#3d #game-engine #engine #gamedev

Marko Pintera 4547c9fa58 Using std static_assert and type traits 12 years ago
BansheeEditor d55f242a1c Using std::function and std::bind instead of boost 12 years ago
BansheeEditorExec d55f242a1c Using std::function and std::bind instead of boost 12 years ago
BansheeEngine d55f242a1c Using std::function and std::bind instead of boost 12 years ago
BansheeForwardRenderer d55f242a1c Using std::function and std::bind instead of boost 12 years ago
BansheeMono d55f242a1c Using std::function and std::bind instead of boost 12 years ago
BansheeOctreeSM d55f242a1c Using std::function and std::bind instead of boost 12 years ago
CamelotCore 4547c9fa58 Using std static_assert and type traits 12 years ago
CamelotD3D11RenderSystem d55f242a1c Using std::function and std::bind instead of boost 12 years ago
CamelotD3D9Renderer d55f242a1c Using std::function and std::bind instead of boost 12 years ago
CamelotEditor e2e58a800a Added ResourceManifest for dealing with resource UUIDs 12 years ago
CamelotFBXImporter d55f242a1c Using std::function and std::bind instead of boost 12 years ago
CamelotFontImporter d55f242a1c Using std::function and std::bind instead of boost 12 years ago
CamelotFreeImgImporter d55f242a1c Using std::function and std::bind instead of boost 12 years ago
CamelotGLRenderer d55f242a1c Using std::function and std::bind instead of boost 12 years ago
CamelotOISInput d55f242a1c Using std::function and std::bind instead of boost 12 years ago
CamelotUtility 4547c9fa58 Using std static_assert and type traits 12 years ago
MBansheeEditor ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization 12 years ago
MBansheeEngine 2c7f1c7b3d Prototyping the Inspector 12 years ago
SBansheeEditor d55f242a1c Using std::function and std::bind instead of boost 12 years ago
SBansheeEngine d55f242a1c Using std::function and std::bind instead of boost 12 years ago
BansheeEngine.sln 17204b8447 Serializing SerializableObject works 12 years ago
CSharpWrap.txt 13f93f07b1 TabbedTitleBar no longer uses layout 12 years ago
Dependencies.txt e51cbce52c Started work on scripting 12 years ago
DrawHelper.txt 200d516c80 Added AABox debug draw rendering 12 years ago
EditorWindowDock.txt 053df91815 Better modal window test case 12 years ago
GameObjectSerialization.txt 42b20759ef Refactored Module startUp (does not compile because of a weird linker error ATM) 12 years ago
Inspector.txt 14334369a8 Moved from boost to std threads 12 years ago
MonoIntegrationGuide.txt ce8a58d25b C# single-dimensional array serialization works 12 years ago
Notes.txt 2c7f1c7b3d Prototyping the Inspector 12 years ago
Opts.txt 99f545b06f Added frame allocator 12 years ago
PlatformPorting.txt 1265f65506 Reorganized how renderer works (using RenderOperations) 12 years ago
ProjectLibrary.txt 942eb008db EditorWidgetManager 12 years ago
RenderOperation.txt 1265f65506 Reorganized how renderer works (using RenderOperations) 12 years ago
ResourceBundles.txt e51cbce52c Started work on scripting 12 years ago
SpriteTexture.txt c58b45571a Added managed HString 12 years ago
TODO.txt 17204b8447 Serializing SerializableObject works 12 years ago
TODODoc.txt 47682e394e Work on GUIMenuBar 12 years ago
TransformUpdatesAndRenderer.txt 3d06f8271c SerializableObjects are no serialized properly 12 years ago
TreeView.txt 6824ae90d6 Added VirtualInput (still WIP but working) 12 years ago
UndoRedo.txt 88c83017de Started work on undo/redo system 12 years ago