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Win32
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feba0092b2
Work on transparent windows and splash screen
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10 лет назад |
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BsBlendState.h
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 лет назад |
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BsBlendStateRTTI.h
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aec99b0b0f
Sampler state filtering overrides (WIP)
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10 лет назад |
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BsCommandQueue.h
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ffc68fb6e0
Fix for GUI element enable/disable functionality not properly updating layout after changes
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10 лет назад |
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BsCommonTypes.h
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8cea6e1db2
Manual parameter block contruction (WIP)
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10 лет назад |
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BsComponent.h
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7184765d9d
Properly calculate bounds for managed Renderable components
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10 лет назад |
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BsComponentRTTI.h
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7ea46601de
Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle
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10 лет назад |
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BsCoreApplication.h
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3209476868
Save project on editor exit
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10 лет назад |
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BsCoreObject.h
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 лет назад |
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BsCoreObjectCore.h
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550b861440
Individual core object syncing with dependencies
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11 лет назад |
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BsCoreObjectManager.h
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157fe12618
New core object sync seems to work for the most part
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10 лет назад |
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BsCorePrerequisites.h
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951764f02e
New DX11 window creation using the shared window class
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10 лет назад |
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BsCoreRenderer.h
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e78cf10282
Scene grid now renders behind the handles
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10 лет назад |
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BsCoreSceneManager.h
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0be19d24be
Properly assign prefab link UUID when updating an existing prefab
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10 лет назад |
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BsCoreThread.h
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84501eadb3
Properly exporting CoreThread's module to fix the problem where every library had its own instance
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10 лет назад |
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BsCoreThreadAccessor.h
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 лет назад |
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BsDeferredCallManager.h
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17afc600a7
Massive Cm->Bs file rename
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11 лет назад |
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BsDepthStencilState.h
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 лет назад |
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BsDepthStencilStateRTTI.h
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aec99b0b0f
Sampler state filtering overrides (WIP)
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10 лет назад |
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BsDrawOps.h
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17afc600a7
Massive Cm->Bs file rename
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11 лет назад |
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BsEventQuery.h
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17afc600a7
Massive Cm->Bs file rename
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11 лет назад |
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BsFolderMonitor.h
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17afc600a7
Massive Cm->Bs file rename
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11 лет назад |
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BsFont.h
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 лет назад |
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BsFontDesc.h
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098f8865e1
Font C# interface
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10 лет назад |
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BsFontImportOptions.h
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e3f01f3c80
Font importing supports multiple render styles
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10 лет назад |
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BsFontImportOptionsRTTI.h
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e3f01f3c80
Font importing supports multiple render styles
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10 лет назад |
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BsFontManager.h
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098f8865e1
Font C# interface
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10 лет назад |
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BsFontRTTI.h
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098f8865e1
Font C# interface
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10 лет назад |
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BsGameObject.h
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e3e5cac9cb
Fix for invalid ID renaming during prefab diff generation
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10 лет назад |
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BsGameObjectHandle.h
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7ea46601de
Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle
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10 лет назад |
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BsGameObjectHandleRTTI.h
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8042c0b9e3
Don't record an empty managed serializable diff if no changes are detected
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10 лет назад |
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BsGameObjectManager.h
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cff23180f3
Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies
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10 лет назад |
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BsGameObjectRTTI.h
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e3e5cac9cb
Fix for invalid ID renaming during prefab diff generation
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10 лет назад |
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BsGpuBuffer.h
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2c35a0c825
Removed all the unused allocators
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10 лет назад |
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BsGpuBufferView.h
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928c215c48
GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design
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11 лет назад |
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BsGpuParam.h
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246f5b3acb
Added better handle/gizmo shaders
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10 лет назад |
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BsGpuParamBlockBuffer.h
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2c35a0c825
Removed all the unused allocators
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10 лет назад |
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BsGpuParamDesc.h
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8cea6e1db2
Manual parameter block contruction (WIP)
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10 лет назад |
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BsGpuParams.h
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a50dc98156
Added a way to manually and easily construct GPU parameter block buffers
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10 лет назад |
