#3d #game-engine #engine #gamedev

Marko Pintera 48ca203776 Working selection areas with the new method %!s(int64=12) %!d(string=hai) anos
BansheeEngine 48ca203776 Working selection areas with the new method %!s(int64=12) %!d(string=hai) anos
BansheeForwardRenderer 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor %!s(int64=12) %!d(string=hai) anos
BansheeOctreeSM d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CamelotClient 7efe1bfa77 Fixed a few issue with layout sizes %!s(int64=12) %!d(string=hai) anos
CamelotCore 0d59d8caf2 Added support for mouse wheel scroll events %!s(int64=12) %!d(string=hai) anos
CamelotD3D11RenderSystem 63b75b834b Move/resize work adequately %!s(int64=12) %!d(string=hai) anos
CamelotD3D9Renderer 63b75b834b Move/resize work adequately %!s(int64=12) %!d(string=hai) anos
CamelotEditor d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes %!s(int64=12) %!d(string=hai) anos
CamelotFBXImporter 8c982e0422 Moved the core thread outside of the render system %!s(int64=12) %!d(string=hai) anos
CamelotFontImporter 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor %!s(int64=12) %!d(string=hai) anos
CamelotFreeImgImporter 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor %!s(int64=12) %!d(string=hai) anos
CamelotGLRenderer 63b75b834b Move/resize work adequately %!s(int64=12) %!d(string=hai) anos
CamelotOISInput 0f201050b2 Better handling of focus changed events %!s(int64=12) %!d(string=hai) anos
CamelotUtility 64b516b010 Scroll bar no longer jumps a few pixels when you click on it %!s(int64=12) %!d(string=hai) anos
BansheeEngine.sln 3856bcb79d Refactored D3D9 RenderWindow a bit %!s(int64=12) %!d(string=hai) anos
CSharpWrap.txt 3856bcb79d Refactored D3D9 RenderWindow a bit %!s(int64=12) %!d(string=hai) anos
Dependencies.txt 1c48c8a736 Hooked up custom OIS %!s(int64=12) %!d(string=hai) anos
Notes.txt c477bb4e76 Working scroll view (only vertical) %!s(int64=12) %!d(string=hai) anos
TODO.txt 48ca203776 Working selection areas with the new method %!s(int64=12) %!d(string=hai) anos
TODODoc.txt 3856bcb79d Refactored D3D9 RenderWindow a bit %!s(int64=12) %!d(string=hai) anos
TODOEditor.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI %!s(int64=13) %!d(string=hai) anos
TODO_2D_GUI.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI %!s(int64=13) %!d(string=hai) anos