BsCoreThread.h 8.5 KB

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  1. #pragma once
  2. #include "BsCorePrerequisites.h"
  3. #include "BsModule.h"
  4. #include "BsCommandQueue.h"
  5. #include "BsCoreThreadAccessor.h"
  6. #include "BsThreadPool.h"
  7. namespace BansheeEngine
  8. {
  9. /**
  10. * @brief Manager for the core thread. Takes care of starting, running, queuing commands
  11. * and shutting down the core thread.
  12. *
  13. * @note How threading works:
  14. * - This class contains a queue which is filled by commands from other threads via queueCommand and queueReturnCommand
  15. * - Commands are executed on the core thread as soon as they are queued (if core thread is not busy with previous commands)
  16. * - Core thread accessors are helpers for queuing commands. They serve two purposes:
  17. * - They contain helper methods for various common Core thread commands.
  18. * - They perform better than queuing each command directly using queueCommand or queueReturnCommand
  19. * - Accessors contain a command queue of their own, and queuing commands in them will not automatically start executing the commands
  20. * like with queueCommand or queueReturnCommand. Instead you must manually call "submitAccessors" when you are ready to send their
  21. * commands to the core thread.
  22. * - Synced accessor is a special type of accessor which may be accessed from any thread. Its commands are always executed after all other
  23. * non-synced accessors. It is primarily useful when multiple threads are managing the same resource and you must ensure proper order of operations.
  24. * You should use normal accessors whenever possible as synced accessors involve potentially slow synchronization operations.
  25. */
  26. class BS_CORE_EXPORT CoreThread : public Module<CoreThread>
  27. {
  28. /** Contains data about an accessor for a specific thread. */
  29. struct AccessorContainer
  30. {
  31. CoreAccessorPtr accessor;
  32. bool isMain;
  33. };
  34. /** Wrapper for the thread-local variable because MSVC can't deal with a thread-local variable marked with dllimport or dllexport,
  35. * and we cannot use per-member dllimport/dllexport specifiers because Module's members will then not be exported and its static
  36. * members will not have external linkage. */
  37. struct AccessorData
  38. {
  39. static BS_THREADLOCAL AccessorContainer* current;
  40. };
  41. public:
  42. CoreThread();
  43. ~CoreThread();
  44. /**
  45. * @brief Returns the id of the core thread.
  46. */
  47. BS_THREAD_ID_TYPE getCoreThreadId() { return mCoreThreadId; }
  48. /**
  49. * @brief Creates or retrieves an accessor that you can use for executing commands on the core thread from
  50. * a non-core thread. The accessor will be bound to the thread you call this method on.
  51. *
  52. * @note Accessors contain their own command queue and their commands will only start to get executed once that queue is submitted
  53. * to the core thread via "submitAccessors" method.
  54. */
  55. CoreAccessorPtr getAccessor();
  56. /**
  57. * @brief Retrieves an accessor that you can use for executing commands on the core thread from
  58. * a non-core thread. There is only one synchronized accessor and you may access it from any thread you wish.
  59. * Note however that it is much more efficient to retrieve a separate non-synchronized accessor using
  60. * "getAccessor" for each thread you will be using it on.
  61. *
  62. * @note Accessors contain their own command queue and their commands will only start to get executed once that queue is submitted
  63. * to the core thread via "submitAccessors" method.
  64. *
  65. * Synced accessor commands are sent after all non-synced accessor commands are sent.
  66. */
  67. SyncedCoreAccessor& getSyncedAccessor();
  68. /**
  69. * @brief Queues all the accessor commands and starts executing them on the core thread.
  70. */
  71. void submitAccessors(bool blockUntilComplete = false);
  72. /**
  73. * @brief Queues a new command that will be added to the global command queue. You are allowed to call this from any thread,
  74. * however be aware that it involves possibly slow synchronization primitives, so limit your usage.
  75. *
  76. * @param blockUntilComplete If true the thread will be blocked until the command executes. Be aware that there may be many commands queued before it
  77. * and they all need to be executed in order before the current command is reached, which might take a long time.
  78. *
  79. * @see CommandQueue::queueReturn
  80. */
  81. AsyncOp queueReturnCommand(std::function<void(AsyncOp&)> commandCallback, bool blockUntilComplete = false);
  82. /**
  83. * @brief Queues a new command that will be added to the global command queue.You are allowed to call this from any thread,
  84. * however be aware that it involves possibly slow synchronization primitives, so limit your usage.
  85. *
  86. * @param blockUntilComplete If true the thread will be blocked until the command executes. Be aware that there may be many commands queued before it
  87. * and they all need to be executed in order before the current command is reached, which might take a long time.
