BearishSun 4cdd9f1871 Project library will no longer try to unload resources during reimport, unless project library was the system that loaded them 10 years ago
..
Win32 feba0092b2 Work on transparent windows and splash screen 10 years ago
BsBlendState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 years ago
BsBlendStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 years ago
BsCommandQueue.h ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes 10 years ago
BsCommonTypes.h 8cea6e1db2 Manual parameter block contruction (WIP) 10 years ago
BsComponent.h 95cea2ed0b Prefab diff now properly handles the case when a component added by the diff already exists 10 years ago
BsComponentRTTI.h 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle 10 years ago
BsCoreApplication.h 4cdd9f1871 Project library will no longer try to unload resources during reimport, unless project library was the system that loaded them 10 years ago
BsCoreObject.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 years ago
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies 11 years ago
BsCoreObjectManager.h 157fe12618 New core object sync seems to work for the most part 10 years ago
BsCorePrerequisites.h 951764f02e New DX11 window creation using the shared window class 10 years ago
BsCoreRenderer.h 6138f391bf Adding more per-object parameters for rendering 10 years ago
BsCoreSceneManager.h 0be19d24be Properly assign prefab link UUID when updating an existing prefab 10 years ago
BsCoreThread.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 years ago
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 years ago
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsDepthStencilState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 years ago
BsDepthStencilStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 years ago
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsFont.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 years ago
BsFontDesc.h 098f8865e1 Font C# interface 10 years ago
BsFontImportOptions.h e3f01f3c80 Font importing supports multiple render styles 10 years ago
BsFontImportOptionsRTTI.h e3f01f3c80 Font importing supports multiple render styles 10 years ago
BsFontManager.h 098f8865e1 Font C# interface 10 years ago
BsFontRTTI.h 098f8865e1 Font C# interface 10 years ago
BsGameObject.h e3e5cac9cb Fix for invalid ID renaming during prefab diff generation 10 years ago
BsGameObjectHandle.h 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle 10 years ago
BsGameObjectHandleRTTI.h 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 years ago
BsGameObjectManager.h cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies 10 years ago
BsGameObjectRTTI.h e3e5cac9cb Fix for invalid ID renaming during prefab diff generation 10 years ago
BsGpuBuffer.h 2c35a0c825 Removed all the unused allocators 10 years ago
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 years ago
BsGpuParam.h 246f5b3acb Added better handle/gizmo shaders 10 years ago
BsGpuParamBlockBuffer.h 2c35a0c825 Removed all the unused allocators 10 years ago
BsGpuParamDesc.h 8cea6e1db2 Manual parameter block contruction (WIP) 10 years ago
BsGpuParams.h a50dc98156 Added a way to manually and easily construct GPU parameter block buffers 10 years ago
BsGpuProgram.h a50dc98156 Added a way to manually and easily construct GPU parameter block buffers 10 years ago
BsGpuProgramManager.h 2c35a0c825 Removed all the unused allocators 10 years ago
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 years ago
BsGpuResourceData.h 2c35a0c825 Removed all the unused allocators 10 years ago
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsHString.h 0ddc6c09b5 Working on new UI 10 years ago
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 years ago
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 years ago
BsIconUtility.h d90ea6b4a0 .exe icon replacement finalized and working 10 years ago
BsImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 years ago
BsImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 years ago
BsImporter.h 9993f27e60 Splash screen functional 10 years ago
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 years ago
BsInput.h df620543a7 Documentation 10 years ago
BsInputFwd.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 years ago
BsMaterial.h 157fe12618 New core object sync seems to work for the most part 10 years ago
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 years ago
BsMaterialParam.h e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around 10 years ago
BsMaterialRTTI.h 2c35a0c825 Removed all the unused allocators 10 years ago
BsMesh.h 3882f40373 Added bounds meshes to lights in the renderer 10 years ago
BsMeshBase.h 0ddc6c09b5 Working on new UI 10 years ago
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 years ago
BsMeshData.h 0ddc6c09b5 Working on new UI 10 years ago
BsMeshDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 years ago
BsMeshHeap.h 2c35a0c825 Removed all the unused allocators 10 years ago
BsMeshImportOptions.h 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties 10 years ago
BsMeshImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 years ago
BsMeshManager.h 2c35a0c825 Removed all the unused allocators 10 years ago
BsMeshUtility.h 4347837545 Added tangent and normal generation for meshes 10 years ago
BsMultiRenderTexture.h 550b861440 Individual core object syncing with dependencies 11 years ago
BsOSInputHandler.h 24434868e3 More handle fixes 11 years ago
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsParamBlocks.h 458c080129 Fixed manual param block generation across all APIs 10 years ago
BsPass.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 years ago
BsPassRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 years ago
BsPixelBuffer.h fc8f2b1eaf More documentation 11 years ago
BsPixelData.h 1f31bf9385 Documentation 10 years ago
BsPixelDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 years ago
BsPixelUtil.h 1f31bf9385 Documentation 10 years ago
BsPixelVolume.h 1f31bf9385 Documentation 10 years ago
