BearishSun c57416a765 Bugfix: Fixing shadow acne with larger directional shadow map cascades, due to precision/small bias há 8 anos atrás
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BsGpuResourcePool.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsGpuResourcePool.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsImageBasedLighting.cpp 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute há 8 anos atrás
BsImageBasedLighting.h 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute há 8 anos atrás
BsLightGrid.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files há 8 anos atrás
BsLightGrid.h e605573591 Refactor: Shader variations are now defined directly in BSL files há 8 anos atrás
BsLightProbes.cpp 88cafca77a Build: Fixing a compile error on Linux há 8 anos atrás
BsLightProbes.h e605573591 Refactor: Shader variations are now defined directly in BSL files há 8 anos atrás
BsLightRendering.cpp 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute há 8 anos atrás
BsLightRendering.h 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute há 8 anos atrás
BsObjectRendering.cpp 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute há 8 anos atrás
BsObjectRendering.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsPostProcessing.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files há 8 anos atrás
BsPostProcessing.h e605573591 Refactor: Shader variations are now defined directly in BSL files há 8 anos atrás
BsRenderBeast.cpp ed7a61288d Bugfix: PreBasePass RenderExtensions are now called with bound GBuffer há 8 anos atrás
BsRenderBeast.h ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) há 8 anos atrás
BsRenderBeastFactory.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsRenderBeastFactory.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsRenderBeastIBLUtility.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files há 8 anos atrás
BsRenderBeastIBLUtility.h e605573591 Refactor: Shader variations are now defined directly in BSL files há 8 anos atrás
BsRenderBeastOptions.h 1a6d82bf0c Bugfix: Various directional shadow tweaks and fixes há 8 anos atrás
BsRenderBeastPlugin.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsRenderBeastPrerequisites.h ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) há 8 anos atrás
BsRenderCompositor.cpp ed7a61288d Bugfix: PreBasePass RenderExtensions are now called with bound GBuffer há 8 anos atrás
BsRenderCompositor.h ed7a61288d Bugfix: PreBasePass RenderExtensions are now called with bound GBuffer há 8 anos atrás
BsRendererObject.cpp 890c449b74 Refactor: SceneObject transform and non-component scene entities há 8 anos atrás
BsRendererObject.h 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute há 8 anos atrás
BsRendererScene.cpp 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute há 8 anos atrás
BsRendererScene.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsRendererTextures.cpp 2cd33e4e53 Bugfix: Fixing Light and Renderable component use in the editor há 8 anos atrás
BsRendererTextures.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsRendererView.cpp 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute há 8 anos atrás
BsRendererView.h 43d2f892e1 Feature: Added a separate rendering path for when tiled deferred is not available há 8 anos atrás
BsSamplerOverrides.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsSamplerOverrides.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás
BsShadowRendering.cpp c57416a765 Bugfix: Fixing shadow acne with larger directional shadow map cascades, due to precision/small bias há 8 anos atrás
BsShadowRendering.h 1a6d82bf0c Bugfix: Various directional shadow tweaks and fixes há 8 anos atrás
BsStandardDeferredLighting.cpp 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections há 8 anos atrás
BsStandardDeferredLighting.h f16667cece WIP: Adding separate rendering path for when tiled deferred is not available há 8 anos atrás
CMakeLists.txt eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script há 8 anos atrás
CMakeSources.cmake 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) há 8 anos atrás