BearishSun 1cd55dec0a Feature: Non-compute shader alternatives for SH coefficient generation 8 лет назад
..
Blit.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 лет назад
Blit_1.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 лет назад
Blit_2.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 лет назад
Blit_3.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 лет назад
Blit_4.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 лет назад
Blit_5.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 лет назад
Blit_6.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 лет назад
Blit_7.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 лет назад
Clear.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 лет назад
DebugDraw.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 лет назад
DebugDraw_1.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 лет назад
DebugDraw_2.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 лет назад
Default.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
DeferredDirectionalLight.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
DeferredDirectionalLight_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
DeferredDirectionalLight_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
DeferredPointLight.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
DeferredPointLight_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
DeferredPointLight_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
DeferredPointLight_3.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
DeferredPointLight_4.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
DeferredPointLight_5.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
Diffuse.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
FlatFramebufferToTexture.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 лет назад
IrradianceAccumulateCubeSH.bsl.asset 1cd55dec0a Feature: Non-compute shader alternatives for SH coefficient generation 8 лет назад
IrradianceAccumulateSH.bsl.asset 1cd55dec0a Feature: Non-compute shader alternatives for SH coefficient generation 8 лет назад
IrradianceComputeSH.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
IrradianceComputeSHFrag.bsl.asset 1cd55dec0a Feature: Non-compute shader alternatives for SH coefficient generation 8 лет назад
IrradianceComputeSH_1.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
IrradianceEvaluate.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
IrradianceEvaluate_1.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
IrradianceEvaluate_2.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
IrradianceEvaluate_3.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
IrradianceEvaluate_4.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
IrradianceEvaluate_5.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
IrradianceProjectSH.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
IrradianceReduceSH.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
IrradianceReduceSH_1.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
LightGridLLCreation.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
LightGridLLReduction.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
MSAACoverage.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
MSAACoverageStencil.bsl.asset c64524067c Bugfix: Resolving Vulkan warnings due to certain render targets being marked as load on bind, yet they had no data to load 8 лет назад
MSAACoverage_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
MSAACoverage_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
PPBuildHiZ.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
PPCreateTonemapLUT.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
PPCreateTonemapLUT_1.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
PPDownsample.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 лет назад
PPDownsample_1.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 лет назад
PPDownsample_2.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 лет назад
PPDownsample_3.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 лет назад
PPEncodeDepth.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
PPEyeAdaptHistogram.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 лет назад
PPEyeAdaptHistogramReduce.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 лет назад
PPEyeAdaptation.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
PPEyeAdaptationBasic.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
PPEyeAdaptationBasicSetup.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
PPFXAA.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 лет назад
PPGaussianBlur.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 лет назад
PPGaussianDOFCombine.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
PPGaussianDOFCombine_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
PPGaussianDOFCombine_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
PPGaussianDOFSeparate.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
PPGaussianDOFSeparate_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
PPGaussianDOFSeparate_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
PPSSAO.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
PPSSAOBlur.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
PPSSAOBlur_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
PPSSAODownsample.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
PPSSAO_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
PPSSAO_10.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
PPSSAO_11.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
PPSSAO_12.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
PPSSAO_13.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
PPSSAO_14.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
PPSSAO_15.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
PPSSAO_16.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
PPSSAO_17.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
PPSSAO_18.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
PPSSAO_19.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
PPSSAO_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
PPSSAO_3.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
PPSSAO_4.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
PPSSAO_5.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
PPSSAO_6.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
PPSSAO_7.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
PPSSAO_8.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
PPSSAO_9.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
PPSSRResolve.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
PPSSRResolve_1.bsl.asset b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
PPSSRStencil.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
PPSSRStencil_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
PPSSRStencil_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
PPSSRTrace.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 лет назад
PPSSRTrace_1.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 лет назад
PPSSRTrace_10.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 лет назад
PPSSRTrace_11.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 лет назад
PPSSRTrace_12.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 лет назад
PPSSRTrace_13.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 лет назад
PPSSRTrace_14.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 лет назад
PPSSRTrace_2.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 лет назад
PPSSRTrace_3.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 лет назад
PPSSRTrace_4.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 лет назад
PPSSRTrace_5.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 лет назад
PPSSRTrace_6.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 лет назад
PPSSRTrace_7.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 лет назад
PPSSRTrace_8.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 лет назад
PPSSRTrace_9.bsl.asset ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 лет назад
PPTonemapping.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
PPTonemapping_1.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
PPTonemapping_10.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
PPTonemapping_11.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
PPTonemapping_12.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
PPTonemapping_13.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
PPTonemapping_14.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
PPTonemapping_15.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
PPTonemapping_2.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
PPTonemapping_3.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
PPTonemapping_4.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
PPTonemapping_5.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
PPTonemapping_6.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
PPTonemapping_7.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
PPTonemapping_8.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
PPTonemapping_9.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
ReflectionCubeDownsample.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
ReflectionCubeImportanceSample.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
ShadowDepthCube.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
ShadowDepthDirectional.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
ShadowDepthNormal.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
ShadowProject.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
ShadowProjectOmni.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
ShadowProjectOmni_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
ShadowProjectOmni_10.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
ShadowProjectOmni_11.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
ShadowProjectOmni_12.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
ShadowProjectOmni_13.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
ShadowProjectOmni_14.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
ShadowProjectOmni_15.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
ShadowProjectOmni_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
ShadowProjectOmni_3.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
ShadowProjectOmni_4.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
ShadowProjectOmni_5.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
ShadowProjectOmni_6.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
ShadowProjectOmni_7.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
ShadowProjectOmni_8.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
ShadowProjectOmni_9.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
ShadowProjectStencil.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
ShadowProjectStencil_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
ShadowProjectStencil_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
ShadowProjectStencil_3.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
ShadowProject_1.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
ShadowProject_10.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
ShadowProject_11.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
ShadowProject_12.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
ShadowProject_13.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
ShadowProject_14.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
ShadowProject_15.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
ShadowProject_2.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
ShadowProject_3.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
ShadowProject_4.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
ShadowProject_5.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
ShadowProject_6.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
ShadowProject_7.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
ShadowProject_8.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
ShadowProject_9.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
Skybox.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
Skybox_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
SpriteImageAlpha.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 лет назад
SpriteImageNoAlpha.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 лет назад
SpriteLine.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 лет назад
SpriteText.bsl.asset 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 лет назад
TetrahedraRender.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
TetrahedraRender_1.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
TetrahedraRender_2.bsl.asset 441b7dc7dc WIP: Editor polish and cleanup 8 лет назад
TiledDeferredImageBasedLighting.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
TiledDeferredImageBasedLighting_1.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
TiledDeferredImageBasedLighting_2.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
TiledDeferredImageBasedLighting_3.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
TiledDeferredLighting.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
TiledDeferredLighting_1.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
TiledDeferredLighting_2.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
TiledDeferredLighting_3.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад
Transparent.bsl.asset 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 лет назад