BearishSun 65b502721c Added an utility for searching all components of a certain type in the scene object tree 8 lat temu
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Win32 56ed650df4 Final set of refactors to rename core thread objects 9 lat temu
BsAnimation.h 508ce0444b More work on user manuals 8 lat temu
BsAnimationClip.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsAnimationClipRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsAnimationCurve.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsAnimationCurveRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsAnimationManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsAnimationUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsAudio.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsAudioClip.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsAudioClipImportOptions.h d4d0bb0360 More user manuals and minor usability tweaks 9 lat temu
BsAudioClipImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsAudioClipRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsAudioManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsAudioSource.h ed349dbc99 More work on user manuals 9 lat temu
BsAudioUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsBlendState.h c1e8500a49 More work on developer manuals 8 lat temu
BsBlendStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCAnimation.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 lat temu
BsCAnimationRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 lat temu
BsCAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCAudioListenerRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCAudioSource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCAudioSourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCBone.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 lat temu
BsCBoneRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 lat temu
BsCBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCBoxColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCCamera.h a4c6d018cb Added reflection cubemap filtering for skybox 8 lat temu
BsCCameraRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCCapsuleColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCCharacterControllerRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCD6JointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCDistanceJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCDistanceJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCFixedJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCHingeJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCHingeJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCJoint.h e51517f40e More work on user manuals 9 lat temu
BsCJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCLight.h 49a338f456 Area light sources (WIP) 8 lat temu
BsCLightRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 lat temu
BsCMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCMeshColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCPlaneColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCReflectionProbe.h cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 lat temu
BsCReflectionProbeRTTI.h f04992fbd4 Added skeleton code for reflection probes 8 lat temu
BsCRenderable.h 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 lat temu
BsCRenderableRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 lat temu
BsCRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCRigidbodyRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCSkybox.h cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 lat temu
BsCSkyboxRTTI.h 3e10138c98 Added a skybox component 8 lat temu
BsCSliderJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCSliderJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCSphereColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCSphericalJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCSphericalJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCamera.h a4c6d018cb Added reflection cubemap filtering for skybox 8 lat temu
BsCameraRTTI.h a4c6d018cb Added reflection cubemap filtering for skybox 8 lat temu
BsCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCommandBuffer.h f171405be5 RenderAPICore -> ct::RenderAPI 9 lat temu
BsCommandBufferManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 lat temu
BsCommandQueue.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCommonTypes.h d4e397920d AsyncOp & Texture are now auto-generated 8 lat temu
BsComponent.h bb6b9d1185 Fixing clang compilation errors 8 lat temu
BsComponentRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsCoreApplication.h a4a8a242bb Added a new low-level rendering example project 9 lat temu
BsCoreObject.h 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 lat temu
BsCoreObjectCore.h 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 lat temu
BsCoreObjectManager.h 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 lat temu
BsCorePrerequisites.h b905718c34 Skybox related fixes 8 lat temu
BsCoreThread.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 lat temu
BsCoreThreadQueue.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 lat temu
BsCurveCache.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsDeferredCallManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsDepthStencilState.h c1e8500a49 More work on developer manuals 8 lat temu
BsDepthStencilStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsDistanceJoint.h e51517f40e More work on user manuals 9 lat temu
BsEventQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 lat temu
BsFCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsFJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 lat temu
BsFont.h edc5726aac More work on user manuals 9 lat temu
BsFontDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsFontImportOptions.h d4d0bb0360 More user manuals and minor usability tweaks 9 lat temu
BsFontImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsFontManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsFontRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsGameObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsGameObjectHandle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsGameObjectHandleRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsGameObjectManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsGameObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsGpuBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 lat temu
BsGpuParam.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 lat temu
BsGpuParamBlockBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 lat temu
BsGpuParamDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsGpuParams.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 lat temu
BsGpuParamsSet.h 56ed650df4 Final set of refactors to rename core thread objects 9 lat temu
BsGpuPipelineParamInfo.h c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader 9 lat temu
BsGpuPipelineState.h 56ed650df4 Final set of refactors to rename core thread objects 9 lat temu
BsGpuProgram.h 56ed650df4 Final set of refactors to rename core thread objects 9 lat temu
BsGpuProgramManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 lat temu
BsGpuProgramRTTI.h bb6b9d1185 Fixing clang compilation errors 8 lat temu
BsGpuResourceData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsGpuResourceDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsHString.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsHardwareBuffer.h 1a47d80872 Flush GPU param block buffers when GPU params are bound 9 lat temu
BsHardwareBufferManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 lat temu
BsHingeJoint.h e51517f40e More work on user manuals 9 lat temu
BsIResourceListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsIconUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsImportOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsIndexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 lat temu
BsInput.h 05e0207f0f More work on user manuals 9 lat temu
BsInputFwd.h ef59933827 More work on user manuals 9 lat temu
BsJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsLight.h 6f4c8d3a17 Directional area light functional 8 lat temu
BsLightRTTI.h 49a338f456 Area light sources (WIP) 8 lat temu
BsMaterial.h d4e397920d AsyncOp & Texture are now auto-generated 8 lat temu
BsMaterialManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsMaterialParam.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 lat temu
BsMaterialParams.h cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport 8 lat temu
BsMaterialParamsRTTI.h 2bc0d6779b Material params now use a versioning system to keep in sync with GPU params. Previous system used dirty flags which put a limit on the number of GPU params mapped to a single material. 9 lat temu
BsMaterialRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsMesh.h 56ed650df4 Final set of refactors to rename core thread objects 9 lat temu
BsMeshBase.h 56ed650df4 Final set of refactors to rename core thread objects 9 lat temu
BsMeshBaseRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsMeshData.h 56ed650df4 Final set of refactors to rename core thread objects 9 lat temu
BsMeshDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsMeshHeap.h 56ed650df4 Final set of refactors to rename core thread objects 9 lat temu
BsMeshImportOptions.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 lat temu
BsMeshImportOptionsRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 lat temu
BsMeshManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsMeshRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 lat temu
BsMeshUtility.h d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 lat temu
BsMorphShapes.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsMorphShapesRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsOSInputHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsOcclusionQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 lat temu
BsParamBlocks.h 56ed650df4 Final set of refactors to rename core thread objects 9 lat temu
BsPass.h 56ed650df4 Final set of refactors to rename core thread objects 9 lat temu
BsPassRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsPhysics.h bb6b9d1185 Fixing clang compilation errors 8 lat temu
BsPhysicsCommon.h 39627c97f2 More work on user manuals 9 lat temu
BsPhysicsManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsPhysicsMaterial.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsPhysicsMaterialRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsPhysicsMesh.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsPhysicsMeshRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsPixelData.h d4e397920d AsyncOp & Texture are now auto-generated 8 lat temu
BsPixelDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsPixelUtil.h ec7d23c815 Fixing an issue with texture compression and mipmap generation 8 lat temu
BsPixelVolume.h 5fa245888c PixelFormat, PixelData and PixelVolume types are now auto-generated in C# 8 lat temu
BsPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsPlatform.h 56ed650df4 Final set of refactors to rename core thread objects 9 lat temu
BsPostProcessSettings.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsPostProcessSettingsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsPrefab.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsPrefabDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsPrefabDiffRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsPrefabRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsPrefabUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsProfilerCPU.h d25432623f Removed beginFrame/endFrame methods from RenderAPI as they weren't really used 9 lat temu
BsProfilerGPU.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 lat temu
BsProfilingManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsQueryManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 lat temu
BsRasterizerState.h c1e8500a49 More work on developer manuals 8 lat temu
BsRasterizerStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsRawInputHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsReflectionProbe.h cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 lat temu
