BearishSun c46c7f741a Finding resource dependencies will now properly consider resource handles that aren't loaded yet vor 10 Jahren
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BsEngineScriptLibrary.h c369197bb8 Fixed an issue where event connections weren being properly released in some cases vor 10 Jahren
BsGameResourceManager.h 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone vor 10 Jahren
BsManagedComponent.h 95cea2ed0b Prefab diff now properly handles the case when a component added by the diff already exists vor 10 Jahren
BsManagedComponentRTTI.h 4e1e58c98b Saving/Loading scene now properly restore managed object values vor 10 Jahren
BsManagedDiff.h 9a0e9b0b78 Linked native and managed diff vor 10 Jahren
BsManagedResource.h eb562f23fc Documentation vor 10 Jahren
BsManagedResourceManager.h c369197bb8 Fixed an issue where event connections weren being properly released in some cases vor 10 Jahren
BsManagedResourceMetaData.h 598f1785c6 Documentation vor 10 Jahren
BsManagedResourceMetaDataRTTI.h 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsManagedResourceRTTI.h eb562f23fc Documentation vor 10 Jahren
BsManagedSerializableArray.h a9b0455b1c Documentation vor 10 Jahren
BsManagedSerializableArrayRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance vor 10 Jahren
BsManagedSerializableDictionary.h 4527457d2f Documentation vor 10 Jahren
BsManagedSerializableDictionaryRTTI.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor vor 10 Jahren
BsManagedSerializableDiff.h 4527457d2f Documentation vor 10 Jahren
BsManagedSerializableDiffRTTI.h 2c35a0c825 Removed all the unused allocators vor 10 Jahren
BsManagedSerializableField.h bb3af44595 Added a generic way to create new instance of serializable objects vor 10 Jahren
BsManagedSerializableFieldRTTI.h c46c7f741a Finding resource dependencies will now properly consider resource handles that aren't loaded yet vor 10 Jahren
BsManagedSerializableList.h 4527457d2f Documentation vor 10 Jahren
BsManagedSerializableListRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance vor 10 Jahren
BsManagedSerializableObject.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated vor 10 Jahren
BsManagedSerializableObjectInfo.h d3b00942e8 In-editor compilation vor 10 Jahren
BsManagedSerializableObjectInfoRTTI.h 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected vor 10 Jahren
BsManagedSerializableObjectRTTI.h 9a0e9b0b78 Linked native and managed diff vor 10 Jahren
BsScriptAssemblyManager.h a92c1b167f Added GUIDictionaryField (WIP) vor 10 Jahren
BsScriptAsyncOp.h 598f1785c6 Documentation vor 10 Jahren
BsScriptBoneWeight.h 598f1785c6 Documentation vor 10 Jahren
BsScriptBuiltin.h d8d5034b30 Added a way to add basic 3D primitives to the scene vor 10 Jahren
BsScriptCamera.h 5efdd7772b Added Camera inspector vor 10 Jahren
BsScriptColor.h 598f1785c6 Documentation vor 10 Jahren
BsScriptComponent.h 778de71b66 Reverting game object finalizer fix as another solution is needed vor 10 Jahren
BsScriptContextMenu.h 598f1785c6 Documentation vor 10 Jahren
BsScriptCursor.h 598f1785c6 Documentation vor 10 Jahren
BsScriptDebug.h 598f1785c6 Documentation vor 10 Jahren
BsScriptEnginePrerequisites.h 770cb6bd2e Assembly refresh: vor 10 Jahren
BsScriptFont.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded vor 10 Jahren
BsScriptFontBitmap.h 098f8865e1 Font C# interface vor 10 Jahren
BsScriptGUIButton.h 9565409788 Documentation vor 10 Jahren
BsScriptGUIContent.h 9565409788 Documentation vor 10 Jahren
BsScriptGUIElement.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input vor 10 Jahren
BsScriptGUIElementStateStyle.h bb3af44595 Added a generic way to create new instance of serializable objects vor 10 Jahren
BsScriptGUIElementStyle.h bb3af44595 Added a generic way to create new instance of serializable objects vor 10 Jahren
BsScriptGUIFixedSpace.h 9565409788 Documentation vor 10 Jahren
BsScriptGUIFlexibleSpace.h 9565409788 Documentation vor 10 Jahren
BsScriptGUIInputBox.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input vor 10 Jahren
BsScriptGUILabel.h e3d3e734a2 Documentation vor 10 Jahren
BsScriptGUILayout.h 770cb6bd2e Assembly refresh: vor 10 Jahren
BsScriptGUILayoutUtility.h e3d3e734a2 Documentation vor 10 Jahren
BsScriptGUIListBox.h e99b926919 Added multi-select list boxes (untested) vor 10 Jahren
BsScriptGUIProgressBar.h e3d3e734a2 Documentation vor 10 Jahren
