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BsEngineScriptLibrary.cpp
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c369197bb8
Fixed an issue where event connections weren being properly released in some cases
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10 年之前 |
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BsGameResourceManager.cpp
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03cfee9d17
Added a way to transparently load resources from managed code when in editor or standalone
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10 年之前 |
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BsManagedComponent.cpp
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809719519c
Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated
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10 年之前 |
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BsManagedDiff.cpp
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2c35a0c825
Removed all the unused allocators
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10 年之前 |
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BsManagedResource.cpp
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5387d9c3d8
Script resources now keep a reference to their managed instance until they're unloaded
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10 年之前 |
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BsManagedResourceManager.cpp
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c369197bb8
Fixed an issue where event connections weren being properly released in some cases
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10 年之前 |
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BsManagedResourceMetaData.cpp
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a35f11d8cc
Added ManagedResource and improve project library and resource meta data management
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11 年之前 |
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BsManagedSerializableArray.cpp
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2c35a0c825
Removed all the unused allocators
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10 年之前 |
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BsManagedSerializableDictionary.cpp
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2c35a0c825
Removed all the unused allocators
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10 年之前 |
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BsManagedSerializableDiff.cpp
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2c35a0c825
Removed all the unused allocators
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10 年之前 |
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BsManagedSerializableField.cpp
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bb3af44595
Added a generic way to create new instance of serializable objects
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10 年之前 |
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BsManagedSerializableList.cpp
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2c35a0c825
Removed all the unused allocators
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10 年之前 |
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BsManagedSerializableObject.cpp
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809719519c
Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated
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10 年之前 |
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BsManagedSerializableObjectInfo.cpp
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1c0c2110aa
Added GUISkin C# wrapper and proper C# resource support
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10 年之前 |
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BsScriptAssemblyManager.cpp
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a92c1b167f
Added GUIDictionaryField (WIP)
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10 年之前 |
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BsScriptAsyncOp.cpp
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4667ba6cc9
Making blockUntilComplete an internal method
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11 年之前 |
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BsScriptBoneWeight.cpp
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42f50ced62
Added C# Renderable and Mesh interfaces
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10 年之前 |
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BsScriptBuiltin.cpp
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d8d5034b30
Added a way to add basic 3D primitives to the scene
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10 年之前 |
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BsScriptCamera.cpp
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5efdd7772b
Added Camera inspector
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10 年之前 |
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BsScriptColor.cpp
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d5d2171319
Added C# PixelData
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11 年之前 |
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BsScriptComponent.cpp
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2fd1e02aad
Managed SceneObject instances are now kept alive until underlying scene object is destroyed
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10 年之前 |
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BsScriptContextMenu.cpp
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2c35a0c825
Removed all the unused allocators
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10 年之前 |
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BsScriptCursor.cpp
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d5d2171319
Added C# PixelData
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11 年之前 |
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BsScriptDebug.cpp
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3fec99f712
New crash reporting functionality tested and working
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10 年之前 |
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BsScriptEnginePlugin.cpp
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e1eaa8bfe2
Modified managed assembly loading so it's possible to reload it on project reload
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10 年之前 |
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BsScriptFont.cpp
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5387d9c3d8
Script resources now keep a reference to their managed instance until they're unloaded
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10 年之前 |
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BsScriptFontBitmap.cpp
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2116ef0d9f
Added a simpler way to specify renderer materials
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10 年之前 |
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BsScriptGUIButton.cpp
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97422accdc
All thunk calls now use MonoUtil::invokeThunk
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10 年之前 |
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BsScriptGUIContent.cpp
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5387d9c3d8
Script resources now keep a reference to their managed instance until they're unloaded
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10 年之前 |
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BsScriptGUIElement.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 年之前 |
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BsScriptGUIElementStateStyle.cpp
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bb3af44595
Added a generic way to create new instance of serializable objects
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10 年之前 |
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BsScriptGUIElementStyle.cpp
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bb3af44595
Added a generic way to create new instance of serializable objects
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10 年之前 |
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BsScriptGUIFixedSpace.cpp