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BsGpuProgram.h
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22aa527617
Validate renderable vertex inputs in the renderer
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10 лет назад |
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BsGpuProgramManager.h
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2c35a0c825
Removed all the unused allocators
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10 лет назад |
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BsGpuProgramRTTI.h
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6b920a90d8
- Moved all shaders to BSL
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10 лет назад |
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BsGpuResourceData.h
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2c35a0c825
Removed all the unused allocators
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10 лет назад |
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BsGpuResourceDataRTTI.h
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17afc600a7
Massive Cm->Bs file rename
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11 лет назад |
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BsHString.h
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0ddc6c09b5
Working on new UI
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10 лет назад |
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BsHardwareBuffer.h
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17afc600a7
Massive Cm->Bs file rename
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11 лет назад |
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BsHardwareBufferManager.h
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c653bed63a
GpuParams/GpuParamBlockBuffer refactor WIP
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11 лет назад |
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BsIResourceListener.h
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eb609f487a
When blocking for resource load optionally wait for dependencies too
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11 лет назад |
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BsIconUtility.h
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d90ea6b4a0
.exe icon replacement finalized and working
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10 лет назад |
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BsImportOptions.h
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d195e06084
Added prefab importer so that prefabs are recognized by the project library
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10 лет назад |
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BsImportOptionsRTTI.h
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2c35a0c825
Removed all the unused allocators
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10 лет назад |
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BsImporter.h
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9993f27e60
Splash screen functional
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10 лет назад |
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BsIndexBuffer.h
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234d75d39d
Ensured that core thread uses only core versions of Index and Vertex buffer
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11 лет назад |
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BsInput.h
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df620543a7
Documentation
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10 лет назад |
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BsInputFwd.h
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4bb91ca22b
All GUI input elements (managed and native) now have an event triggering when user confirms input
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10 лет назад |
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BsMaterial.h
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157fe12618
New core object sync seems to work for the most part
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10 лет назад |
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BsMaterialManager.h
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05ad4ecf2d
Shaders are now referenced via resource handle instead directly
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11 лет назад |
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BsMaterialParam.h
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e9db368a3d
MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around
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10 лет назад |
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BsMaterialRTTI.h
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2c35a0c825
Removed all the unused allocators
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10 лет назад |
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BsMesh.h
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3882f40373
Added bounds meshes to lights in the renderer
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10 лет назад |
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BsMeshBase.h
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0ddc6c09b5
Working on new UI
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10 лет назад |
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BsMeshBaseRTTI.h
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f256dad7d6
Texture refactor to comply with new CoreObject design
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11 лет назад |
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BsMeshData.h
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0ddc6c09b5
Working on new UI
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10 лет назад |
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BsMeshDataRTTI.h
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2c35a0c825
Removed all the unused allocators
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10 лет назад |
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BsMeshHeap.h
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2c35a0c825
Removed all the unused allocators
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10 лет назад |
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BsMeshImportOptions.h
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26ee02017f
Added C# MeshImportOptions and extended TextureImportOptions with new properties
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10 лет назад |
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BsMeshImportOptionsRTTI.h
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2c35a0c825
Removed all the unused allocators
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10 лет назад |
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BsMeshManager.h
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2c35a0c825
Removed all the unused allocators
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10 лет назад |
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BsMeshUtility.h
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4347837545
Added tangent and normal generation for meshes
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10 лет назад |
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BsMultiRenderTexture.h
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22aa527617
Validate renderable vertex inputs in the renderer
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10 лет назад |
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BsOSInputHandler.h
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24434868e3
More handle fixes
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11 лет назад |
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BsOcclusionQuery.h
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17afc600a7
Massive Cm->Bs file rename
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11 лет назад |
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BsParamBlocks.h
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47147860b8
RenderBeast now uses manually created param buffers instead of retrieving them from a dummy shader
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10 лет назад |
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BsPass.h
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 лет назад |
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BsPassRTTI.h
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6b920a90d8
- Moved all shaders to BSL
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10 лет назад |
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BsPixelBuffer.h
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fc8f2b1eaf
More documentation
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11 лет назад |
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BsPixelData.h
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1f31bf9385
Documentation
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10 лет назад |