  88. * @see CommandQueue::queue
  89. */
  90. void queueCommand(std::function<void()> commandCallback, bool blockUntilComplete = false);
  91. /**
  92. * @brief Called once every frame.
  93. *
  94. * @note Must be called before sim thread schedules any core thread operations for the frame.
  95. */
  96. void update();
  97. /**
  98. * @brief Returns a frame allocator that should be used for allocating temporary data being passed to the
  99. * core thread. As the name implies the data only lasts one frame, so you need to be careful not
  100. * to use it for longer than that.
  101. *
  102. * @note Sim thread only.
  103. */
  104. FrameAlloc* getFrameAlloc() const;
  105. private:
  106. static const int NUM_FRAME_ALLOCS = 2;
  107. /**
  108. * @brief Double buffered frame allocators. Means sim thread cannot be more than 1 frame ahead of core thread
  109. * (If that changes you should be able to easily add more).
  110. */
  111. FrameAlloc* mFrameAllocs[NUM_FRAME_ALLOCS];
  112. UINT32 mActiveFrameAlloc;
  113. static AccessorData mAccessor;
  114. Vector<AccessorContainer*> mAccessors;
  115. volatile bool mCoreThreadShutdown;
  116. HThread mCoreThread;
  117. BS_THREAD_ID_TYPE mSimThreadId;
  118. BS_THREAD_ID_TYPE mCoreThreadId;
  119. BS_MUTEX(mCommandQueueMutex)
  120. BS_MUTEX(mAccessorMutex)
  121. BS_THREAD_SYNCHRONISER(mCommandReadyCondition)
  122. BS_MUTEX(mCommandNotifyMutex)
  123. BS_THREAD_SYNCHRONISER(mCommandCompleteCondition)
  124. CommandQueue<CommandQueueSync>* mCommandQueue;
  125. UINT32 mMaxCommandNotifyId; /**< ID that will be assigned to the next command with a notifier callback. */
  126. Vector<UINT32> mCommandsCompleted; /**< Completed commands that have notifier callbacks set up */
  127. SyncedCoreAccessor* mSyncedCoreAccessor;
  128. /**
  129. * @brief Starts the core thread worker method. Should only be called once.
  130. */
  131. void initCoreThread();
  132. /**
  133. * @brief Main worker method of the core thread. Called once thread is started.
  134. */
  135. void runCoreThread();
  136. /**
  137. * @brief Shutdowns the core thread. It will complete all ready commands
  138. * before shutdown.
  139. */
  140. void shutdownCoreThread();
  141. /**
  142. * @brief Blocks the calling thread until the command with the specified ID completes.
  143. * Make sure that the specified ID actually exists, otherwise this will block forever.
  144. */
  145. void blockUntilCommandCompleted(UINT32 commandId);
  146. /**
  147. * @brief Callback called by the command list when a specific command finishes executing.
  148. * This is only called on commands that have a special notify on complete flag set.
  149. *
  150. * @param commandId Identifier for the command.
  151. */
  152. void commandCompletedNotify(UINT32 commandId);
  153. };
  154. /**
  155. * @brief Returns the core thread manager used for dealing with the core thread from external threads.
  156. *
  157. * @see CoreThread
  158. */
  159. BS_CORE_EXPORT CoreThread& gCoreThread();
  160. /**
  161. * @brief Returns a core thread accessor for the current thread. Accessor is retrieved or created depending
  162. * if it previously existed. Each thread has its own accessor.
  163. *
  164. * @see CoreThread
  165. */
  166. BS_CORE_EXPORT CoreThreadAccessor<CommandQueueNoSync>& gCoreAccessor();
  167. /**
  168. * @brief Returns a synchronized core accessor you may call from any thread for working with the core thread.
  169. * Only one of these exists.
  170. *
  171. * @see CoreThread
  172. */
  173. BS_CORE_EXPORT CoreThreadAccessor<CommandQueueSync>& gSyncedCoreAccessor();
  174. /**
  175. * @brief Throws an exception if current thread isn't the core thread;
  176. */
  177. BS_CORE_EXPORT void throwIfNotCoreThread();
  178. /**
  179. * @brief Throws an exception if current thread is the core thread;
  180. */
  181. BS_CORE_EXPORT void throwIfCoreThread();
  182. #if BS_DEBUG_MODE
  183. #define THROW_IF_NOT_CORE_THREAD throwIfNotCoreThread();
  184. #define THROW_IF_CORE_THREAD throwIfCoreThread();
  185. #else
  186. #define THROW_IF_NOT_CORE_THREAD
  187. #define THROW_IF_CORE_THREAD
  188. #endif
  189. }