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d48eac3ca9
Modified how C# GUI element destruction works so it now properly handles elements that go out of scope
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10 年之前 |
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BsScriptGUIFlexibleSpace.cpp
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d48eac3ca9
Modified how C# GUI element destruction works so it now properly handles elements that go out of scope
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10 年之前 |
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BsScriptGUIInputBox.cpp
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 年之前 |
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BsScriptGUILabel.cpp
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65cdd2a30a
Removed all uses of GUIArea (WIP)
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10 年之前 |
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BsScriptGUILayout.cpp
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011fa7a847
Added a GUIArray object to simplify creating generic GUI for arrays (Not tested)
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10 年之前 |
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BsScriptGUILayoutUtility.cpp
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22cf8a4b76
More optimized GUI element bound calculations (WIP)
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10 年之前 |
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BsScriptGUIListBox.cpp
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e99b926919
Added multi-select list boxes (untested)
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10 年之前 |
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BsScriptGUIProgressBar.cpp
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65cdd2a30a
Removed all uses of GUIArea (WIP)
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10 年之前 |
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BsScriptGUIRenderTexture.cpp
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65cdd2a30a
Removed all uses of GUIArea (WIP)
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10 年之前 |
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BsScriptGUIScrollArea.cpp
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92f71af102
Fixed an issue where ScriptGUIScrollArea child layout's interop object wasn't being cleaned up
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10 年之前 |
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BsScriptGUISkin.cpp
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bb3af44595
Added a generic way to create new instance of serializable objects
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10 年之前 |
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BsScriptGUISlider.cpp
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bf16de13f1
Added a GUISliderField and extended normal sliders with a range and step increment
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10 年之前 |
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BsScriptGUITexture.cpp
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5387d9c3d8
Script resources now keep a reference to their managed instance until they're unloaded
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10 年之前 |
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BsScriptGUIToggle.cpp
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200ca8179a
WIP project window
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10 年之前 |
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BsScriptGUIToggleGroup.cpp
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203fbc8fc6
Renamed all macros/methods starting with "cm" to "bs"
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11 年之前 |
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BsScriptGameObject.cpp
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778de71b66
Reverting game object finalizer fix as another solution is needed
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10 年之前 |
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BsScriptGameObjectManager.cpp
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5387d9c3d8
Script resources now keep a reference to their managed instance until they're unloaded
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10 年之前 |
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BsScriptHString.cpp
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fedd162d57
Various bug fixes relating to new project loading system:
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10 年之前 |
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BsScriptInput.cpp
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97422accdc
All thunk calls now use MonoUtil::invokeThunk
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10 年之前 |
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BsScriptInputConfiguration.cpp
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eedeb41ab4
WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys
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10 年之前 |
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BsScriptLight.cpp
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0ddc6c09b5
Working on new UI
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10 年之前 |
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BsScriptManagedResource.cpp
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5387d9c3d8
Script resources now keep a reference to their managed instance until they're unloaded
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10 年之前 |
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BsScriptMaterial.cpp
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5387d9c3d8
Script resources now keep a reference to their managed instance until they're unloaded
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10 年之前 |
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BsScriptMesh.cpp
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5387d9c3d8
Script resources now keep a reference to their managed instance until they're unloaded
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10 年之前 |
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BsScriptMeshData.cpp
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1076f0124b
DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation
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10 年之前 |
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BsScriptObject.cpp
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3aa329733b
Assembly refresh (WIP - Does not run)
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11 年之前 |
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BsScriptObjectImpl.cpp
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b59b26a228
Fixed a crash when re-opening the scene window due to finalizer incorrectly cleaning up the active window
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10 年之前 |
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BsScriptObjectManager.cpp
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778de71b66
Reverting game object finalizer fix as another solution is needed
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10 年之前 |
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BsScriptPixelData.cpp
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2c35a0c825
Removed all the unused allocators
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10 年之前 |
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BsScriptPixelUtility.cpp
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2c35a0c825
Removed all the unused allocators
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10 年之前 |
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BsScriptPlainText.cpp
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5387d9c3d8
Script resources now keep a reference to their managed instance until they're unloaded
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10 年之前 |
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BsScriptPrefab.cpp
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5387d9c3d8
Script resources now keep a reference to their managed instance until they're unloaded
