BearishSun 4cdd9f1871 Project library will no longer try to unload resources during reimport, unless project library was the system that loaded them 10 年 前
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Win32 97d3129728 Added settings window 10 年 前
BsBlendState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 年 前
BsCommandQueue.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes 10 年 前
BsComponent.cpp 95cea2ed0b Prefab diff now properly handles the case when a component added by the diff already exists 10 年 前
BsCoreApplication.cpp 4cdd9f1871 Project library will no longer try to unload resources during reimport, unless project library was the system that loaded them 10 年 前
BsCoreObject.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 年 前
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies 11 年 前
BsCoreObjectManager.cpp 157fe12618 New core object sync seems to work for the most part 10 年 前
BsCoreRenderer.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 年 前
BsCoreSceneManager.cpp 0be19d24be Properly assign prefab link UUID when updating an existing prefab 10 年 前
BsCoreThread.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年 前
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsDepthStencilState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 年 前
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsFont.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 年 前
BsFontImportOptions.cpp e3f01f3c80 Font importing supports multiple render styles 10 年 前
BsFontManager.cpp 098f8865e1 Font C# interface 10 年 前
BsGameObject.cpp e3e5cac9cb Fix for invalid ID renaming during prefab diff generation 10 年 前
BsGameObjectHandle.cpp 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 年 前
BsGameObjectManager.cpp 9d8a24fddd Prefab diff is now properly recorded when a prefab is saved 10 年 前
BsGpuBuffer.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing 10 年 前
BsGpuParam.cpp d0793ab046 Shader default values (untested) 10 年 前
BsGpuParamBlockBuffer.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsGpuParams.cpp a50dc98156 Added a way to manually and easily construct GPU parameter block buffers 10 年 前
BsGpuProgram.cpp a50dc98156 Added a way to manually and easily construct GPU parameter block buffers 10 年 前
BsGpuProgramManager.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsGpuResourceData.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsHString.cpp d293414daf Support for multiple StringTables 10 年 前
BsHardwareBufferManager.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 年 前
BsIconUtility.cpp ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes 10 年 前
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsImporter.cpp 1d8dde64f3 Unsupported file types in project library will now also receive a .meta file in order to be consistent 10 年 前
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年 前
BsInput.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsMaterial.cpp 157fe12618 New core object sync seems to work for the most part 10 年 前
BsMaterialManager.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsMaterialParam.cpp e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around 10 年 前
BsMaterialRTTI.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsMesh.cpp 3882f40373 Added bounds meshes to lights in the renderer 10 年 前
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies 11 年 前
BsMeshData.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsMeshHeap.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsMeshImportOptions.cpp 401f7c96bf Added import scale to fix importer 10 年 前
BsMeshManager.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsMeshRTTI.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 年 前
BsMeshUtility.cpp 4347837545 Added tangent and normal generation for meshes 10 年 前
BsMultiRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 年 前
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 年 前
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsPass.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 年 前
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsPixelData.cpp 970146ef27 Added a way to initialize a texture with a pre-existing PixelData 10 年 前
BsPixelUtil.cpp 71598ef68e Add "transparent" flag to shaders 10 年 前
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsPrefab.cpp cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies 10 年 前
BsPrefabDiff.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows 10 年 前
BsPrefabUtility.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows 10 年 前
BsProfilerCPU.cpp b5b05448e1 Moved certain platform-specific functionality to the utility layer 10 年 前
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation 11 年 前
BsProfilingManager.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsQueryManager.cpp 3a6ccf391c Refactored Event: 10 年 前
BsRasterizerState.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 年 前
BsRenderAPI.cpp a4b506c55b Unloading project library no longer deletes all imported assets 10 年 前
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年 前
BsRenderAPIManager.cpp 3187a5f447 Hook up light updates in renderer core 10 年 前
BsRenderStateManager.cpp 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed 10 年 前
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies 11 年 前
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 年 前
BsRenderWindow.cpp 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 年 前
BsRenderWindowManager.cpp 86f54d6527 Mostly finished with the project library import progress bar 10 年 前
BsRendererManager.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 年 前
BsRendererMeshData.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsResource.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsResourceHandle.cpp cd3174bc2a Localized strings no longer use a callback to notify owners about changes 10 年 前
BsResourceListenerManager.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 年 前
BsResourceManifest.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 年 前
BsResources.cpp 4cdd9f1871 Project library will no longer try to unload resources during reimport, unless project library was the system that loaded them 10 年 前
BsSamplerState.cpp 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object 10 年 前
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 11 年 前
BsSceneObject.cpp 75914a83fb When updating prefab instances their transforms will no longer be incorrect after 10 年 前
BsShader.cpp 8cea6e1db2 Manual parameter block contruction (WIP) 10 年 前
BsShaderInclude.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsShaderIncludeImporter.cpp 43c78bc4d0 WIP shader includes 10 年 前
BsShaderManager.cpp 43c78bc4d0 WIP shader includes 10 年 前
BsSpecificImporter.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsStringTable.cpp 0ddbb1ffce Changes escape character for localized strings so they deal with paths more easily 10 年 前
BsStringTableManager.cpp d293414daf Support for multiple StringTables 10 年 前
BsTechnique.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 年 前
BsTextData.cpp d28bf9e3e4 Fix for text rendering incorrectly performing word wrap sometimes leaving a line with only whitespace 10 年 前
BsTexture.cpp 970146ef27 Added a way to initialize a texture with a pre-existing PixelData 10 年 前
BsTextureImportOptions.cpp 874a04a705 Project library now returns the external resource path instead of internal one when provided with a resource instance 10 年 前
BsTextureManager.cpp 970146ef27 Added a way to initialize a texture with a pre-existing PixelData 10 年 前
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing 10 年 前
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 年 前
BsTransientMesh.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsUUID.cpp b5b05448e1 Moved certain platform-specific functionality to the utility layer 10 年 前
BsUtility.cpp c46c7f741a Finding resource dependencies will now properly consider resource handles that aren't loaded yet 10 年 前
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年 前
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 年 前
BsVertexDataDesc.cpp 2c35a0c825 Removed all the unused allocators 10 年 前
BsVertexDeclaration.cpp 1b1895f796 WIP VisualStudio project syncing 10 年 前
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 年 前
BsViewport.cpp 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 年 前