#3d #game-engine #engine #gamedev

Marko Pintera 48ec9be49d More Script work %!s(int64=12) %!d(string=hai) anos
BansheeEngine 48ec9be49d More Script work %!s(int64=12) %!d(string=hai) anos
BansheeForwardRenderer 99f545b06f Added frame allocator %!s(int64=12) %!d(string=hai) anos
BansheeOctreeSM 1265f65506 Reorganized how renderer works (using RenderOperations) %!s(int64=12) %!d(string=hai) anos
CamelotClient 48ec9be49d More Script work %!s(int64=12) %!d(string=hai) anos
CamelotCore d778ed5b15 Added C# quaternion and refactored C++ quaternions a bit %!s(int64=12) %!d(string=hai) anos
CamelotD3D11RenderSystem 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect %!s(int64=12) %!d(string=hai) anos
CamelotD3D9Renderer 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect %!s(int64=12) %!d(string=hai) anos
CamelotEditor b19b034abb Added DebugRelease build %!s(int64=12) %!d(string=hai) anos
CamelotFBXImporter 9392e45805 Better sub-mesh handling for Meshes %!s(int64=12) %!d(string=hai) anos
CamelotFontImporter bbc6f667e1 Fixed a bug where texture would be marked as loaded before it really was %!s(int64=12) %!d(string=hai) anos
CamelotFreeImgImporter bbc6f667e1 Fixed a bug where texture would be marked as loaded before it really was %!s(int64=12) %!d(string=hai) anos
CamelotGLRenderer 4cb382b7f3 Updated glew to 4.4 %!s(int64=12) %!d(string=hai) anos
CamelotOISInput 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect %!s(int64=12) %!d(string=hai) anos
CamelotUtility 37329cdb26 Added C# Matrix4 %!s(int64=12) %!d(string=hai) anos
MBansheeEditor 48ec9be49d More Script work %!s(int64=12) %!d(string=hai) anos
MBansheeEngine 48ec9be49d More Script work %!s(int64=12) %!d(string=hai) anos
BansheeEngine.sln fde4ac7233 Mono scripting start and first Script class %!s(int64=12) %!d(string=hai) anos
CSharpWrap.txt 48ec9be49d More Script work %!s(int64=12) %!d(string=hai) anos
Dependencies.txt e51cbce52c Started work on scripting %!s(int64=12) %!d(string=hai) anos
DrawHelper.txt 200d516c80 Added AABox debug draw rendering %!s(int64=12) %!d(string=hai) anos
EditorWindowDock.txt 35072da756 Added GUIContent so I can more easily specific contents for various GUIElements that might need text/image/tooltip/etc %!s(int64=12) %!d(string=hai) anos
MonoIntegrationGuide.txt e51cbce52c Started work on scripting %!s(int64=12) %!d(string=hai) anos
Notes.txt a2ca5247a4 Added NoOverwrite support for all render system index/buffers %!s(int64=12) %!d(string=hai) anos
Opts.txt 99f545b06f Added frame allocator %!s(int64=12) %!d(string=hai) anos
PlatformPorting.txt 1265f65506 Reorganized how renderer works (using RenderOperations) %!s(int64=12) %!d(string=hai) anos
RenderOperation.txt 1265f65506 Reorganized how renderer works (using RenderOperations) %!s(int64=12) %!d(string=hai) anos
ResourceBundles.txt e51cbce52c Started work on scripting %!s(int64=12) %!d(string=hai) anos
TODO.txt 00b903fcaf Various Script related work %!s(int64=12) %!d(string=hai) anos
TODODoc.txt 47682e394e Work on GUIMenuBar %!s(int64=12) %!d(string=hai) anos
TODOEditor.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI %!s(int64=13) %!d(string=hai) anos