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- #include "BsScriptMaterial.h"
- #include "BsScriptResourceManager.h"
- #include "BsScriptMeta.h"
- #include "BsMonoField.h"
- #include "BsMonoClass.h"
- #include "BsMonoManager.h"
- #include "BsMonoUtil.h"
- #include "BsScriptShader.h"
- #include "BsScriptTexture2D.h"
- #include "BsScriptTexture3D.h"
- #include "BsScriptTextureCube.h"
- #include <BsBuiltinResources.h>
- namespace BansheeEngine
- {
- ScriptMaterial::ScriptMaterial(MonoObject* instance, const HMaterial& material)
- :TScriptResource(instance, material)
- {
- }
- void ScriptMaterial::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptMaterial::internal_CreateInstance);
- metaData.scriptClass->addInternalCall("Internal_Clone", &ScriptMaterial::internal_Clone);
- metaData.scriptClass->addInternalCall("Internal_GetShader", &ScriptMaterial::internal_GetShader);
- metaData.scriptClass->addInternalCall("Internal_SetShader", &ScriptMaterial::internal_SetShader);
- metaData.scriptClass->addInternalCall("Internal_SetFloat", &ScriptMaterial::internal_SetFloat);
- metaData.scriptClass->addInternalCall("Internal_SetVector2", &ScriptMaterial::internal_SetVector2);
- metaData.scriptClass->addInternalCall("Internal_SetVector3", &ScriptMaterial::internal_SetVector3);
- metaData.scriptClass->addInternalCall("Internal_SetVector4", &ScriptMaterial::internal_SetVector4);
- metaData.scriptClass->addInternalCall("Internal_SetMatrix3", &ScriptMaterial::internal_SetMatrix3);
- metaData.scriptClass->addInternalCall("Internal_SetMatrix4", &ScriptMaterial::internal_SetMatrix4);
- metaData.scriptClass->addInternalCall("Internal_SetColor", &ScriptMaterial::internal_SetColor);
- metaData.scriptClass->addInternalCall("Internal_SetTexture2D", &ScriptMaterial::internal_SetTexture2D);
- metaData.scriptClass->addInternalCall("Internal_SetTexture3D", &ScriptMaterial::internal_SetTexture3D);
- metaData.scriptClass->addInternalCall("Internal_SetTextureCube", &ScriptMaterial::internal_SetTextureCube);
- metaData.scriptClass->addInternalCall("Internal_GetFloat", &ScriptMaterial::internal_GetFloat);
- metaData.scriptClass->addInternalCall("Internal_GetVector2", &ScriptMaterial::internal_GetVector2);
- metaData.scriptClass->addInternalCall("Internal_GetVector3", &ScriptMaterial::internal_GetVector3);
- metaData.scriptClass->addInternalCall("Internal_GetVector4", &ScriptMaterial::internal_GetVector4);
- metaData.scriptClass->addInternalCall("Internal_GetMatrix3", &ScriptMaterial::internal_GetMatrix3);
- metaData.scriptClass->addInternalCall("Internal_GetMatrix4", &ScriptMaterial::internal_GetMatrix4);
- metaData.scriptClass->addInternalCall("Internal_GetColor", &ScriptMaterial::internal_GetColor);
- metaData.scriptClass->addInternalCall("Internal_GetTexture2D", &ScriptMaterial::internal_GetTexture2D);
- metaData.scriptClass->addInternalCall("Internal_GetTexture3D", &ScriptMaterial::internal_GetTexture3D);
- metaData.scriptClass->addInternalCall("Internal_GetTextureCube", &ScriptMaterial::internal_GetTextureCube);
- }
- void ScriptMaterial::internal_CreateInstance(MonoObject* instance, ScriptShader* shader)
- {
- HShader nativeShader;
- if (shader != nullptr)
- nativeShader = shader->getHandle();
- if (nativeShader == nullptr)
- nativeShader = BuiltinResources::instance().getDummyShader();
- HMaterial material = Material::create(nativeShader);
- ScriptMaterial* scriptInstance;
- ScriptResourceManager::instance().createScriptResource(instance, material, &scriptInstance);
- }
- MonoObject* ScriptMaterial::internal_Clone(ScriptMaterial* nativeInstance)
- {
- HMaterial clone = nativeInstance->getHandle()->clone();
- ScriptMaterial* scriptClone;
- ScriptResourceManager::instance().createScriptResource(clone, &scriptClone);
- return scriptClone->getManagedInstance();
- }
- MonoObject* ScriptMaterial::internal_GetShader(ScriptMaterial* nativeInstance)
- {
- HShader shader = nativeInstance->getHandle()->getShader();
- if (shader == nullptr)
- return nullptr;
- ScriptShader* scriptShader;
- ScriptResourceManager::instance().getScriptResource(shader, &scriptShader, true);
- return scriptShader->getManagedInstance();
- }
- void ScriptMaterial::internal_SetShader(ScriptMaterial* nativeInstance, ScriptShader* shader)
- {
- HShader nativeShader;
- if (shader != nullptr)
- nativeShader = shader->getHandle();
- if (nativeShader == nullptr)
- nativeShader = BuiltinResources::instance().getDummyShader();
- nativeInstance->getHandle()->setShader(nativeShader);
- }
- void ScriptMaterial::internal_SetFloat(ScriptMaterial* nativeInstance, MonoString* name, float value)
- {
- String paramName = MonoUtil::monoToString(name);
- nativeInstance->getHandle()->setFloat(paramName, value);
- }
- void ScriptMaterial::internal_SetVector2(ScriptMaterial* nativeInstance, MonoString* name, Vector2 value)
- {
- String paramName = MonoUtil::monoToString(name);
- nativeInstance->getHandle()->setVec2(paramName, value);
- }
