BsScriptInput.cpp 6.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155
  1. #include "BsScriptInput.h"
  2. #include "BsMonoManager.h"
  3. #include "BsMonoClass.h"
  4. #include "BsMonoMethod.h"
  5. #include "BsMonoUtil.h"
  6. #include "BsDebug.h"
  7. #include "BsInput.h"
  8. #include "BsScriptVector2I.h"
  9. namespace BansheeEngine
  10. {
  11. ScriptInput::OnButtonEventThunkDef ScriptInput::OnButtonPressedThunk;
  12. ScriptInput::OnButtonEventThunkDef ScriptInput::OnButtonReleasedThunk;
  13. ScriptInput::OnCharInputEventThunkDef ScriptInput::OnCharInputThunk;
  14. ScriptInput::OnPointerEventThunkDef ScriptInput::OnPointerPressedThunk;
  15. ScriptInput::OnPointerEventThunkDef ScriptInput::OnPointerReleasedThunk;
  16. ScriptInput::OnPointerEventThunkDef ScriptInput::OnPointerMovedThunk;
  17. ScriptInput::OnPointerEventThunkDef ScriptInput::OnPointerDoubleClickThunk;
  18. HEvent ScriptInput::OnButtonPressedConn;
  19. HEvent ScriptInput::OnButtonReleasedConn;
  20. HEvent ScriptInput::OnCharInputConn;
  21. HEvent ScriptInput::OnPointerPressedConn;
  22. HEvent ScriptInput::OnPointerReleasedConn;
  23. HEvent ScriptInput::OnPointerMovedConn;
  24. HEvent ScriptInput::OnPointerDoubleClickConn;
  25. ScriptInput::ScriptInput(MonoObject* instance)
  26. :ScriptObject(instance)
  27. { }
  28. void ScriptInput::initRuntimeData()
  29. {
  30. metaData.scriptClass->addInternalCall("Internal_IsButtonHeld", &ScriptInput::internal_isButtonHeld);
  31. metaData.scriptClass->addInternalCall("Internal_IsButtonDown", &ScriptInput::internal_isButtonDown);
  32. metaData.scriptClass->addInternalCall("Internal_IsButtonUp", &ScriptInput::internal_isButtonUp);
  33. metaData.scriptClass->addInternalCall("Internal_GetAxisValue", &ScriptInput::internal_getAxisValue);
  34. OnButtonPressedThunk = (OnButtonEventThunkDef)metaData.scriptClass->getMethodExact("Internal_TriggerButtonDown", "ButtonCode,int")->getThunk();
  35. OnButtonReleasedThunk = (OnButtonEventThunkDef)metaData.scriptClass->getMethodExact("Internal_TriggerButtonUp", "ButtonCode,int")->getThunk();
  36. OnCharInputThunk = (OnCharInputEventThunkDef)metaData.scriptClass->getMethodExact("Internal_TriggerCharInput", "int")->getThunk();
  37. OnPointerPressedThunk = (OnPointerEventThunkDef)metaData.scriptClass->getMethodExact("Internal_TriggerPointerPressed", "Vector2I,PointerEventButton,bool,bool,bool,single")->getThunk();
  38. OnPointerReleasedThunk = (OnPointerEventThunkDef)metaData.scriptClass->getMethodExact("Internal_TriggerPointerReleased", "Vector2I,PointerEventButton,bool,bool,bool,single")->getThunk();
  39. OnPointerMovedThunk = (OnPointerEventThunkDef)metaData.scriptClass->getMethodExact("Internal_TriggerPointerMove", "Vector2I,PointerEventButton,bool,bool,bool,single")->getThunk();
  40. OnPointerDoubleClickThunk = (OnPointerEventThunkDef)metaData.scriptClass->getMethodExact("Internal_TriggerPointerDoubleClick", "Vector2I,PointerEventButton,bool,bool,bool,single")->getThunk();
  41. }
  42. void ScriptInput::startUp()
  43. {
  44. Input& input = Input::instance();
  45. OnButtonPressedConn = input.onButtonDown.connect(&ScriptInput::onButtonDown);
  46. OnButtonReleasedConn = input.onButtonUp.connect(&ScriptInput::onButtonUp);
  47. OnCharInputConn = input.onCharInput.connect(&ScriptInput::onCharInput);
  48. OnPointerPressedConn = input.onPointerPressed.connect(&ScriptInput::onPointerPressed);
