BearishSun 8a20899902 More work on preparing documentation for doxygen generation преди 10 години
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Win32 ecb34ab114 Render window positioning x/y coordinates weren't being consistent преди 10 години
BsBlendState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore преди 10 години
BsBlendStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) преди 10 години
BsCommandQueue.h 7c44f4279e More work on preparing documentation for doxygen generation преди 10 години
BsCommonTypes.h 8cea6e1db2 Manual parameter block contruction (WIP) преди 10 години
BsComponent.h 7184765d9d Properly calculate bounds for managed Renderable components преди 10 години
BsComponentRTTI.h 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle преди 10 години
BsCoreApplication.h 06e03f1239 Bulk of work on the build system преди 10 години
BsCoreObject.h 7c44f4279e More work on preparing documentation for doxygen generation преди 10 години
BsCoreObjectCore.h 7c44f4279e More work on preparing documentation for doxygen generation преди 10 години
BsCoreObjectManager.h 7c44f4279e More work on preparing documentation for doxygen generation преди 10 години
BsCorePrerequisites.h 8a20899902 More work on preparing documentation for doxygen generation преди 10 години
BsCoreRenderer.h 92ff9bb4b9 Adding scene color to deferred renderer, and sharing gbuffer depth for forward rendering (WIP part 2) преди 10 години
BsCoreSceneManager.h 00d78189f3 More work on Play in editor преди 10 години
BsCoreThread.h 7c44f4279e More work on preparing documentation for doxygen generation преди 10 години
BsCoreThreadAccessor.h 7c44f4279e More work on preparing documentation for doxygen generation преди 10 години
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsDepthStencilState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore преди 10 години
BsDepthStencilStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) преди 10 години
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsFont.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) преди 10 години
BsFontDesc.h 098f8865e1 Font C# interface преди 10 години
BsFontImportOptions.h e3f01f3c80 Font importing supports multiple render styles преди 10 години
BsFontImportOptionsRTTI.h e3f01f3c80 Font importing supports multiple render styles преди 10 години
BsFontManager.h 098f8865e1 Font C# interface преди 10 години
BsFontRTTI.h 098f8865e1 Font C# interface преди 10 години
BsGameObject.h 62f5104652 Undo/redo command for breaking prefabs added преди 10 години
BsGameObjectHandle.h 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle преди 10 години
BsGameObjectHandleRTTI.h 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected преди 10 години
BsGameObjectManager.h cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies преди 10 години
BsGameObjectRTTI.h e3e5cac9cb Fix for invalid ID renaming during prefab diff generation преди 10 години
BsGpuBuffer.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design преди 11 години
BsGpuParam.h 246f5b3acb Added better handle/gizmo shaders преди 10 години
BsGpuParamBlockBuffer.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsGpuParamDesc.h 8cea6e1db2 Manual parameter block contruction (WIP) преди 10 години
BsGpuParams.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control преди 10 години
BsGpuProgram.h 22aa527617 Validate renderable vertex inputs in the renderer преди 10 години
BsGpuProgramManager.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL преди 11 години
BsGpuResourceData.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsHString.h 8a20899902 More work on preparing documentation for doxygen generation преди 10 години
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP преди 11 години
BsIResourceListener.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control преди 10 години
BsIconUtility.h d90ea6b4a0 .exe icon replacement finalized and working преди 10 години
BsImportOptions.h 7c44f4279e More work on preparing documentation for doxygen generation преди 10 години
BsImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsImporter.h 7c44f4279e More work on preparing documentation for doxygen generation преди 10 години
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer преди 11 години
BsInput.h 7c44f4279e More work on preparing documentation for doxygen generation преди 10 години
BsInputFwd.h 7c44f4279e More work on preparing documentation for doxygen generation преди 10 години
BsMaterial.h 8a20899902 More work on preparing documentation for doxygen generation преди 10 години
BsMaterialManager.h 8a20899902 More work on preparing documentation for doxygen generation преди 10 години
BsMaterialParam.h 8a20899902 More work on preparing documentation for doxygen generation преди 10 години
BsMaterialRTTI.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsMesh.h e9e45b6d6b Added UV to full screen quad преди 10 години
BsMeshBase.h e9e45b6d6b Added UV to full screen quad преди 10 години
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design преди 11 години
BsMeshData.h 0ddc6c09b5 Working on new UI преди 10 години
BsMeshDataRTTI.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsMeshHeap.h e9e45b6d6b Added UV to full screen quad преди 10 години
BsMeshImportOptions.h 7c44f4279e More work on preparing documentation for doxygen generation преди 10 години
BsMeshImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsMeshManager.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsMeshUtility.h 4347837545 Added tangent and normal generation for meshes преди 10 години
BsMultiRenderTexture.h 22aa527617 Validate renderable vertex inputs in the renderer преди 10 години
BsOSInputHandler.h 7c44f4279e More work on preparing documentation for doxygen generation преди 10 години
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsParamBlocks.h 47147860b8 RenderBeast now uses manually created param buffers instead of retrieving them from a dummy shader преди 10 години
BsPass.h 8a20899902 More work on preparing documentation for doxygen generation преди 10 години
BsPassRTTI.h 4e19a3d470 Added another pass to handle rendering so the resulting texture can be used for transparent GUI преди 10 години
BsPixelBuffer.h fc8f2b1eaf More documentation преди 11 години
BsPixelData.h b492b132a2 Added a way to specify application taskbar icon преди 10 години
BsPixelDataRTTI.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsPixelUtil.h 1f31bf9385 Documentation преди 10 години
BsPixelVolume.h 1f31bf9385 Documentation преди 10 години
