BearishSun 61a7c5ef2d Fixing mesh creation преди 9 години
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Win32 52970a388f Minor tweaks to follow engine guidelines преди 9 години
BsAnimation.cpp 1eb3a2f6f3 Resource hot-swap for animation clips преди 9 години
BsAnimationClip.cpp b457b55f91 Custom animation clip save/load functional преди 9 години
BsAnimationCurve.cpp 981f94b63f Keyframes on the edge of the draw area can now be selected more easily преди 9 години
BsAnimationManager.cpp 4a45674df4 Selection overlay is now properly animated преди 9 години
BsAnimationUtility.cpp aa19851692 Properly handle time wrapping when the range is 0 преди 9 години
BsAudio.cpp 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components преди 9 години
BsAudioClip.cpp a774a03552 AnimationClip foundation преди 9 години
BsAudioClipImportOptions.cpp f786c98c14 Getting OpenAudio functional преди 9 години
BsAudioListener.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default преди 9 години
BsAudioManager.cpp 3cf4301a82 Audio system registration, start-up and shutdown преди 9 години
BsAudioSource.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default преди 9 години
BsAudioUtility.cpp 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD преди 9 години
BsBlendState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links преди 9 години
BsBoxCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsCAudioListener.cpp 28e8be2526 Added C++ components for AudioListener and AudioSource преди 9 години
BsCAudioSource.cpp 584feaa51c Added play on start for audio sources преди 9 години
BsCBoxCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization преди 9 години
BsCCamera.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it преди 9 години
BsCCapsuleCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization преди 9 години
BsCCharacterController.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsCCollider.cpp 3fa4d3de58 Calling Managed OnInitialize/OnEnable/etc methods will now properly call them if they're defined on a base class преди 9 години
BsCD6Joint.cpp 8d394ebd50 Finishing up work on Joint initialization refactor преди 9 години
BsCDistanceJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization преди 9 години
BsCFixedJoint.cpp bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive преди 9 години
BsCHingeJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization преди 9 години
BsCJoint.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default преди 9 години
BsCMeshCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsCPlaneCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsCRigidbody.cpp f92ea8ea21 Removed unused Physics code преди 9 години
BsCSliderJoint.cpp bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive преди 9 години
BsCSphereCollider.cpp e9c446939c Fixed an issue where child SO transforms would be incorrectly restored after deserialization преди 9 години
BsCSphericalJoint.cpp d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization преди 9 години
BsCamera.cpp 9d73cc1da2 Various tweaks to the previous merge преди 9 години
BsCapsuleCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsCharacterController.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsCommandQueue.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative преди 9 години
BsComponent.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) преди 9 години
BsCoreApplication.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it преди 9 години
BsCoreObject.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) преди 9 години
BsCoreObjectCore.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative преди 9 години
BsCoreObjectManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative преди 9 години
BsCoreRenderer.cpp d17415eeed Added renderer manual (WIP) преди 9 години
BsCoreSceneManager.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it преди 9 години
BsCoreThread.cpp e7f45a5e0e Animation playback (WIP) преди 9 години
BsCoreThreadAccessor.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsD6Joint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization преди 9 години
BsDeferredCallManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsDepthStencilState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links преди 9 години
BsDistanceJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization преди 9 години
BsDrawOps.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsEventQuery.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links преди 9 години
BsFCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsFJoint.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsFixedJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization преди 9 години
BsFont.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links преди 9 години
BsFontImportOptions.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsFontManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links преди 9 години
BsGameObject.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) преди 9 години
BsGameObjectHandle.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links преди 9 години
BsGameObjectManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links преди 9 години
BsGpuBuffer.cpp 2079efc1fe Variety of fixes to newly introduced GUICanvas, GpuBuffer and TriangleClipper преди 9 години
BsGpuBufferView.cpp deab7206d5 Added generic GPU buffer support to DX11 and OpenGL преди 9 години
BsGpuParam.cpp 4a45674df4 Selection overlay is now properly animated преди 9 години
BsGpuParamBlockBuffer.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) преди 9 години
BsGpuParams.cpp 9675b3f6fd Material refactor WIP - Transpose matrices when updating from material to GPU params преди 9 години
BsGpuParamsSet.cpp ed8fcf6b9f Don't try to call managed assembly entry points, as they don't exist преди 9 години
BsGpuProgram.cpp 9675b3f6fd Material refactor WIP - Transpose matrices when updating from material to GPU params преди 9 години
BsGpuProgramManager.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) преди 9 години
BsGpuResourceData.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) преди 9 години
BsHString.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsHardwareBufferManager.cpp deab7206d5 Added generic GPU buffer support to DX11 and OpenGL преди 9 години
BsHingeJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization преди 9 години
BsIResourceListener.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsIconUtility.cpp e4a4ebe6cd Use non-wide strings for paths when not on Windows преди 9 години
BsImportOptions.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links преди 9 години
BsIndexBuffer.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) преди 9 години
BsInput.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) преди 9 години
BsJoint.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsMaterial.cpp 6f316d48bf Added support for shader technique inheritance преди 9 години
BsMaterialManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links преди 9 години
BsMaterialParam.cpp 78a144768e Mark material parameters as dirty when they are modified преди 9 години
