BsScriptResources.cpp 2.7 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptResources.h"
  4. #include "BsMonoManager.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoMethod.h"
  7. #include "BsMonoUtil.h"
  8. #include "BsResources.h"
  9. #include "BsGameResourceManager.h"
  10. #include "BsScriptResourceManager.h"
  11. #include "BsScriptResource.h"
  12. #include "BsScriptResourceRef.h"
  13. #include "BsApplication.h"
  14. namespace BansheeEngine
  15. {
  16. ScriptResources::ScriptResources(MonoObject* instance)
  17. :ScriptObject(instance)
  18. { }
  19. void ScriptResources::initRuntimeData()
  20. {
  21. metaData.scriptClass->addInternalCall("Internal_Load", &ScriptResources::internal_Load);
  22. metaData.scriptClass->addInternalCall("Internal_LoadRef", &ScriptResources::internal_LoadRef);
  23. metaData.scriptClass->addInternalCall("Internal_UnloadUnused", &ScriptResources::internal_UnloadUnused);
  24. metaData.scriptClass->addInternalCall("Internal_Release", &ScriptResources::internal_Release);
  25. metaData.scriptClass->addInternalCall("Internal_ReleaseRef", &ScriptResources::internal_ReleaseRef);
  26. }
  27. MonoObject* ScriptResources::internal_Load(MonoString* path, bool keepLoaded)
  28. {
  29. Path nativePath = MonoUtil::monoToWString(path);
  30. HResource resource = GameResourceManager::instance().load(nativePath, keepLoaded);
  31. if (resource == nullptr)
  32. return nullptr;
  33. ScriptResourceBase* scriptResource;
  34. ScriptResourceManager::instance().getScriptResource(resource, &scriptResource, true);
  35. return scriptResource->getManagedInstance();
  36. }
  37. MonoObject* ScriptResources::internal_LoadRef(MonoObject* reference, bool keepLoaded)
  38. {
  39. ScriptResourceRef* scriptRef = ScriptResourceRef::toNative(reference);
  40. if (scriptRef == nullptr)
  41. return nullptr;
  42. ResourceLoadFlags loadFlags = ResourceLoadFlag::LoadDependencies;
  43. if (keepLoaded)
  44. loadFlags |= ResourceLoadFlag::KeepInternalRef;
  45. if (gApplication().isEditor())
  46. loadFlags |= ResourceLoadFlag::KeepSourceData;
  47. HResource resource = gResources().load(scriptRef->getHandle(), loadFlags);
  48. if (resource == nullptr)
  49. return nullptr;
  50. ScriptResourceBase* scriptResource;
  51. ScriptResourceManager::instance().getScriptResource(resource, &scriptResource, true);
  52. return scriptResource->getManagedInstance();
  53. }
  54. void ScriptResources::internal_Release(ScriptResourceBase* resource)
  55. {
  56. resource->getGenericHandle().release();
  57. }
  58. void ScriptResources::internal_ReleaseRef(ScriptResourceRef* resourceRef)
  59. {
  60. resourceRef->getHandle().release();
  61. }
  62. void ScriptResources::internal_UnloadUnused()
  63. {
  64. gResources().unloadAllUnused();
  65. }
  66. }