Marko Pintera d55f242a1c Using std::function and std::bind instead of boost пре 12 година
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BsCmdReparentSO.cpp b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe пре 12 година
BsDbgTestGameObjectRef.cpp b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe пре 12 година
BsDockManager.cpp d55f242a1c Using std::function and std::bind instead of boost пре 12 година
BsDockManagerLayout.cpp b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe пре 12 година
BsEditorApplication.cpp d55f242a1c Using std::function and std::bind instead of boost пре 12 година
BsEditorCommand.cpp b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe пре 12 година
BsEditorGUI.cpp d55f242a1c Using std::function and std::bind instead of boost пре 12 година
BsEditorWidget.cpp 42b20759ef Refactored Module startUp (does not compile because of a weird linker error ATM) пре 12 година
BsEditorWidgetContainer.cpp d55f242a1c Using std::function and std::bind instead of boost пре 12 година
BsEditorWidgetLayout.cpp b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe пре 12 година
BsEditorWidgetManager.cpp ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization пре 12 година
BsEditorWindow.cpp d55f242a1c Using std::function and std::bind instead of boost пре 12 година
BsEditorWindowBase.cpp d55f242a1c Using std::function and std::bind instead of boost пре 12 година
BsEditorWindowManager.cpp b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe пре 12 година
BsGUIColor.cpp ef90dfe7e7 Added Color field пре 12 година
BsGUIColorField.cpp ef90dfe7e7 Added Color field пре 12 година
BsGUIDockSlider.cpp ac362937eb GUI cursor updates are now all done from GUIManager пре 12 година
BsGUIDropButton.cpp 33145efdd1 Added WIP GameObjectField пре 12 година
BsGUIFieldBase.cpp 2edcfcffba WIP refactoring editor fields пре 12 година
BsGUIFloatField.cpp ac362937eb GUI cursor updates are now all done from GUIManager пре 12 година
BsGUIFoldout.cpp 9f2663102e Added Foldout GUI component пре 12 година
BsGUIGameObjectField.cpp d55f242a1c Using std::function and std::bind instead of boost пре 12 година
BsGUIIntField.cpp ac362937eb GUI cursor updates are now all done from GUIManager пре 12 година
BsGUIMenuBar.cpp d55f242a1c Using std::function and std::bind instead of boost пре 12 година
BsGUIResourceTreeView.cpp d55f242a1c Using std::function and std::bind instead of boost пре 12 година
BsGUISceneTreeView.cpp d55f242a1c Using std::function and std::bind instead of boost пре 12 година
BsGUITabButton.cpp b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe пре 12 година
BsGUITabbedTitleBar.cpp d55f242a1c Using std::function and std::bind instead of boost пре 12 година
BsGUITextField.cpp 2edcfcffba WIP refactoring editor fields пре 12 година
BsGUIToggleField.cpp 7f79e1badb Refactored editor fields so they internally use GUILayout пре 12 година
BsGUITreeView.cpp d55f242a1c Using std::function and std::bind instead of boost пре 12 година
BsGUITreeViewEditBox.cpp b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe пре 12 година
BsGUIVector2Field.cpp 7f79e1badb Refactored editor fields so they internally use GUILayout пре 12 година
BsGUIVector3Field.cpp 7f79e1badb Refactored editor fields so they internally use GUILayout пре 12 година
BsGUIVector4Field.cpp 7f79e1badb Refactored editor fields so they internally use GUILayout пре 12 година
BsGUIWindowDropArea.cpp b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe пре 12 година
BsGUIWindowFrame.cpp b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe пре 12 година
BsGUIWindowFrameWidget.cpp 42b20759ef Refactored Module startUp (does not compile because of a weird linker error ATM) пре 12 година
BsMainEditorWindow.cpp 8c665ec329 Fixed dock slider so it renderers again пре 12 година
BsProjectLibrary.cpp d55f242a1c Using std::function and std::bind instead of boost пре 12 година
BsProjectLibraryEntries.cpp b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe пре 12 година
BsResourceMeta.cpp b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe пре 12 година
BsUndoRedo.cpp b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe пре 12 година
CmDebugCamera.cpp acc865dc80 Added Name to GameObject пре 12 година
CmTestTextSprite.cpp 58b8c0e393 Int and float fields are now draggable пре 12 година
DbgEditorWidget1.cpp ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization пре 12 година
DbgEditorWidget2.cpp 2edcfcffba WIP refactoring editor fields пре 12 година