  49. OnPointerReleasedConn = input.onPointerReleased.connect(&ScriptInput::onPointerReleased);
  50. OnPointerMovedConn = input.onPointerMoved.connect(&ScriptInput::onPointerMoved);
  51. OnPointerDoubleClickConn = input.onPointerDoubleClick.connect(&ScriptInput::onPointerDoubleClick);
  52. }
  53. void ScriptInput::shutDown()
  54. {
  55. OnButtonPressedConn.disconnect();
  56. OnButtonReleasedConn.disconnect();
  57. OnCharInputConn.disconnect();
  58. OnPointerPressedConn.disconnect();
  59. OnPointerReleasedConn.disconnect();
  60. OnPointerMovedConn.disconnect();
  61. OnPointerDoubleClickConn.disconnect();
  62. }
  63. void ScriptInput::onButtonDown(const ButtonEvent& ev)
  64. {
  65. MonoException* exception = nullptr;
  66. OnButtonPressedThunk(ev.buttonCode, ev.deviceIdx, &exception);
  67. MonoUtil::throwIfException(exception);
  68. }
  69. void ScriptInput::onButtonUp(const ButtonEvent& ev)
  70. {
  71. MonoException* exception = nullptr;
  72. OnButtonReleasedThunk(ev.buttonCode, ev.deviceIdx, &exception);
  73. MonoUtil::throwIfException(exception);
  74. }
  75. void ScriptInput::onCharInput(const TextInputEvent& ev)
  76. {
  77. MonoException* exception = nullptr;
  78. OnCharInputThunk(ev.textChar, &exception);
  79. MonoUtil::throwIfException(exception);
  80. }
  81. void ScriptInput::onPointerMoved(const PointerEvent& ev)
  82. {
  83. MonoException* exception = nullptr;
  84. MonoObject* screenPos = ScriptVector2I::box(ev.screenPos);
  85. OnPointerMovedThunk(screenPos, ev.button, ev.shift, ev.control, ev.alt, ev.mouseWheelScrollAmount, &exception);
  86. MonoUtil::throwIfException(exception);
  87. }
  88. void ScriptInput::onPointerPressed(const PointerEvent& ev)
  89. {
  90. MonoException* exception = nullptr;
  91. MonoObject* screenPos = ScriptVector2I::box(ev.screenPos);
  92. OnPointerPressedThunk(screenPos, ev.button, ev.shift, ev.control, ev.alt, ev.mouseWheelScrollAmount, &exception);
  93. MonoUtil::throwIfException(exception);
  94. }
  95. void ScriptInput::onPointerReleased(const PointerEvent& ev)
  96. {
  97. MonoException* exception = nullptr;
  98. MonoObject* screenPos = ScriptVector2I::box(ev.screenPos);
  99. OnPointerReleasedThunk(screenPos, ev.button, ev.shift, ev.control, ev.alt, ev.mouseWheelScrollAmount, &exception);
  100. MonoUtil::throwIfException(exception);
  101. }
  102. void ScriptInput::onPointerDoubleClick(const PointerEvent& ev)
  103. {
  104. MonoException* exception = nullptr;
  105. MonoObject* screenPos = ScriptVector2I::box(ev.screenPos);
  106. OnPointerDoubleClickThunk(screenPos, ev.button, ev.shift, ev.control, ev.alt, ev.mouseWheelScrollAmount, &exception);
  107. MonoUtil::throwIfException(exception);
  108. }
  109. bool ScriptInput::internal_isButtonHeld(ButtonCode code, UINT32 deviceIdx)
  110. {
  111. return Input::instance().isButtonHeld(code, deviceIdx);
  112. }
  113. bool ScriptInput::internal_isButtonDown(ButtonCode code, UINT32 deviceIdx)
  114. {
  115. return Input::instance().isButtonDown(code, deviceIdx);
  116. }
  117. bool ScriptInput::internal_isButtonUp(ButtonCode code, UINT32 deviceIdx)
  118. {
  119. return Input::instance().isButtonUp(code, deviceIdx);
  120. }
  121. float ScriptInput::internal_getAxisValue(UINT32 axisType, UINT32 deviceIdx)
  122. {
  123. return Input::instance().getAxisValue(axisType, deviceIdx);
  124. }
  125. }