BsPlatform.h b5b05448e1 Moved certain platform-specific functionality to the utility layer 10 years ago
BsPrefab.h cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies 10 years ago
BsPrefabDiff.h a3cc2221ca Record SO transform and active state in prefab-diff 10 years ago
BsPrefabDiffRTTI.h a3cc2221ca Record SO transform and active state in prefab-diff 10 years ago
BsPrefabRTTI.h cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies 10 years ago
BsPrefabUtility.h e3e5cac9cb Fix for invalid ID renaming during prefab diff generation 10 years ago
BsProfilerCPU.h a54c334990 Significantly reduced number of allocations required by the CPU profiler 10 years ago
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 years ago
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 years ago
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 years ago
BsRasterizerState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 years ago
BsRasterizerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 years ago
BsRawInputHandler.h a713a99a65 More documentation & input fixes 11 years ago
BsRenderAPI.h 458c080129 Fixed manual param block generation across all APIs 10 years ago
BsRenderAPICapabilities.h 3187a5f447 Hook up light updates in renderer core 10 years ago
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 years ago
BsRenderAPIManager.h 3187a5f447 Hook up light updates in renderer core 10 years ago
BsRenderStateManager.h 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed 10 years ago
BsRenderStats.h 3187a5f447 Hook up light updates in renderer core 10 years ago
BsRenderTarget.h 1f31bf9385 Documentation 10 years ago
BsRenderTexture.h 3187a5f447 Hook up light updates in renderer core 10 years ago
BsRenderWindow.h 951764f02e New DX11 window creation using the shared window class 10 years ago
BsRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 years ago
BsRendererFactory.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 years ago
BsRendererManager.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 years ago
BsRendererMeshData.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 years ago
BsResource.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 years ago
BsResourceHandle.h 4cdd9f1871 Project library will no longer try to unload resources during reimport, unless project library was the system that loaded them 10 years ago
BsResourceHandleRTTI.h 2c35a0c825 Removed all the unused allocators 10 years ago
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener 11 years ago
BsResourceManifest.h 1b1895f796 WIP VisualStudio project syncing 10 years ago
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing 10 years ago
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 years ago
BsResourceMetaDataRTTI.h 2962eb1e81 Show resource name in GUIResourceField if the resource is not part of the project library 10 years ago
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 years ago
BsResources.h 4cdd9f1871 Project library will no longer try to unload resources during reimport, unless project library was the system that loaded them 10 years ago
BsSamplerState.h 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object 10 years ago
BsSamplerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 years ago
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 11 years ago
BsSavedResourceDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 years ago
BsSceneObject.h 95cea2ed0b Prefab diff now properly handles the case when a component added by the diff already exists 10 years ago
BsSceneObjectRTTI.h 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle 10 years ago
BsShader.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 years ago
BsShaderInclude.h 2c35a0c825 Removed all the unused allocators 10 years ago
BsShaderIncludeImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 years ago
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes 10 years ago
BsShaderManager.h 43c78bc4d0 WIP shader includes 10 years ago
BsShaderRTTI.h 71598ef68e Add "transparent" flag to shaders 10 years ago
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsStringTable.h 4df779fdd5 Documentation 10 years ago
BsStringTableManager.h 4df779fdd5 Documentation 10 years ago
BsStringTableRTTI.h 77fd1ec83a Added a way to create new resources in Library Window 10 years ago
BsSubMesh.h 0ddc6c09b5 Working on new UI 10 years ago
BsTechnique.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 years ago
BsTechniqueRTTI.h 3187a5f447 Hook up light updates in renderer core 10 years ago
BsTextData.h 7a6945b210 Added ScriptCode inspector 10 years ago
BsTexture.h 970146ef27 Added a way to initialize a texture with a pre-existing PixelData 10 years ago
BsTextureImportOptions.h 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties 10 years ago
BsTextureImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 years ago
BsTextureManager.h 970146ef27 Added a way to initialize a texture with a pre-existing PixelData 10 years ago
BsTextureRTTI.h 970146ef27 Added a way to initialize a texture with a pre-existing PixelData 10 years ago
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 years ago
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 years ago
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 years ago
BsUUID.h ee9c441334 Proper UUID generation 10 years ago
BsUtility.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 years ago
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 years ago
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 years ago
BsVertexDataDesc.h 2c35a0c825 Removed all the unused allocators 10 years ago
BsVertexDataDescRTTI.h 2c35a0c825 Removed all the unused allocators 10 years ago
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 years ago
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 years ago
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement 11 years ago
BsViewport.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 years ago
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 years ago