CMakeLists.txt 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310
  1. cmake_minimum_required (VERSION 3.7.2)
  2. project (Banshee)
  3. # Version
  4. set (BS_VERSION_MAJOR 0)
  5. set (BS_VERSION_MINOR 4)
  6. set (BS_PREBUILT_DEPENDENCIES_VERSION 2)
  7. set (BS_SRC_DEPENDENCIES_VERSION 12)
  8. # Configuration types
  9. if(CMAKE_CONFIGURATION_TYPES) # Multiconfig generator?
  10. set(CMAKE_CONFIGURATION_TYPES "Debug;OptimizedDebug;Release;" CACHE INTERNAL "")
  11. else()
  12. if(NOT CMAKE_BUILD_TYPE)
  13. message("Defaulting to release build.")
  14. set(CMAKE_BUILD_TYPE Release CACHE INTERNAL "")
  15. endif()
  16. set_property(CACHE CMAKE_BUILD_TYPE PROPERTY HELPSTRING "Choose the type of build")
  17. # Set the valid options for cmake-gui drop-down list
  18. set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS Debug OptimizedDebug Release)
  19. endif()
  20. if(${CMAKE_SIZEOF_VOID_P} EQUAL 8)
  21. set(BS_64BIT true)
  22. endif()
  23. # Options
  24. set(AUDIO_MODULE "OpenAudio" CACHE STRING "Audio backend to use.")
  25. set_property(CACHE AUDIO_MODULE PROPERTY STRINGS OpenAudio FMOD)
  26. set(PHYSICS_MODULE "PhysX" CACHE STRING "Physics backend to use.")
  27. set_property(CACHE PHYSICS_MODULE PROPERTY STRINGS PhysX)
  28. set(INPUT_MODULE "OIS" CACHE STRING "Input backend to use.")
  29. set_property(CACHE INPUT_MODULE PROPERTY STRINGS OIS)
  30. if(WIN32)
  31. set(RENDER_API_MODULE "DirectX 11" CACHE STRING "Render API to use.")
  32. set_property(CACHE RENDER_API_MODULE PROPERTY STRINGS "DirectX 11" "OpenGL" "Vulkan")
  33. else()
  34. set(RENDER_API_MODULE "OpenGL" CACHE STRING "Render API to use.")
  35. set_property(CACHE RENDER_API_MODULE PROPERTY STRINGS "OpenGL" "Vulkan")
  36. endif()
  37. set(RENDERER_MODULE "RenderBeast" CACHE STRING "Renderer backend to use.")
  38. set_property(CACHE RENDERER_MODULE PROPERTY STRINGS RenderBeast)
  39. set(BUILD_SCOPE "Runtime" CACHE STRING "Determines which parts of Banshee to build. Pick Framework to build only the low-level C++ framework. Pick Runtime to build everything, including the framework, scripting API and the editor.")
  40. set_property(CACHE BUILD_SCOPE PROPERTY STRINGS "Runtime" "Framework")
  41. set(INCLUDE_ALL_IN_WORKFLOW OFF CACHE BOOL "If true, all libraries (even those not selected) will be included in the generated workflow (e.g. Visual Studio solution). This is useful when working on engine internals with a need for easy access to all parts of it. Only relevant for workflow generators like Visual Studio or XCode.")
  42. set(GENERATE_SCRIPT_BINDINGS ON CACHE BOOL "If true, script binding files will be generated. Script bindings are required for the project to build properly, however they take a while to generate. If you are sure the script bindings are up to date, you can turn off their generation (temporarily) to speed up the build.")
  43. if(BUILD_SCOPE MATCHES "Runtime")
  44. set(BUILD_EDITOR ON)
  45. else()
  46. set(BUILD_EDITOR OFF)
  47. endif()
  48. mark_as_advanced(CMAKE_INSTALL_PREFIX)
  49. # Ensure dependencies are up to date
  50. ## Check prebuilt dependencies that user downloads in a .zip
  51. set(BUILTIN_DEP_VERSION_FILE ${PROJECT_SOURCE_DIR}/../Dependencies/.version)
  52. if(NOT EXISTS ${BUILTIN_DEP_VERSION_FILE})
  53. message(FATAL_ERROR "Precompiled dependencies package is missing our out of date. Re-run setup or manually download the latest dependencies package.")
  54. else()
  55. file (STRINGS ${BUILTIN_DEP_VERSION_FILE} CURRENT_BUILTIN_DEP_VERSION)
  56. if(${BS_PREBUILT_DEPENDENCIES_VERSION} GREATER ${CURRENT_BUILTIN_DEP_VERSION})
  57. message(FATAL_ERROR "Your precomiled dependencies package is out of date. Re-run setup or manually download the latest dependencies package.")