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BsPixelDataRTTI.h
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2c35a0c825
Removed all the unused allocators
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10 лет назад |
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BsPixelUtil.h
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1f31bf9385
Documentation
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10 лет назад |
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BsPixelVolume.h
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1f31bf9385
Documentation
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10 лет назад |
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BsPlatform.h
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b5b05448e1
Moved certain platform-specific functionality to the utility layer
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10 лет назад |
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BsPrefab.h
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cff23180f3
Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies
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10 лет назад |
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BsPrefabDiff.h
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a3cc2221ca
Record SO transform and active state in prefab-diff
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10 лет назад |
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BsPrefabDiffRTTI.h
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a3cc2221ca
Record SO transform and active state in prefab-diff
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10 лет назад |
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BsPrefabRTTI.h
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cff23180f3
Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies
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10 лет назад |
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BsPrefabUtility.h
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e3e5cac9cb
Fix for invalid ID renaming during prefab diff generation
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10 лет назад |
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BsProfilerCPU.h
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a54c334990
Significantly reduced number of allocations required by the CPU profiler
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10 лет назад |
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BsProfilerGPU.h
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5d7e93aeee
Fixed an issue with GUI layout calculation
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11 лет назад |
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BsProfilingManager.h
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117612030f
Refactored Profiler and CPUProfiler to make them a bit more intuitive
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11 лет назад |
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BsQueryManager.h
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6dc2337e53
Solved some more problems with freeing core objects on shutdown
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11 лет назад |
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BsRasterizerState.h
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508b74a040
Moved GUIManager rendering to a specialized core thread GUIManagerCore
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10 лет назад |
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BsRasterizerStateRTTI.h
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aec99b0b0f
Sampler state filtering overrides (WIP)
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10 лет назад |
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BsRawInputHandler.h
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a713a99a65
More documentation & input fixes
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11 лет назад |
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BsRenderAPI.h
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458c080129
Fixed manual param block generation across all APIs
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10 лет назад |
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BsRenderAPICapabilities.h
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3187a5f447
Hook up light updates in renderer core
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10 лет назад |
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BsRenderAPIFactory.h
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0fca9749f2
RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI
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11 лет назад |
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BsRenderAPIManager.h
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3187a5f447
Hook up light updates in renderer core
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10 лет назад |
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BsRenderStateManager.h
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4bfb7023eb
Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed
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10 лет назад |
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BsRenderStats.h
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3187a5f447
Hook up light updates in renderer core
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10 лет назад |
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BsRenderTarget.h
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1f31bf9385
Documentation
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10 лет назад |
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BsRenderTexture.h
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3187a5f447
Hook up light updates in renderer core
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10 лет назад |
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BsRenderWindow.h
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951764f02e
New DX11 window creation using the shared window class
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10 лет назад |
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BsRenderWindowManager.h
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2e15f65ce9
Fixing an issue where core window operations could start before the sim thread had properly finalized window creation
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10 лет назад |
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BsRendererFactory.h
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1076f0124b
DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation
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10 лет назад |
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BsRendererManager.h
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a3ab47f92a
Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it
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10 лет назад |
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BsRendererMeshData.h
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1076f0124b
DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation
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10 лет назад |
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BsRendererUtility.h
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6487e23cb7
Finished code for rendering a full-screen quad
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10 лет назад |
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BsResource.h
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5387d9c3d8
Script resources now keep a reference to their managed instance until they're unloaded
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10 лет назад |
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BsResourceHandle.h
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4cdd9f1871
Project library will no longer try to unload resources during reimport, unless project library was the system that loaded them
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10 лет назад |
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BsResourceHandleRTTI.h
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2c35a0c825
Removed all the unused allocators
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10 лет назад |
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BsResourceListenerManager.h
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217b06bd3f
Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener
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11 лет назад |
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BsResourceManifest.h
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1b1895f796
WIP VisualStudio project syncing
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10 лет назад |
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BsResourceManifestRTTI.h
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1b1895f796
WIP VisualStudio project syncing
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10 лет назад |
