BearishSun 468dcd948e Light probe volume generation 8 years ago
..
ThirdParty 8d0b60fa6a Fixing warning in the Delaunay triangulation library 8 years ago
Win32 aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsAABox.h e315616d5d More work on shadow mapping 8 years ago
BsAny.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsAsyncOp.h d4e397920d AsyncOp & Texture are now auto-generated 8 years ago
BsBinaryCloner.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsBinaryDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsBinarySerializer.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsBitmapWriter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsBitwise.h 047238cb55 Added rotation randomization in SSAO shader, in order to reduce banding 8 years ago
BsBounds.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCapsule.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsColor.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsCompression.h 6169317174 Support for generation of tetrahedral volumes, to be used for irradiance probe interpolation 8 years ago
BsConsoleTestOutput.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsConvexVolume.h e315616d5d More work on shadow mapping 8 years ago
BsCrashHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsDataStream.h d0e98c524b Added support for compression when saving resources 8 years ago
BsDebug.h 2a1db1ce3f Modified texture packing utility so I can re-use it for shadow maps 8 years ago
BsDegree.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsDynLib.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsDynLibManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsEnumClassHash.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsEvent.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsException.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsFileSerializer.h d0e98c524b Added support for compression when saving resources 8 years ago
BsFileSystem.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsFileSystemTestSuite.h 5496a2e79a Fixing Windows build for some helper projects 9 years ago
BsFlags.h 6b749fa064 Added a way to create multiple variations of Vulkan framebuffer 9 years ago
BsFrameAlloc.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsFwdDeclUtil.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsGlobalFrameAlloc.h 50129a3a5b Integrating script binding generator into the build process (WIP) 8 years ago
BsGroupAlloc.h 903f96c9b7 Added a Group memory allocator 9 years ago
BsIReflectable.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsIReflectableRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsLine2.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsLineSegment3.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsLog.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsMath.h 4acc7015f1 Added code for irradiance map generation 8 years ago
BsMatrix3.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsMatrix4.h 7c066db8bb Shadow mapping feature parity between DX11 and OpenGL backends 8 years ago
BsMatrixNxM.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsMemAllocProfiler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsMemStack.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsMemoryAllocator.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsMemorySerializer.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsMessageHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsMessageHandlerFwd.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsModule.h 852607df4e Rename isShutDown to isStartedUp 8 years ago
BsNonCopyable.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsPath.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsPlane.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsPlatformDefines.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 years ago
BsPlatformUtility.h 36c515ba66 When logging an error report, log the system information as well 8 years ago
BsPrerequisitesUtil.h af245cc488 More work on documentation 8 years ago
BsQuaternion.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsRTTIField.h 508ce0444b More work on user manuals 8 years ago
BsRTTIManagedDataBlockField.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsRTTIPlainField.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsRTTIPrerequisites.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsRTTIReflectableField.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsRTTIReflectablePtrField.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsRTTIType.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 years ago
BsRadian.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsRay.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsRect2.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsRect2I.h 10558a89b0 Refactoring renderer camera so it may be more easily used on its own for various rendering helper tasks 9 years ago
BsRect3.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsSerializedObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsSerializedObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsServiceLocator.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsSphere.h 0f35b1f2cb More work on user manuals 8 years ago
BsSpinLock.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsStaticAlloc.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsStdHeaders.h 4c6e4a10af More work on shadow map rendering 8 years ago
BsString.h 4c6e4a10af More work on shadow map rendering 8 years ago
BsStringFormat.h bb6b9d1185 Fixing clang compilation errors 8 years ago
BsStringID.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsTaskScheduler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsTestOutput.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsTestSuite.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsTextureAtlasLayout.h bb877b8a13 Added code for calculating optimal shadow map size and fade percentage 8 years ago
BsThreadDefines.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 years ago
BsThreadPool.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsTime.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsTimer.h ef59933827 More work on user manuals 9 years ago
BsTorus.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsTriangulation.h 6169317174 Support for generation of tetrahedral volumes, to be used for irradiance probe interpolation 8 years ago
BsTypes.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsUtil.h efd471af58 Fixing and refactoring GpuParams 9 years ago
BsVector2.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsVector2I.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsVector3.h 468dcd948e Light probe volume generation 8 years ago
BsVector4.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago
BsVectorNI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 years ago