  58. endif()
  59. endif()
  60. ## Check dependencies built from source
  61. set(SOURCE_DEP_BUILD_DIR ${PROJECT_SOURCE_DIR}/../Dependencies/Build)
  62. set(SOURCE_DEP_BUILD_VERSION_FILE ${SOURCE_DEP_BUILD_DIR}/.version)
  63. if(EXISTS ${SOURCE_DEP_BUILD_VERSION_FILE})
  64. file (STRINGS ${SOURCE_DEP_BUILD_VERSION_FILE} CURRENT_SOURCE_DEP_VERSION)
  65. if(${BS_SRC_DEPENDENCIES_VERSION} GREATER ${CURRENT_SOURCE_DEP_VERSION})
  66. message(STATUS "Built dependencies are out of date, forcing recompile.")
  67. execute_process(COMMAND "${CMAKE_COMMAND}"
  68. -E remove_directory "${SOURCE_DEP_BUILD_DIR}")
  69. endif()
  70. else()
  71. message(STATUS "Built dependencies are out of date, forcing recompile.")
  72. execute_process(COMMAND "${CMAKE_COMMAND}"
  73. -E remove_directory "${SOURCE_DEP_BUILD_DIR}")
  74. endif()
  75. # Includes required for various find_package calls
  76. set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/CMake/Modules/")
  77. # Global compile & linker flags
  78. ## Compiler-agnostic settings
  79. ### Target at least C++14
  80. set(CMAKE_CXX_STANDARD 14)
  81. ## Compiler-specific settings
  82. if(MSVC)
  83. # Linker
  84. set(BS_LINKER_FLAGS_COMMON "/DYNAMICBASE /NOLOGO")
  85. set(BS_LINKER_FLAGS_DEBUG "${BS_LINKER_FLAGS_COMMON} /DEBUG")
  86. set(BS_LINKER_FLAGS_OPTIMIZEDDEBUG "${BS_LINKER_FLAGS_COMMON} /LTCG:incremental /INCREMENTAL:NO /OPT:REF /DEBUG")
  87. set(BS_LINKER_FLAGS_RELEASE "${BS_LINKER_FLAGS_COMMON} /LTCG /INCREMENTAL:NO /OPT:REF")
  88. if(BS_64BIT)
  89. set(BS_LINKER_FLAGS_OPTIMIZEDDEBUG "${BS_LINKER_FLAGS_OPTIMIZEDDEBUG} /OPT:ICF")
  90. set(BS_LINKER_FLAGS_RELEASE "${BS_LINKER_FLAGS_RELEASE} /OPT:ICF")
  91. endif()
  92. set(CMAKE_SHARED_LINKER_FLAGS_DEBUG "/DLL ${BS_LINKER_FLAGS_DEBUG}")
  93. set(CMAKE_MODULE_LINKER_FLAGS_DEBUG "/DLL ${BS_LINKER_FLAGS_DEBUG}")
  94. set(CMAKE_EXE_LINKER_FLAGS_DEBUG ${BS_LINKER_FLAGS_DEBUG})
  95. set(CMAKE_SHARED_LINKER_FLAGS_OPTIMIZEDDEBUG "/DLL ${BS_LINKER_FLAGS_OPTIMIZEDDEBUG}")
  96. set(CMAKE_MODULE_LINKER_FLAGS_OPTIMIZEDDEBUG "/DLL ${BS_LINKER_FLAGS_OPTIMIZEDDEBUG}")
  97. set(CMAKE_EXE_LINKER_FLAGS_OPTIMIZEDDEBUG ${BS_LINKER_FLAGS_OPTIMIZEDDEBUG})
  98. set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "/DLL ${BS_LINKER_FLAGS_RELEASE}")
  99. set(CMAKE_MODULE_LINKER_FLAGS_RELEASE "/DLL ${BS_LINKER_FLAGS_RELEASE}")
  100. set(CMAKE_EXE_LINKER_FLAGS_RELEASE ${BS_LINKER_FLAGS_RELEASE})
  101. # Compiler
  102. set(BS_COMPILER_FLAGS_COMMON "/GS- /W3 /GR- /WX- /nologo /bigobj /wd\"4577\" /wd\"4530\"")
  103. set(CMAKE_CXX_FLAGS "/DWIN32 /D_WINDOWS")
  104. set(CMAKE_CXX_FLAGS_DEBUG "${BS_COMPILER_FLAGS_COMMON} /Gm /Od /RTC1 /MDd")
  105. if(BS_64BIT) # Debug edit and continue for 64-bit
  106. set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /ZI")
  107. else() # Normal debug for 32-bit
  108. set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /Zi")
  109. endif()
  110. set(CMAKE_CXX_FLAGS_OPTIMIZEDDEBUG "${BS_COMPILER_FLAGS_COMMON} /GL /Gy /Zi /Gm /O2 /Oi /MD")
  111. set(CMAKE_CXX_FLAGS_RELEASE "${BS_COMPILER_FLAGS_COMMON} /GL /Gy /O2 /Oi /MD")
  112. # Global defines
  113. #add_definitions(-D_HAS_EXCEPTIONS=0)
  114. elseif(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
  115. # Note: Optionally add -ffunction-sections, -fdata-sections, but with linker option --gc-sections
  116. # TODO: Use link-time optimization -flto. Might require non-default linker.