- void ScriptMaterial::internal_SetVector3(ScriptMaterial* nativeInstance, MonoString* name, Vector3 value)
- {
- String paramName = MonoUtil::monoToString(name);
- nativeInstance->getHandle()->setVec3(paramName, value);
- }
- void ScriptMaterial::internal_SetVector4(ScriptMaterial* nativeInstance, MonoString* name, Vector4 value)
- {
- String paramName = MonoUtil::monoToString(name);
- nativeInstance->getHandle()->setVec4(paramName, value);
- }
- void ScriptMaterial::internal_SetMatrix3(ScriptMaterial* nativeInstance, MonoString* name, Matrix3 value)
- {
- String paramName = MonoUtil::monoToString(name);
- nativeInstance->getHandle()->setMat3(paramName, value);
- }
- void ScriptMaterial::internal_SetMatrix4(ScriptMaterial* nativeInstance, MonoString* name, Matrix4 value)
- {
- String paramName = MonoUtil::monoToString(name);
- nativeInstance->getHandle()->setMat4(paramName, value);
- }
- void ScriptMaterial::internal_SetColor(ScriptMaterial* nativeInstance, MonoString* name, Color value)
- {
- String paramName = MonoUtil::monoToString(name);
- nativeInstance->getHandle()->setColor(paramName, value);
- }
- void ScriptMaterial::internal_SetTexture2D(ScriptMaterial* nativeInstance, MonoString* name, ScriptTexture2D* value)
- {
- String paramName = MonoUtil::monoToString(name);
- HTexture texture;
- if (value != nullptr)
- texture = value->getHandle();
- nativeInstance->getHandle()->setTexture(paramName, texture);
- }
- void ScriptMaterial::internal_SetTexture3D(ScriptMaterial* nativeInstance, MonoString* name, ScriptTexture3D* value)
- {
- String paramName = MonoUtil::monoToString(name);
- HTexture texture;
- if (value != nullptr)
- texture = value->getHandle();
- nativeInstance->getHandle()->setTexture(paramName, texture);
- }
- void ScriptMaterial::internal_SetTextureCube(ScriptMaterial* nativeInstance, MonoString* name, ScriptTextureCube* value)
- {
- String paramName = MonoUtil::monoToString(name);
- HTexture texture;
- if (value != nullptr)
- texture = value->getHandle();
- nativeInstance->getHandle()->setTexture(paramName, texture);
- }
- float ScriptMaterial::internal_GetFloat(ScriptMaterial* nativeInstance, MonoString* name)
- {
- String paramName = MonoUtil::monoToString(name);
- return nativeInstance->getHandle()->getFloat(paramName);
- }
- Vector2 ScriptMaterial::internal_GetVector2(ScriptMaterial* nativeInstance, MonoString* name)
- {
- String paramName = MonoUtil::monoToString(name);
- return nativeInstance->getHandle()->getVec2(paramName);
- }
- Vector3 ScriptMaterial::internal_GetVector3(ScriptMaterial* nativeInstance, MonoString* name)
- {
- String paramName = MonoUtil::monoToString(name);
- return nativeInstance->getHandle()->getVec3(paramName);
- }
- Vector4 ScriptMaterial::internal_GetVector4(ScriptMaterial* nativeInstance, MonoString* name)
- {
- String paramName = MonoUtil::monoToString(name);
- return nativeInstance->getHandle()->getVec4(paramName);
- }
- Matrix3 ScriptMaterial::internal_GetMatrix3(ScriptMaterial* nativeInstance, MonoString* name)
- {
- String paramName = MonoUtil::monoToString(name);
- return nativeInstance->getHandle()->getMat3(paramName);
- }
- Matrix4 ScriptMaterial::internal_GetMatrix4(ScriptMaterial* nativeInstance, MonoString* name)
- {
- String paramName = MonoUtil::monoToString(name);
- return nativeInstance->getHandle()->getMat4(paramName);
- }
- Color ScriptMaterial::internal_GetColor(ScriptMaterial* nativeInstance, MonoString* name)
- {
- String paramName = MonoUtil::monoToString(name);
- return nativeInstance->getHandle()->getColor(paramName);
- }
- MonoObject* ScriptMaterial::internal_GetTexture2D(ScriptMaterial* nativeInstance, MonoString* name)
- {
- String paramName = MonoUtil::monoToString(name);
- HTexture texture = nativeInstance->getHandle()->getTexture(paramName);
- if (texture == nullptr)
- return nullptr;
- ScriptTexture2D* scriptTexture;
- ScriptResourceManager::instance().getScriptResource(texture, &scriptTexture, true);
- return scriptTexture->getManagedInstance();
- }
- MonoObject* ScriptMaterial::internal_GetTexture3D(ScriptMaterial* nativeInstance, MonoString* name)
- {
- String paramName = MonoUtil::monoToString(name);
- HTexture texture = nativeInstance->getHandle()->getTexture(paramName);
- if (texture == nullptr)
- return nullptr;
- ScriptTexture3D* scriptTexture;
- ScriptResourceManager::instance().getScriptResource(texture, &scriptTexture, true);
- return scriptTexture->getManagedInstance();
- }
- MonoObject* ScriptMaterial::internal_GetTextureCube(ScriptMaterial* nativeInstance, MonoString* name)
- {
- String paramName = MonoUtil::monoToString(name);
- HTexture texture = nativeInstance->getHandle()->getTexture(paramName);
- if (texture == nullptr)
- return nullptr;
- ScriptTextureCube* scriptTexture;
- ScriptResourceManager::instance().getScriptResource(texture, &scriptTexture, true);
- return scriptTexture->getManagedInstance();
- }
- }
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