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10 年之前 |
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BsScriptProfilerOverlayInternal.cpp
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 年之前 |
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BsScriptRenderTarget.cpp
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93e2eff9b6
Added C# RenderTarget
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11 年之前 |
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BsScriptRenderTexture.cpp
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93e2eff9b6
Added C# RenderTarget
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11 年之前 |
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BsScriptRenderTexture2D.cpp
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5387d9c3d8
Script resources now keep a reference to their managed instance until they're unloaded
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10 年之前 |
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BsScriptRenderable.cpp
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5387d9c3d8
Script resources now keep a reference to their managed instance until they're unloaded
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10 年之前 |
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BsScriptResource.cpp
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fcbefc5c89
Added editor's dirty resource management system
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10 年之前 |
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BsScriptResourceManager.cpp
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5387d9c3d8
Script resources now keep a reference to their managed instance until they're unloaded
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10 年之前 |
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BsScriptResources.cpp
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5387d9c3d8
Script resources now keep a reference to their managed instance until they're unloaded
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10 年之前 |
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BsScriptScene.cpp
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fcbefc5c89
Added editor's dirty resource management system
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10 年之前 |
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BsScriptSceneObject.cpp
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2fd1e02aad
Managed SceneObject instances are now kept alive until underlying scene object is destroyed
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10 年之前 |
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BsScriptScriptCode.cpp
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5387d9c3d8
Script resources now keep a reference to their managed instance until they're unloaded
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10 年之前 |
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BsScriptSerializableArray.cpp
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93de4e59a0
Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt
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10 年之前 |
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BsScriptSerializableDictionary.cpp
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93de4e59a0
Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt
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10 年之前 |
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BsScriptSerializableField.cpp
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d0a35f68a3
Tested and fixed InspectableObject partially
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11 年之前 |
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BsScriptSerializableList.cpp
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93de4e59a0
Updating struct fields in inspector no longer causes the struct inspector GUI to be rebuilt
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10 年之前 |
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BsScriptSerializableObject.cpp
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153a11a96e
Material inspector
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10 年之前 |
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BsScriptSerializableProperty.cpp
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bfbb876f7f
Removed redundant clone method from SerializableProperty
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10 年之前 |
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BsScriptSerializableUtility.cpp
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bb3af44595
Added a generic way to create new instance of serializable objects
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10 年之前 |
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BsScriptShader.cpp
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6c5fee53e3
Added visibility field to shader parameters so internal parameters can be hidden in the inspector
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10 年之前 |
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BsScriptSpriteTexture.cpp
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5387d9c3d8
Script resources now keep a reference to their managed instance until they're unloaded
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10 年之前 |
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BsScriptStringTable.cpp
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bb3af44595
Added a generic way to create new instance of serializable objects
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10 年之前 |
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BsScriptStringTableManager.cpp
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5387d9c3d8
Script resources now keep a reference to their managed instance until they're unloaded
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10 年之前 |
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BsScriptTexture.cpp
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5387d9c3d8
Script resources now keep a reference to their managed instance until they're unloaded
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10 年之前 |
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BsScriptTexture2D.cpp
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5387d9c3d8
Script resources now keep a reference to their managed instance until they're unloaded
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10 年之前 |
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BsScriptTexture3D.cpp
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5387d9c3d8
Script resources now keep a reference to their managed instance until they're unloaded
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10 年之前 |
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BsScriptTextureCube.cpp
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5387d9c3d8
Script resources now keep a reference to their managed instance until they're unloaded
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10 年之前 |
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BsScriptTime.cpp
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ddef406ac9
C# profiler overlay
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10 年之前 |
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BsScriptVector.cpp
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42f50ced62
Added C# Renderable and Mesh interfaces
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10 年之前 |
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BsScriptVector2I.cpp
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474830fefa
C# input and virtual input work
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11 年之前 |
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BsScriptVirtualButton.cpp
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474830fefa
C# input and virtual input work
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11 年之前 |
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BsScriptVirtualInput.cpp
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97422accdc
All thunk calls now use MonoUtil::invokeThunk
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10 年之前 |