  117. set(BS_COMPILER_FLAGS_COMMON "-fpic -fno-exceptions -fno-strict-aliasing -fno-rtti -fno-ms-compatibility -fms-extensions")
  118. set(CMAKE_CXX_FLAGS_DEBUG "${BS_COMPILER_FLAGS_COMMON} -g -O0")
  119. set(CMAKE_CXX_FLAGS_OPTIMIZEDDEBUG "${BS_COMPILER_FLAGS_COMMON} -gline-tables-only -O2")
  120. set(CMAKE_CXX_FLAGS_RELEASE "${BS_COMPILER_FLAGS_COMMON} -g0 -O2")
  121. elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
  122. # TODO: Use link-time optimization -flto. Might require non-default linker.
  123. set(BS_COMPILER_FLAGS_COMMON "-fpic -fno-exceptions -fno-strict-aliasing -fno-rtti")
  124. set(CMAKE_CXX_FLAGS_DEBUG "${BS_COMPILER_FLAGS_COMMON} -g -O0")
  125. set(CMAKE_CXX_FLAGS_OPTIMIZEDDEBUG "${BS_COMPILER_FLAGS_COMMON} -gline-tables-only -O2")
  126. set(CMAKE_CXX_FLAGS_RELEASE "${BS_COMPILER_FLAGS_COMMON} -g0 -O2")
  127. else()
  128. # TODO_OTHER_COMPILERS_GO_HERE
  129. endif()
  130. # Output
  131. if(BS_64BIT)
  132. set(BS_OUTPUT_DIR_PREFIX x64)
  133. else()
  134. set(BS_OUTPUT_DIR_PREFIX x86)
  135. endif()
  136. set(BS_BINARY_OUTPUT_DIR ${PROJECT_SOURCE_DIR}/../bin/${BS_OUTPUT_DIR_PREFIX})
  137. set(BS_LIBRARY_OUTPUT_DIR ${PROJECT_SOURCE_DIR}/../lib/${BS_OUTPUT_DIR_PREFIX})
  138. set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${BS_BINARY_OUTPUT_DIR}/Debug)
  139. set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_OPTIMIZEDDEBUG ${BS_BINARY_OUTPUT_DIR}/OptimizedDebug)
  140. set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${BS_BINARY_OUTPUT_DIR}/Release)
  141. set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG ${BS_BINARY_OUTPUT_DIR}/Debug)
  142. set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_OPTIMIZEDDEBUG ${BS_BINARY_OUTPUT_DIR}/OptimizedDebug)
  143. set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELEASE ${BS_BINARY_OUTPUT_DIR}/Release)
  144. set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG ${BS_LIBRARY_OUTPUT_DIR}/Debug)
  145. set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_OPTIMIZEDDEBUG ${BS_LIBRARY_OUTPUT_DIR}/OptimizedDebug)
  146. set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE ${BS_LIBRARY_OUTPUT_DIR}/Release)
  147. if(WIN32)
  148. set(BS_LIBRARY_EXTENSION ".lib")
  149. else()
  150. set(BS_LIBRARY_EXTENSION ".a")
  151. endif()
  152. include(CMake/Common.cmake)
  153. include(CMake/FindPackageOrBuild.cmake)
  154. set_property(GLOBAL PROPERTY USE_FOLDERS TRUE)
  155. # Config file
  156. ## Note: Must happen before script binding generation
  157. ## Set names of libraries used in the config file
  158. if(RENDER_API_MODULE MATCHES "DirectX 11")
  159. set(RENDER_API_MODULE_LIB BansheeD3D11RenderAPI)
  160. elseif(RENDER_API_MODULE MATCHES "Vulkan")
  161. set(RENDER_API_MODULE_LIB BansheeVulkanRenderAPI)
  162. else()
  163. set(RENDER_API_MODULE_LIB BansheeGLRenderAPI)
  164. endif()
  165. if(AUDIO_MODULE MATCHES "FMOD")
  166. set(AUDIO_MODULE_LIB BansheeFMOD)
  167. else() # Default to OpenAudio
  168. set(AUDIO_MODULE_LIB BansheeOpenAudio)
  169. endif()
  170. set(RENDERER_MODULE_LIB RenderBeast)
  171. set(INPUT_MODULE_LIB BansheeOISInput)
  172. set(PHYSICS_MODULE_LIB BansheePhysX)
  173. if(BUILD_EDITOR)
  174. set(BS_EDITOR_BUILD 1)
  175. else()
  176. set(BS_EDITOR_BUILD 0)
  177. endif()
  178. ## Generate config files)