BsPlatform.h b492b132a2 Added a way to specify application taskbar icon преди 10 години
BsPrefab.h 06e03f1239 Bulk of work on the build system преди 10 години
BsPrefabDiff.h a3cc2221ca Record SO transform and active state in prefab-diff преди 10 години
BsPrefabDiffRTTI.h a3cc2221ca Record SO transform and active state in prefab-diff преди 10 години
BsPrefabRTTI.h cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies преди 10 години
BsPrefabUtility.h e3e5cac9cb Fix for invalid ID renaming during prefab diff generation преди 10 години
BsProfilerCPU.h a54c334990 Significantly reduced number of allocations required by the CPU profiler преди 10 години
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation преди 11 години
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive преди 11 години
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown преди 11 години
BsRasterizerState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore преди 10 години
BsRasterizerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) преди 10 години
BsRawInputHandler.h 7c44f4279e More work on preparing documentation for doxygen generation преди 10 години
BsRenderAPI.h 458c080129 Fixed manual param block generation across all APIs преди 10 години
BsRenderAPICapabilities.h 1c17be6581 Moved everything to VS 2015 преди 10 години
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI преди 11 години
BsRenderAPIManager.h 3187a5f447 Hook up light updates in renderer core преди 10 години
BsRenderStateManager.h 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed преди 10 години
BsRenderStats.h 3187a5f447 Hook up light updates in renderer core преди 10 години
BsRenderTarget.h 1f31bf9385 Documentation преди 10 години
BsRenderTexture.h 3187a5f447 Hook up light updates in renderer core преди 10 години
BsRenderWindow.h ecb34ab114 Render window positioning x/y coordinates weren't being consistent преди 10 години
BsRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation преди 10 години
BsRendererFactory.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation преди 10 години
BsRendererManager.h a3ab47f92a Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it преди 10 години
BsRendererMeshData.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation преди 10 години
BsRendererUtility.h 4e19a3d470 Added another pass to handle rendering so the resulting texture can be used for transparent GUI преди 10 години
BsResource.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded преди 10 години
BsResourceHandle.h db251a52df Re-creating builtin meshes and GUI skins now persists their UUIDs преди 10 години
BsResourceHandleRTTI.h 78355169a1 Resource handle refactor (part 4) преди 10 години
BsResourceListenerManager.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control преди 10 години
BsResourceManifest.h 06e03f1239 Bulk of work on the build system преди 10 години
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing преди 11 години
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource преди 11 години
BsResourceMetaDataRTTI.h 2962eb1e81 Show resource name in GUIResourceField if the resource is not part of the project library преди 10 години
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management преди 11 години
BsResources.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control преди 10 години
BsSamplerState.h 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object преди 10 години
BsSamplerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) преди 10 години
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 преди 11 години
BsSavedResourceDataRTTI.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsSceneObject.h 62f5104652 Undo/redo command for breaking prefabs added преди 10 години
BsSceneObjectRTTI.h 00d78189f3 More work on Play in editor преди 10 години
BsShader.h 8a20899902 More work on preparing documentation for doxygen generation преди 10 години
BsShaderInclude.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsShaderIncludeImporter.h 7c44f4279e More work on preparing documentation for doxygen generation преди 10 години
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes преди 11 години
BsShaderManager.h 8a20899902 More work on preparing documentation for doxygen generation преди 10 години
BsShaderRTTI.h 71598ef68e Add "transparent" flag to shaders преди 10 години
BsSpecificImporter.h 7c44f4279e More work on preparing documentation for doxygen generation преди 10 години
BsStringTable.h 8a20899902 More work on preparing documentation for doxygen generation преди 10 години
BsStringTableManager.h 8a20899902 More work on preparing documentation for doxygen generation преди 10 години
BsStringTableRTTI.h 77fd1ec83a Added a way to create new resources in Library Window преди 10 години
BsSubMesh.h 0ddc6c09b5 Working on new UI преди 10 години
BsTechnique.h 8a20899902 More work on preparing documentation for doxygen generation преди 10 години
BsTechniqueRTTI.h 3187a5f447 Hook up light updates in renderer core преди 10 години
BsTextData.h 7a6945b210 Added ScriptCode inspector преди 10 години
BsTexture.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control преди 10 години
BsTextureImportOptions.h 7c44f4279e More work on preparing documentation for doxygen generation преди 10 години
BsTextureImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsTextureManager.h c62e06ed74 Refactored how resources are unloaded to allow more fine grained control преди 10 години
BsTextureRTTI.h 970146ef27 Added a way to initialize a texture with a pre-existing PixelData преди 10 години
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design преди 11 години
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsTransientMesh.h e9e45b6d6b Added UV to full screen quad преди 10 години
BsUUID.h ee9c441334 Proper UUID generation преди 10 години
BsUtility.h 4d598f3d9e Added a way to retrieve resource dependencies from managed code преди 10 години
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer преди 11 години
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design преди 11 години
BsVertexDataDesc.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsVertexDataDescRTTI.h 2c35a0c825 Removed all the unused allocators преди 10 години
BsVertexDeclaration.h e9e45b6d6b Added UV to full screen quad преди 10 години
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design преди 11 години
BsVideoModeInfo.h 625b2afd34 Build systems appears functional преди 10 години
BsViewport.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) преди 10 години
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) преди 11 години