#3d #game-engine #engine #gamedev

Marko Pintera 4c3a45ae74 Serializing Lists works hace 12 años
BansheeEditor e7e1debcbd Fixed a couple of issues that would happen if a render target was destroyed yet still being referenced hace 12 años
BansheeEditorExec b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe hace 12 años
BansheeEngine 17204b8447 Serializing SerializableObject works hace 12 años
BansheeForwardRenderer 99f545b06f Added frame allocator hace 12 años
BansheeMono 4c3a45ae74 Serializing Lists works hace 12 años
BansheeOctreeSM 1265f65506 Reorganized how renderer works (using RenderOperations) hace 12 años
CamelotCore 17204b8447 Serializing SerializableObject works hace 12 años
CamelotD3D11RenderSystem 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue hace 12 años
CamelotD3D9Renderer 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue hace 12 años
CamelotEditor e2e58a800a Added ResourceManifest for dealing with resource UUIDs hace 12 años
CamelotFBXImporter ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier hace 12 años
CamelotFontImporter ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier hace 12 años
CamelotFreeImgImporter ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier hace 12 años
CamelotGLRenderer 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue hace 12 años
CamelotOISInput 047dd0ffcd Added proper timestamps for OIS input events hace 12 años
CamelotUtility ce8a58d25b C# single-dimensional array serialization works hace 12 años
MBansheeEditor ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization hace 12 años
MBansheeEngine 4c3a45ae74 Serializing Lists works hace 12 años
SBansheeEditor 8539e9a863 Basic C# component and field serialization tested and working hace 12 años
SBansheeEngine 4c3a45ae74 Serializing Lists works hace 12 años
BansheeEngine.sln 17204b8447 Serializing SerializableObject works hace 12 años
CSharpWrap.txt 13f93f07b1 TabbedTitleBar no longer uses layout hace 12 años
Dependencies.txt e51cbce52c Started work on scripting hace 12 años
DrawHelper.txt 200d516c80 Added AABox debug draw rendering hace 12 años
EditorWindowDock.txt 053df91815 Better modal window test case hace 12 años
GameObjectSerialization.txt 4c3a45ae74 Serializing Lists works hace 12 años
Inspector.txt 17204b8447 Serializing SerializableObject works hace 12 años
MonoIntegrationGuide.txt ce8a58d25b C# single-dimensional array serialization works hace 12 años
Notes.txt 17204b8447 Serializing SerializableObject works hace 12 años
Opts.txt 99f545b06f Added frame allocator hace 12 años
PlatformPorting.txt 1265f65506 Reorganized how renderer works (using RenderOperations) hace 12 años
ProjectLibrary.txt 942eb008db EditorWidgetManager hace 12 años
RenderOperation.txt 1265f65506 Reorganized how renderer works (using RenderOperations) hace 12 años
ResourceBundles.txt e51cbce52c Started work on scripting hace 12 años
SpriteTexture.txt c58b45571a Added managed HString hace 12 años
TODO.txt 17204b8447 Serializing SerializableObject works hace 12 años
TODODoc.txt 47682e394e Work on GUIMenuBar hace 12 años
TransformUpdatesAndRenderer.txt 3d06f8271c SerializableObjects are no serialized properly hace 12 años
TreeView.txt 6824ae90d6 Added VirtualInput (still WIP but working) hace 12 años
UndoRedo.txt 88c83017de Started work on undo/redo system hace 12 años