  179. configure_file("${PROJECT_SOURCE_DIR}/CMake/BsEngineConfig.h.in" "${PROJECT_SOURCE_DIR}/BansheeEngine/Include/BsEngineConfig.h")
  180. configure_file("${PROJECT_SOURCE_DIR}/CMake/BsFrameworkConfig.h.in" "${PROJECT_SOURCE_DIR}/BansheeUtility/Include/BsFrameworkConfig.h")
  181. # Code generation for script bindings
  182. include(CMake/GenerateScriptBindings.cmake)
  183. # Sub-directories
  184. ## Layers
  185. add_subdirectory(BansheeUtility)
  186. add_subdirectory(BansheeCore)
  187. add_subdirectory(BansheeEngine)
  188. if(BUILD_EDITOR OR MSVC)
  189. add_subdirectory(BansheeEditor)
  190. endif()
  191. ## Plugins
  192. ### If using MSVC include all plugins in the solution (which ones actually build is controlled by dependencies)
  193. if(INCLUDE_ALL_IN_WORKFLOW AND MSVC)
  194. add_subdirectory(BansheeD3D11RenderAPI)
  195. add_subdirectory(BansheeGLRenderAPI)
  196. add_subdirectory(BansheeVulkanRenderAPI)
  197. add_subdirectory(BansheeFMOD)
  198. add_subdirectory(BansheeOpenAudio)
  199. else() # Otherwise include only chosen ones
  200. if(RENDER_API_MODULE MATCHES "DirectX 11")
  201. add_subdirectory(BansheeD3D11RenderAPI)
  202. elseif(RENDER_API_MODULE MATCHES "Vulkan")
  203. add_subdirectory(BansheeVulkanRenderAPI)
  204. else()
  205. add_subdirectory(BansheeGLRenderAPI)
  206. endif()
  207. if(AUDIO_MODULE MATCHES "FMOD")
  208. add_subdirectory(BansheeFMOD)
  209. else() # Default to OpenAudio
  210. add_subdirectory(BansheeOpenAudio)
  211. endif()
  212. endif()
  213. add_subdirectory(RenderBeast)
  214. add_subdirectory(BansheeOISInput)
  215. add_subdirectory(BansheePhysX)
  216. add_subdirectory(BansheeFBXImporter)
  217. add_subdirectory(BansheeFontImporter)
  218. add_subdirectory(BansheeFreeImgImporter)
  219. add_subdirectory(BansheeMono)
  220. add_subdirectory(BansheeSL)
  221. ## Script interop
  222. add_subdirectory(SBansheeEngine)
  223. if(BUILD_EDITOR OR (INCLUDE_ALL_IN_WORKFLOW AND MSVC))
  224. add_subdirectory(SBansheeEditor)
  225. endif()
  226. ## Executables
  227. add_subdirectory(Examples/ExampleGettingStarted)
  228. add_subdirectory(Examples/ExampleLowLevelRendering)
  229. add_subdirectory(Examples/ExamplePhysicallyBasedShading)
  230. if(BUILD_EDITOR OR (INCLUDE_ALL_IN_WORKFLOW AND MSVC))
  231. add_subdirectory(BansheeEditorExec)
  232. add_subdirectory(Game)
  233. endif()
  234. ## Local experimental projects (not part of main repository)
  235. add_subdirectory_optional(Experimental/PBS)
  236. add_subdirectory_optional(Experimental/Shadows)
  237. ## Managed projects
  238. if(MSVC)
  239. if(BUILD_EDITOR)
  240. include_external_msproject(MBansheeEngine ${PROJECT_SOURCE_DIR}/MBansheeEngine/MBansheeEngine.csproj)
  241. include_external_msproject(MBansheeEditor ${PROJECT_SOURCE_DIR}/MBansheeEditor/MBansheeEditor.csproj)
  242. set_property(TARGET MBansheeEngine PROPERTY FOLDER Script)
  243. set_property(TARGET MBansheeEditor PROPERTY FOLDER Script)
  244. add_dependencies(BansheeEditorExec MBansheeEngine MBansheeEditor)
  245. add_dependencies(Game MBansheeEngine)
  246. set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT BansheeEditorExec)
  247. endif()
  248. else()
  249. # TODO - Use Mono compiler to build the managed code as a pre-build step
  250. endif()