.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 yıl önce
BsProfilingManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsQueryManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 yıl önce
BsRasterizerState.h c1e8500a49 More work on developer manuals 8 yıl önce
BsRasterizerStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsRawInputHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsReflectionProbe.h 96af487db1 Planar reflections won't be supported this iteration (way too expensive to use in majority of cases anyway) 8 yıl önce
BsReflectionProbeRTTI.h befd1b159e Added shader code for parallax corrected reflection cubemap sampling 8 yıl önce
BsRenderAPI.h 8531a656fd Bulk of code for deferred rendering MSAA 8 yıl önce
BsRenderAPICapabilities.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 yıl önce
BsRenderAPIFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsRenderAPIManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsRenderStateManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce
BsRenderStats.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsRenderTarget.h 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce
BsRenderTexture.h e3472f8f9b OpenGL: Rendering to sRGB texture now properly de-linearizes written values 9 yıl önce
BsRenderWindow.h 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce
BsRenderWindowManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce
BsRenderable.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 yıl önce
BsRenderableRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 yıl önce
BsRenderer.h a4c6d018cb Added reflection cubemap filtering for skybox 8 yıl önce
BsRendererExtension.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 yıl önce
BsRendererFactory.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 yıl önce
BsRendererManager.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 yıl önce
BsRendererMeshData.h d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 yıl önce
BsResource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsResourceHandle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsResourceHandleRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsResourceListenerManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsResourceManifest.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsResourceManifestRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsResourceMetaData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsResourceMetaDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsResourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsResources.h d4d0bb0360 More user manuals and minor usability tweaks 9 yıl önce
BsRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsSamplerState.h d516e39cc3 More tweaks to cubemap importance sampling 8 yıl önce
BsSamplerStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsSavedResourceData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsSavedResourceDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsSceneManager.h f04992fbd4 Added skeleton code for reflection probes 8 yıl önce
BsSceneObject.h d8e62567db Native components can now be in paused or stopped state, in an attempt to unify native/managed component logic 8 yıl önce
BsSceneObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsShader.h 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce
BsShaderDefines.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsShaderImportOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsShaderImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsShaderInclude.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsShaderIncludeImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsShaderIncludeRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsShaderManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsShaderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsSkeleton.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsSkeletonMask.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsSkeletonRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsSkybox.h abf3c6d06f Added a property to modify brightness of the image-based sky light 8 yıl önce
BsSkyboxRTTI.h abf3c6d06f Added a property to modify brightness of the image-based sky light 8 yıl önce
BsSliderJoint.h e51517f40e More work on user manuals 9 yıl önce
BsSpecificImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsSphericalJoint.h e51517f40e More work on user manuals 9 yıl önce
BsStringTable.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsStringTableManager.h 39627c97f2 More work on user manuals 9 yıl önce
BsStringTableRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsSubMesh.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsTechnique.h 2b24d071f0 More renames of core thread objects 9 yıl önce
BsTechniqueRTTI.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 yıl önce
BsTextData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsTexture.h 319c6c756f Specific mip & level can now be specified when binding sampled textures 9 yıl önce
BsTextureImportOptions.h 602fa39878 Dropping support for reflection filtering on import 8 yıl önce
BsTextureImportOptionsRTTI.h 602fa39878 Dropping support for reflection filtering on import 8 yıl önce
BsTextureManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce
BsTextureRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 yıl önce
BsTextureView.h dee5d3b4a2 DirectX 11: Fixing texture leak due to circular dependencies 9 yıl önce
BsTimerQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 yıl önce
BsTransientMesh.h 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce
BsUUID.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsVertexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce
BsVertexData.h 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce
BsVertexDataDesc.h d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 yıl önce
BsVertexDataDescRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsVertexDeclaration.h 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce
BsVertexDeclarationRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsVideoModeInfo.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce
BsViewport.h 56ed650df4 Final set of refactors to rename core thread objects 9 yıl önce
BsViewportRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 yıl önce