#3d #game-engine #engine #gamedev

Marko Pintera 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking пре 12 година
BansheeEngine 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking пре 12 година
BansheeForwardRenderer 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking пре 12 година
BansheeOctreeSM 1265f65506 Reorganized how renderer works (using RenderOperations) пре 12 година
CamelotClient 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking пре 12 година
CamelotCore 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking пре 12 година
CamelotD3D11RenderSystem 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking пре 12 година
CamelotD3D9Renderer 644a56c379 Fixed an issue where OpenGL draw calls would take longer and longer due to a vector that was never cleared пре 12 година
CamelotEditor b19b034abb Added DebugRelease build пре 12 година
CamelotFBXImporter 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking пре 12 година
CamelotFontImporter 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking пре 12 година
CamelotFreeImgImporter 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking пре 12 година
CamelotGLRenderer 644a56c379 Fixed an issue where OpenGL draw calls would take longer and longer due to a vector that was never cleared пре 12 година
CamelotOISInput acac9022f2 Fixed OIS preprocessor defines to get rid of dllexport warnings пре 12 година
CamelotUtility 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking пре 12 година
BansheeEngine.sln 33e91538e9 Modified some platform and compiler defines (add clang/intel and removed some unused ones), also added thread localstorage пре 12 година
CSharpWrap.txt 35072da756 Added GUIContent so I can more easily specific contents for various GUIElements that might need text/image/tooltip/etc пре 12 година
Dependencies.txt eecdc1b68e Made all GUI textures relative to the bin folder пре 12 година
DrawHelper.txt 200d516c80 Added AABox debug draw rendering пре 12 година
EditorWindowDock.txt 35072da756 Added GUIContent so I can more easily specific contents for various GUIElements that might need text/image/tooltip/etc пре 12 година
Notes.txt ff64948b20 Profiler Overlay code (untested) пре 12 година
PlatformPorting.txt 1265f65506 Reorganized how renderer works (using RenderOperations) пре 12 година
RenderOperation.txt 1265f65506 Reorganized how renderer works (using RenderOperations) пре 12 година
TODO.txt 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking пре 12 година
TODODoc.txt 47682e394e Work on GUIMenuBar пре 12 година
TODOEditor.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI пре 13 година