BsMaterialParams.cpp 78a144768e Mark material parameters as dirty when they are modified преди 9 години
BsMaterialRTTI.cpp 103a9ea757 Refactored material so it supports multiple techniques преди 9 години
BsMesh.cpp 61a7c5ef2d Fixing mesh creation преди 9 години
BsMeshBase.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) преди 9 години
BsMeshCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsMeshData.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default преди 9 години
BsMeshHeap.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) преди 9 години
BsMeshImportOptions.cpp 17bd614ff6 Added a way to attach animation events to imported animation clips преди 9 години
BsMeshManager.cpp 92aca46056 Added morph shapes to Mesh преди 9 години
BsMeshUtility.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default преди 9 години
BsMorphShapes.cpp 73a81b29b3 Added data structures required for storing morph shape animation преди 9 години
BsMultiRenderTexture.cpp 78bbbaad6c Merge branch 'master' of https://github.com/BearishSun/BansheeEngine.git преди 9 години
BsOSInputHandler.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative преди 9 години
BsOcclusionQuery.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links преди 9 години
BsPass.cpp a419f4cb4f Postprocessing WIP преди 9 години
BsPhysics.cpp f92ea8ea21 Removed unused Physics code преди 9 години
BsPhysicsManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsPhysicsMaterial.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links преди 9 години
BsPhysicsMesh.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links преди 9 години
BsPixelBuffer.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsPixelData.cpp 9d73cc1da2 Various tweaks to the previous merge преди 9 години
BsPixelUtil.cpp bd8d872f2f Style changes преди 9 години
BsPlaneCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsPlatform.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) преди 9 години
BsPostProcessSettings.cpp 8d74761ad7 Moved camera to core layer so animation manager has access to it преди 9 години
BsPrefab.cpp 10e057da7b Prefab fixes: преди 9 години
BsPrefabDiff.cpp a29d10f79d Instantiate scene objects/components after prefab diff only after game object handles are resolved to avoid issue of broken handles преди 9 години
BsPrefabUtility.cpp 6a0c7b1cf2 Fixing a prefab bug where managed components of child objects weren't being initialized преди 9 години
BsProfilerCPU.cpp 8de834e01c Animation playback during edit mode for preview purposes (WIP) преди 9 години
BsProfilerGPU.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative преди 9 години
BsProfilingManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative преди 9 години
BsQueryManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsRasterizerState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links преди 9 години
BsRenderAPI.cpp b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread преди 9 години
BsRenderAPICapabilities.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsRenderAPIManager.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings преди 9 години
BsRenderStateManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative преди 9 години
BsRenderTarget.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsRenderTexture.cpp 7038a31ea9 Better render texture suface compatibility checking преди 9 години
BsRenderWindow.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links преди 9 години
BsRenderWindowManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative преди 9 години
BsRendererManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links преди 9 години
BsRendererMeshData.cpp a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth преди 9 години
BsResource.cpp 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it преди 9 години
BsResourceHandle.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative преди 9 години
BsResourceListenerManager.cpp d05d39222f Replacing ugly thread primitive macros with a non-macro alternative преди 9 години
BsResourceManifest.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links преди 9 години
BsResourceMetaData.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsResources.cpp fa03beab16 Hot reload of audio clips преди 9 години
BsRigidbody.cpp f92ea8ea21 Removed unused Physics code преди 9 години
BsSamplerState.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links преди 9 години
BsSavedResourceData.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) преди 9 години
BsSceneObject.cpp 6a0c7b1cf2 Fixing a prefab bug where managed components of child objects weren't being initialized преди 9 години
BsShader.cpp 103a9ea757 Refactored material so it supports multiple techniques преди 9 години
BsShaderDefines.cpp 5dae318f4a More work on post-processing pipeline преди 9 години
BsShaderImportOptions.cpp 77b0fe421e WIP ability to customize renderer materials using defines преди 9 години
BsShaderInclude.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links преди 9 години
BsShaderIncludeImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links преди 9 години
BsShaderManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsSkeleton.cpp 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms преди 9 години
BsSkeletonMask.cpp 6164237881 Added bone filtering to animation преди 9 години
BsSliderJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization преди 9 години
BsSpecificImporter.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links преди 9 години
BsSphereCollider.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsSphericalJoint.cpp 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization преди 9 години
BsStringTable.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) преди 9 години
BsStringTableManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsTechnique.cpp e4637da406 Added tags to material techniques преди 9 години
BsTextData.cpp 863efab630 Fixed incorrect clipping for certain text characters преди 9 години
BsTexture.cpp aa06514ff9 Added support for texture arrays преди 9 години
BsTextureImportOptions.cpp a8e30ad6f1 Don't crash the engine when mipmap generation fails преди 9 години
BsTextureManager.cpp aa06514ff9 Added support for texture arrays преди 9 години
BsTextureView.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) преди 9 години
BsTimerQuery.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links преди 9 години
BsTransientMesh.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) преди 9 години
BsUUID.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsUtility.cpp f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks преди 9 години
BsVertexBuffer.cpp 24341978b0 Added RenderAPI manual преди 9 години
BsVertexData.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsVertexDataDesc.cpp c027669083 Updated render API with support for instanced rendering преди 9 години
BsVertexDeclaration.cpp a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth преди 9 години
BsVideoModeInfo.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier преди 9 години
BsViewport.cpp 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) преди 9 години