BsReflectionProbeRTTI.h befd1b159e Added shader code for parallax corrected reflection cubemap sampling 8 lat temu
BsRenderAPI.h 8531a656fd Bulk of code for deferred rendering MSAA 8 lat temu
BsRenderAPICapabilities.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 lat temu
BsRenderAPIFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsRenderAPIManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsRenderStateManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 lat temu
BsRenderStats.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsRenderTarget.h 56ed650df4 Final set of refactors to rename core thread objects 9 lat temu
BsRenderTexture.h e3472f8f9b OpenGL: Rendering to sRGB texture now properly de-linearizes written values 9 lat temu
BsRenderWindow.h 56ed650df4 Final set of refactors to rename core thread objects 9 lat temu
BsRenderWindowManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 lat temu
BsRenderable.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 lat temu
BsRenderableRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 lat temu
BsRenderer.h a4c6d018cb Added reflection cubemap filtering for skybox 8 lat temu
BsRendererExtension.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 lat temu
BsRendererFactory.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 lat temu
BsRendererManager.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 lat temu
BsRendererMeshData.h d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 lat temu
BsResource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsResourceHandle.h d4e397920d AsyncOp & Texture are now auto-generated 8 lat temu
BsResourceHandleRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsResourceListenerManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsResourceManifest.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsResourceManifestRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsResourceMetaData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsResourceMetaDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsResourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsResources.h d4d0bb0360 More user manuals and minor usability tweaks 9 lat temu
BsRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsSamplerState.h d516e39cc3 More tweaks to cubemap importance sampling 8 lat temu
BsSamplerStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsSavedResourceData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsSavedResourceDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsSceneManager.h f04992fbd4 Added skeleton code for reflection probes 8 lat temu
BsSceneObject.h d8e62567db Native components can now be in paused or stopped state, in an attempt to unify native/managed component logic 8 lat temu
BsSceneObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsShader.h 56ed650df4 Final set of refactors to rename core thread objects 9 lat temu
BsShaderDefines.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsShaderImportOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsShaderImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsShaderInclude.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsShaderIncludeImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsShaderIncludeRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsShaderManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsShaderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsSkeleton.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsSkeletonMask.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsSkeletonRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsSkybox.h abf3c6d06f Added a property to modify brightness of the image-based sky light 8 lat temu
BsSkyboxRTTI.h abf3c6d06f Added a property to modify brightness of the image-based sky light 8 lat temu
BsSliderJoint.h e51517f40e More work on user manuals 9 lat temu
BsSpecificImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsSphericalJoint.h e51517f40e More work on user manuals 9 lat temu
BsStringTable.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsStringTableManager.h 39627c97f2 More work on user manuals 9 lat temu
BsStringTableRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsSubMesh.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsTechnique.h 2b24d071f0 More renames of core thread objects 9 lat temu
BsTechniqueRTTI.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 lat temu
BsTextData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsTexture.h d4e397920d AsyncOp & Texture are now auto-generated 8 lat temu
BsTextureImportOptions.h 602fa39878 Dropping support for reflection filtering on import 8 lat temu
BsTextureImportOptionsRTTI.h 602fa39878 Dropping support for reflection filtering on import 8 lat temu
BsTextureManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 lat temu
BsTextureRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 lat temu
BsTextureView.h dee5d3b4a2 DirectX 11: Fixing texture leak due to circular dependencies 9 lat temu
BsTimerQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 lat temu
BsTransientMesh.h 56ed650df4 Final set of refactors to rename core thread objects 9 lat temu
BsUUID.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsUtility.h 65b502721c Added an utility for searching all components of a certain type in the scene object tree 8 lat temu
BsVertexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 lat temu
BsVertexData.h 56ed650df4 Final set of refactors to rename core thread objects 9 lat temu
BsVertexDataDesc.h d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 lat temu
BsVertexDataDescRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsVertexDeclaration.h 56ed650df4 Final set of refactors to rename core thread objects 9 lat temu
BsVertexDeclarationRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsVideoModeInfo.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu
BsViewport.h 56ed650df4 Final set of refactors to rename core thread objects 9 lat temu
BsViewportRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 lat temu