BsScriptGUIRenderTexture.h e3d3e734a2 Documentation vor 10 Jahren
BsScriptGUIScrollArea.h 770cb6bd2e Assembly refresh: vor 10 Jahren
BsScriptGUISkin.h bb3af44595 Added a generic way to create new instance of serializable objects vor 10 Jahren
BsScriptGUISlider.h bf16de13f1 Added a GUISliderField and extended normal sliders with a range and step increment vor 10 Jahren
BsScriptGUITexture.h e3d3e734a2 Documentation vor 10 Jahren
BsScriptGUIToggle.h 200ca8179a WIP project window vor 10 Jahren
BsScriptGUIToggleGroup.h 8cc7fecd61 Saving a scene properly re-loads the scene vor 10 Jahren
BsScriptGameObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed vor 10 Jahren
BsScriptGameObjectManager.h 2fd1e02aad Managed SceneObject instances are now kept alive until underlying scene object is destroyed vor 10 Jahren
BsScriptHString.h fedd162d57 Various bug fixes relating to new project loading system: vor 10 Jahren
BsScriptInput.h 8dbbf30c09 Documentation vor 10 Jahren
BsScriptInputConfiguration.h 8dbbf30c09 Documentation vor 10 Jahren
BsScriptLight.h 0ddc6c09b5 Working on new UI vor 10 Jahren
BsScriptManagedResource.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded vor 10 Jahren
BsScriptMaterial.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded vor 10 Jahren
BsScriptMesh.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded vor 10 Jahren
BsScriptMeshData.h a2831fc54b Documentation vor 10 Jahren
BsScriptObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed vor 10 Jahren
BsScriptObjectImpl.h a2831fc54b Documentation vor 10 Jahren
BsScriptObjectManager.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload vor 10 Jahren
BsScriptPixelData.h a2831fc54b Documentation vor 10 Jahren
BsScriptPixelUtility.h a2831fc54b Documentation vor 10 Jahren
BsScriptPlainText.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded vor 10 Jahren
BsScriptPrefab.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded vor 10 Jahren
BsScriptProfilerOverlayInternal.h 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names vor 10 Jahren
BsScriptRenderTarget.h a2831fc54b Documentation vor 10 Jahren
BsScriptRenderTexture.h a2831fc54b Documentation vor 10 Jahren
BsScriptRenderTexture2D.h a2831fc54b Documentation vor 10 Jahren
BsScriptRenderable.h 4511ec8735 Renderable inspector (not tested) vor 10 Jahren
BsScriptResource.h d3b00942e8 In-editor compilation vor 10 Jahren
BsScriptResourceManager.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded vor 10 Jahren
BsScriptResources.h 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone vor 10 Jahren
BsScriptScene.h 059d757ac5 Added a way to find scene objects by name vor 10 Jahren
BsScriptSceneObject.h 059d757ac5 Added a way to find scene objects by name vor 10 Jahren
BsScriptScriptCode.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded vor 10 Jahren
BsScriptSerializableArray.h 6d0bba2023 Documentation vor 10 Jahren
BsScriptSerializableDictionary.h 6d0bba2023 Documentation vor 10 Jahren
BsScriptSerializableField.h 6d0bba2023 Documentation vor 10 Jahren
BsScriptSerializableList.h 6d0bba2023 Documentation vor 10 Jahren
BsScriptSerializableObject.h 6d0bba2023 Documentation vor 10 Jahren
BsScriptSerializableProperty.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor vor 10 Jahren
BsScriptSerializableUtility.h bb3af44595 Added a generic way to create new instance of serializable objects vor 10 Jahren
BsScriptShader.h 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector vor 10 Jahren
BsScriptShaderInclude.h d3b00942e8 In-editor compilation vor 10 Jahren
BsScriptSpriteTexture.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded vor 10 Jahren
BsScriptStringTable.h bb3af44595 Added a generic way to create new instance of serializable objects vor 10 Jahren
BsScriptStringTableManager.h 6d0bba2023 Documentation vor 10 Jahren
BsScriptTexture.h 6d0bba2023 Documentation vor 10 Jahren
BsScriptTexture2D.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded vor 10 Jahren
BsScriptTexture3D.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded vor 10 Jahren
BsScriptTextureCube.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded vor 10 Jahren
BsScriptTime.h 6d0bba2023 Documentation vor 10 Jahren
BsScriptVector.h 6d0bba2023 Documentation vor 10 Jahren
BsScriptVector2I.h 6d0bba2023 Documentation vor 10 Jahren
BsScriptVirtualButton.h 6d0bba2023 Documentation vor 10 Jahren
BsScriptVirtualInput.h 6d0bba2023 Documentation vor 10 Jahren