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- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsCoreObjectCore.h"
- #include "BsModule.h"
- namespace BansheeEngine
- {
- // TODO Low priority - Add debug option that would remember a call stack for each resource initialization,
- // so when we fail to release one we know which one it is.
-
- /**
- * @brief Manager that keeps track of all active CoreObjects.
- *
- * @note Internal class. Thread safe unless specified otherwise.
- */
- class BS_CORE_EXPORT CoreObjectManager : public Module<CoreObjectManager>
- {
- /**
- * @brief Stores dirty data that is to be transferred from sim
- * thread to core thread part of a CoreObject, for a single object.
- */
- struct CoreStoredSyncObjData
- {
- CoreStoredSyncObjData()
- :internalId(0)
- { }
- CoreStoredSyncObjData(const SPtr<CoreObjectCore> destObj, UINT64 internalId, const CoreSyncData& syncData)
- :destinationObj(destObj), syncData(syncData), internalId(internalId)
- { }
- std::weak_ptr<CoreObjectCore> destinationObj;
- CoreSyncData syncData;
- UINT64 internalId;
- };
- /**
- * @brief Stores dirty data that is to be transferred from sim
- * thread to core thread part of a CoreObject, for all dirty
- * objects in one frame.
- */
- struct CoreStoredSyncData
- {
- FrameAlloc* alloc = nullptr;
- Vector<CoreStoredSyncObjData> entries;
- };
- /**
- * @brief Contains information about a dirty CoreObject that requires syncing to
- * the core thread.
- */
- struct DirtyObjectData
- {
- CoreObject* object;
- INT32 syncDataId;
- };
- public:
- CoreObjectManager();
- ~CoreObjectManager();
- /**
- * @brief Registers a new CoreObject notifying the manager the object
- * is created.
- */
- UINT64 registerObject(CoreObject* object);
- /**
- * @brief Unregisters a CoreObject notifying the manager the object
- * is destroyed.
- */
- void unregisterObject(CoreObject* object);
- /**
- * @brief Notifies the system that a CoreObject is dirty and needs to be synced with the
- * core thread.
- */
- void notifyCoreDirty(CoreObject* object);
- /**
- * @brief Notifies the system that CoreObject dependencies are dirty and should be updated.
- */
- void notifyDependenciesDirty(CoreObject* object);
- /**
- * @brief Synchronizes all dirty CoreObjects with the core thread. Their dirty data will be
- * allocated using the global frame allocator and then queued for update using the provided
- * core thread accessor.
- *
- * @note Sim thread only.
- */
- void syncToCore(CoreAccessor& accessor);
- /**
- * @brief Synchronizes an individual dirty CoreObject with the core thread. Its dirty data will be
- * allocated using the global frame allocator and then queued for update using the provided
- * core thread accessor.
- *
- * @note Sim thread only.
- */
- void syncToCore(CoreObject* object, CoreAccessor& accessor);
- /**
- * @brief Clears any objects that are dirty and queued for sync on the core thread. Normally you
- * only want to call this during shutdown when you no longer care about any of that data.
- */
- void clearDirty();
- private:
- /**
- * @brief Stores all syncable data from dirty core objects into memory allocated
- * by the provided allocator. Additional meta-data is stored internally to be
- * used by call to syncUpload.
- *
- * @param allocator Allocator to use for allocating memory for stored data.
- *
- * @note Sim thread only.
- * Must be followed by a call to syncUpload with the same type.
- */
- void syncDownload(FrameAlloc* allocator);
- /**
- * @brief Copies all the data stored by previous call to "syncDownload"
- * into core thread versions of CoreObjects.
- *
- * @note Core thread only.
- * Must be preceded by a call to syncDownload.
- */
- void syncUpload();
- /**
- * @brief Updates the cached list of dependencies and dependants for the specified object.
- *
- * @param object Update to update dependencies for.
- * @param dependencies New set of dependencies, or null to clear all dependencies.
- */
- void updateDependencies(CoreObject* object, Vector<CoreObject*>* dependencies);
- UINT64 mNextAvailableID;
- Map<UINT64, CoreObject*> mObjects;
- Map<UINT64, DirtyObjectData> mDirtyObjects;
- Map<UINT64, Vector<CoreObject*>> mDependencies;
- Map<UINT64, Vector<CoreObject*>> mDependants;
- Vector<CoreStoredSyncObjData> mDestroyedSyncData;
- List<CoreStoredSyncData> mCoreSyncData;
- BS_MUTEX(mObjectsMutex);
- };
- }
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