BearishSun 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 年之前
..
BsEngineScriptLibrary.cpp c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 年之前
BsGameResourceManager.cpp 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone 10 年之前
BsManagedComponent.cpp 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 年之前
BsManagedDiff.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsManagedResource.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年之前
BsManagedResourceManager.cpp c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 年之前
BsManagedResourceMetaData.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 年之前
BsManagedSerializableArray.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsManagedSerializableDictionary.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsManagedSerializableDiff.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsManagedSerializableField.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 年之前
BsManagedSerializableList.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsManagedSerializableObject.cpp 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 年之前
BsManagedSerializableObjectInfo.cpp 1c0c2110aa Added GUISkin C# wrapper and proper C# resource support 10 年之前
BsScriptAssemblyManager.cpp a92c1b167f Added GUIDictionaryField (WIP) 10 年之前
BsScriptAsyncOp.cpp 4667ba6cc9 Making blockUntilComplete an internal method 11 年之前
BsScriptBoneWeight.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 年之前
BsScriptBuiltin.cpp d8d5034b30 Added a way to add basic 3D primitives to the scene 10 年之前
BsScriptCamera.cpp 5efdd7772b Added Camera inspector 10 年之前
BsScriptColor.cpp d5d2171319 Added C# PixelData 11 年之前
BsScriptComponent.cpp 2fd1e02aad Managed SceneObject instances are now kept alive until underlying scene object is destroyed 10 年之前
BsScriptContextMenu.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsScriptCursor.cpp d5d2171319 Added C# PixelData 11 年之前
BsScriptDebug.cpp 3fec99f712 New crash reporting functionality tested and working 10 年之前
BsScriptEnginePlugin.cpp e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 年之前
BsScriptFont.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年之前
BsScriptFontBitmap.cpp 2116ef0d9f Added a simpler way to specify renderer materials 10 年之前
BsScriptGUIButton.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 年之前
BsScriptGUIContent.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年之前
BsScriptGUIElement.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 年之前
BsScriptGUIElementStateStyle.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 年之前
BsScriptGUIElementStyle.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 年之前
BsScriptGUIFixedSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope 10 年之前
BsScriptGUIFlexibleSpace.cpp d48eac3ca9 Modified how C# GUI element destruction works so it now properly handles elements that go out of scope 10 年之前
BsScriptGUIInputBox.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 年之前
BsScriptGUILabel.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 年之前
BsScriptGUILayout.cpp 011fa7a847 Added a GUIArray object to simplify creating generic GUI for arrays (Not tested) 10 年之前
BsScriptGUILayoutUtility.cpp 22cf8a4b76 More optimized GUI element bound calculations (WIP) 10 年之前
BsScriptGUIListBox.cpp e99b926919 Added multi-select list boxes (untested) 10 年之前
BsScriptGUIProgressBar.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 年之前
BsScriptGUIRenderTexture.cpp 65cdd2a30a Removed all uses of GUIArea (WIP) 10 年之前
BsScriptGUIScrollArea.cpp 92f71af102 Fixed an issue where ScriptGUIScrollArea child layout's interop object wasn't being cleaned up 10 年之前
BsScriptGUISkin.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 年之前
BsScriptGUISlider.cpp bf16de13f1 Added a GUISliderField and extended normal sliders with a range and step increment 10 年之前
BsScriptGUITexture.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年之前
BsScriptGUIToggle.cpp 200ca8179a WIP project window 10 年之前
BsScriptGUIToggleGroup.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 年之前
BsScriptGameObject.cpp 778de71b66 Reverting game object finalizer fix as another solution is needed 10 年之前
BsScriptGameObjectManager.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年之前
BsScriptHString.cpp fedd162d57 Various bug fixes relating to new project loading system: 10 年之前
BsScriptInput.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 年之前
BsScriptInputConfiguration.cpp eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys 10 年之前
BsScriptLight.cpp 0ddc6c09b5 Working on new UI 10 年之前
BsScriptManagedResource.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年之前
BsScriptMaterial.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年之前
BsScriptMesh.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年之前
BsScriptMeshData.cpp 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 年之前
BsScriptObject.cpp 3aa329733b Assembly refresh (WIP - Does not run) 11 年之前
BsScriptObjectImpl.cpp b59b26a228 Fixed a crash when re-opening the scene window due to finalizer incorrectly cleaning up the active window 10 年之前
BsScriptObjectManager.cpp 778de71b66 Reverting game object finalizer fix as another solution is needed 10 年之前
BsScriptPixelData.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsScriptPixelUtility.cpp 2c35a0c825 Removed all the unused allocators 10 年之前
BsScriptPlainText.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年之前
BsScriptPrefab.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年之前
BsScriptProfilerOverlayInternal.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 年之前
BsScriptRenderTarget.cpp 93e2eff9b6 Added C# RenderTarget 11 年之前
BsScriptRenderTexture.cpp 93e2eff9b6 Added C# RenderTarget 11 年之前
BsScriptRenderTexture2D.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年之前
BsScriptRenderable.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年之前
BsScriptResource.cpp fcbefc5c89 Added editor's dirty resource management system 10 年之前
BsScriptResourceManager.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年之前
BsScriptResources.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年之前
BsScriptScene.cpp fcbefc5c89 Added editor's dirty resource management system 10 年之前
BsScriptSceneObject.cpp 2fd1e02aad Managed SceneObject instances are now kept alive until underlying scene object is destroyed 10 年之前
BsScriptScriptCode.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年之前
BsScriptSerializableArray.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 年之前
BsScriptSerializableDictionary.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 年之前
BsScriptSerializableField.cpp d0a35f68a3 Tested and fixed InspectableObject partially 11 年之前
BsScriptSerializableList.cpp 93de4e59a0 Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt 10 年之前
BsScriptSerializableObject.cpp 153a11a96e Material inspector 10 年之前
BsScriptSerializableProperty.cpp bfbb876f7f Removed redundant clone method from SerializableProperty 10 年之前
BsScriptSerializableUtility.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 年之前
BsScriptShader.cpp 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector 10 年之前
BsScriptSpriteTexture.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年之前
BsScriptStringTable.cpp bb3af44595 Added a generic way to create new instance of serializable objects 10 年之前
BsScriptStringTableManager.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年之前
BsScriptTexture.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年之前
BsScriptTexture2D.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年之前
BsScriptTexture3D.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年之前
BsScriptTextureCube.cpp 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年之前
BsScriptTime.cpp ddef406ac9 C# profiler overlay 10 年之前
BsScriptVector.cpp 42f50ced62 Added C# Renderable and Mesh interfaces 10 年之前
BsScriptVector2I.cpp 474830fefa C# input and virtual input work 11 年之前
BsScriptVirtualButton.cpp 474830fefa C# input and virtual input work 11 年之前
BsScriptVirtualInput.cpp 97422accdc All thunk calls now use MonoUtil::invokeThunk 10 年之前