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BsResourceMetaData.h
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c449f37a13
Added ability to set up custom meta-data per resource
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11 лет назад |
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BsResourceMetaDataRTTI.h
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2962eb1e81
Show resource name in GUIResourceField if the resource is not part of the project library
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10 лет назад |
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BsResourceRTTI.h
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a35f11d8cc
Added ManagedResource and improve project library and resource meta data management
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11 лет назад |
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BsResources.h
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4d598f3d9e
Added a way to retrieve resource dependencies from managed code
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10 лет назад |
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BsSamplerState.h
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1583b110f5
Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object
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10 лет назад |
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BsSamplerStateRTTI.h
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aec99b0b0f
Sampler state filtering overrides (WIP)
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10 лет назад |
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BsSavedResourceData.h
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0824fc2e46
Advanced resource loading WIP stage 2
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11 лет назад |
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BsSavedResourceDataRTTI.h
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2c35a0c825
Removed all the unused allocators
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10 лет назад |
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BsSceneObject.h
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95cea2ed0b
Prefab diff now properly handles the case when a component added by the diff already exists
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10 лет назад |
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BsSceneObjectRTTI.h
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7ea46601de
Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle
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10 лет назад |
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BsShader.h
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
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10 лет назад |
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BsShaderInclude.h
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2c35a0c825
Removed all the unused allocators
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10 лет назад |
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BsShaderIncludeImporter.h
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d195e06084
Added prefab importer so that prefabs are recognized by the project library
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10 лет назад |
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BsShaderIncludeRTTI.h
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43c78bc4d0
WIP shader includes
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10 лет назад |
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BsShaderManager.h
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43c78bc4d0
WIP shader includes
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10 лет назад |
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BsShaderRTTI.h
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71598ef68e
Add "transparent" flag to shaders
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10 лет назад |
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BsSpecificImporter.h
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17afc600a7
Massive Cm->Bs file rename
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11 лет назад |
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BsStringTable.h
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4df779fdd5
Documentation
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10 лет назад |
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BsStringTableManager.h
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4df779fdd5
Documentation
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10 лет назад |
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BsStringTableRTTI.h
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77fd1ec83a
Added a way to create new resources in Library Window
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10 лет назад |
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BsSubMesh.h
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0ddc6c09b5
Working on new UI
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10 лет назад |
|
BsTechnique.h
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2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
|
10 лет назад |
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BsTechniqueRTTI.h
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3187a5f447
Hook up light updates in renderer core
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10 лет назад |
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BsTextData.h
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7a6945b210
Added ScriptCode inspector
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10 лет назад |
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BsTexture.h
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970146ef27
Added a way to initialize a texture with a pre-existing PixelData
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10 лет назад |
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BsTextureImportOptions.h
|
26ee02017f
Added C# MeshImportOptions and extended TextureImportOptions with new properties
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10 лет назад |
|
BsTextureImportOptionsRTTI.h
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2c35a0c825
Removed all the unused allocators
|
10 лет назад |
|
BsTextureManager.h
|
970146ef27
Added a way to initialize a texture with a pre-existing PixelData
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10 лет назад |
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BsTextureRTTI.h
|
970146ef27
Added a way to initialize a texture with a pre-existing PixelData
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10 лет назад |
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BsTextureView.h
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01910311ca
Refactored TextureView and VertexDeclaration to comply with new CoreObject design
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11 лет назад |
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BsTimerQuery.h
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17afc600a7
Massive Cm->Bs file rename
|
11 лет назад |
|
BsTransientMesh.h
|
6e60df9371
MeshHeap refactored to comply with new CoreObject design
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11 лет назад |
|
BsUUID.h
|
ee9c441334
Proper UUID generation
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10 лет назад |
|
BsUtility.h
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4d598f3d9e
Added a way to retrieve resource dependencies from managed code
|
10 лет назад |
|
BsVertexBuffer.h
|
234d75d39d
Ensured that core thread uses only core versions of Index and Vertex buffer
|
11 лет назад |
|
BsVertexData.h
|
01910311ca
Refactored TextureView and VertexDeclaration to comply with new CoreObject design
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11 лет назад |
|
BsVertexDataDesc.h
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2c35a0c825
Removed all the unused allocators
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10 лет назад |
|
BsVertexDataDescRTTI.h
|
2c35a0c825
Removed all the unused allocators
|
10 лет назад |
|
BsVertexDeclaration.h
|
22aa527617
Validate renderable vertex inputs in the renderer
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10 лет назад |
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BsVertexDeclarationRTTI.h
|
01910311ca
Refactored TextureView and VertexDeclaration to comply with new CoreObject design
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11 лет назад |
|
BsVideoModeInfo.h
|
90e94fb9b2
Fixed issue with HString parameter placement
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11 лет назад |
|
BsViewport.h
|
2fd89957eb
Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP)
|
10 лет назад |
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BsViewportRTTI.h
|
b55e52c112
Camera & Viewport refactored and working somewhat (fixes and re-test needed)
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11 лет назад |