BearishSun 4d598f3d9e Added a way to retrieve resource dependencies from managed code 10 лет назад
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Win32 feba0092b2 Work on transparent windows and splash screen 10 лет назад
BsBlendState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 лет назад
BsBlendStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 лет назад
BsCommandQueue.h ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes 10 лет назад
BsCommonTypes.h 8cea6e1db2 Manual parameter block contruction (WIP) 10 лет назад
BsComponent.h 7184765d9d Properly calculate bounds for managed Renderable components 10 лет назад
BsComponentRTTI.h 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle 10 лет назад
BsCoreApplication.h 3209476868 Save project on editor exit 10 лет назад
BsCoreObject.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 лет назад
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies 11 лет назад
BsCoreObjectManager.h 157fe12618 New core object sync seems to work for the most part 10 лет назад
BsCorePrerequisites.h 951764f02e New DX11 window creation using the shared window class 10 лет назад
BsCoreRenderer.h e78cf10282 Scene grid now renders behind the handles 10 лет назад
BsCoreSceneManager.h 0be19d24be Properly assign prefab link UUID when updating an existing prefab 10 лет назад
BsCoreThread.h 84501eadb3 Properly exporting CoreThread's module to fix the problem where every library had its own instance 10 лет назад
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsDepthStencilState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 лет назад
BsDepthStencilStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 лет назад
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsFont.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 лет назад
BsFontDesc.h 098f8865e1 Font C# interface 10 лет назад
BsFontImportOptions.h e3f01f3c80 Font importing supports multiple render styles 10 лет назад
BsFontImportOptionsRTTI.h e3f01f3c80 Font importing supports multiple render styles 10 лет назад
BsFontManager.h 098f8865e1 Font C# interface 10 лет назад
BsFontRTTI.h 098f8865e1 Font C# interface 10 лет назад
BsGameObject.h e3e5cac9cb Fix for invalid ID renaming during prefab diff generation 10 лет назад
BsGameObjectHandle.h 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle 10 лет назад
BsGameObjectHandleRTTI.h 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 лет назад
BsGameObjectManager.h cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies 10 лет назад
BsGameObjectRTTI.h e3e5cac9cb Fix for invalid ID renaming during prefab diff generation 10 лет назад
BsGpuBuffer.h 2c35a0c825 Removed all the unused allocators 10 лет назад
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 лет назад
BsGpuParam.h 246f5b3acb Added better handle/gizmo shaders 10 лет назад
BsGpuParamBlockBuffer.h 2c35a0c825 Removed all the unused allocators 10 лет назад
BsGpuParamDesc.h 8cea6e1db2 Manual parameter block contruction (WIP) 10 лет назад
BsGpuParams.h a50dc98156 Added a way to manually and easily construct GPU parameter block buffers 10 лет назад
BsGpuProgram.h 22aa527617 Validate renderable vertex inputs in the renderer 10 лет назад
BsGpuProgramManager.h 2c35a0c825 Removed all the unused allocators 10 лет назад
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 лет назад
BsGpuResourceData.h 2c35a0c825 Removed all the unused allocators 10 лет назад
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsHString.h 0ddc6c09b5 Working on new UI 10 лет назад
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 лет назад
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 лет назад
BsIconUtility.h d90ea6b4a0 .exe icon replacement finalized and working 10 лет назад
BsImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 лет назад
BsImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 лет назад
BsImporter.h 9993f27e60 Splash screen functional 10 лет назад
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 лет назад
BsInput.h df620543a7 Documentation 10 лет назад
BsInputFwd.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 лет назад
BsMaterial.h 157fe12618 New core object sync seems to work for the most part 10 лет назад
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 лет назад
BsMaterialParam.h e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around 10 лет назад
BsMaterialRTTI.h 2c35a0c825 Removed all the unused allocators 10 лет назад
BsMesh.h 3882f40373 Added bounds meshes to lights in the renderer 10 лет назад
BsMeshBase.h 0ddc6c09b5 Working on new UI 10 лет назад
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 лет назад
BsMeshData.h 0ddc6c09b5 Working on new UI 10 лет назад
BsMeshDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 лет назад
BsMeshHeap.h 2c35a0c825 Removed all the unused allocators 10 лет назад
BsMeshImportOptions.h 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties 10 лет назад
BsMeshImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 лет назад
BsMeshManager.h 2c35a0c825 Removed all the unused allocators 10 лет назад
BsMeshUtility.h 4347837545 Added tangent and normal generation for meshes 10 лет назад
BsMultiRenderTexture.h 22aa527617 Validate renderable vertex inputs in the renderer 10 лет назад
BsOSInputHandler.h 24434868e3 More handle fixes 11 лет назад
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsParamBlocks.h 47147860b8 RenderBeast now uses manually created param buffers instead of retrieving them from a dummy shader 10 лет назад
BsPass.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 лет назад
BsPassRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 лет назад
BsPixelBuffer.h fc8f2b1eaf More documentation 11 лет назад
BsPixelData.h 1f31bf9385 Documentation 10 лет назад
BsPixelDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 лет назад
BsPixelUtil.h 1f31bf9385 Documentation 10 лет назад
BsPixelVolume.h 1f31bf9385 Documentation 10 лет назад
BsPlatform.h b5b05448e1 Moved certain platform-specific functionality to the utility layer 10 лет назад
BsPrefab.h cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies 10 лет назад
BsPrefabDiff.h a3cc2221ca Record SO transform and active state in prefab-diff 10 лет назад
BsPrefabDiffRTTI.h a3cc2221ca Record SO transform and active state in prefab-diff 10 лет назад
BsPrefabRTTI.h cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies 10 лет назад
BsPrefabUtility.h e3e5cac9cb Fix for invalid ID renaming during prefab diff generation 10 лет назад
BsProfilerCPU.h a54c334990 Significantly reduced number of allocations required by the CPU profiler 10 лет назад
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 лет назад
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 лет назад
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 лет назад
BsRasterizerState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 лет назад
BsRasterizerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 лет назад
BsRawInputHandler.h a713a99a65 More documentation & input fixes 11 лет назад
BsRenderAPI.h 458c080129 Fixed manual param block generation across all APIs 10 лет назад
BsRenderAPICapabilities.h 3187a5f447 Hook up light updates in renderer core 10 лет назад
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 лет назад
BsRenderAPIManager.h 3187a5f447 Hook up light updates in renderer core 10 лет назад
BsRenderStateManager.h 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed 10 лет назад
BsRenderStats.h 3187a5f447 Hook up light updates in renderer core 10 лет назад
BsRenderTarget.h 1f31bf9385 Documentation 10 лет назад
BsRenderTexture.h 3187a5f447 Hook up light updates in renderer core 10 лет назад
BsRenderWindow.h 951764f02e New DX11 window creation using the shared window class 10 лет назад
BsRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 лет назад
BsRendererFactory.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 лет назад
BsRendererManager.h a3ab47f92a Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it 10 лет назад
BsRendererMeshData.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 лет назад
BsRendererUtility.h 6487e23cb7 Finished code for rendering a full-screen quad 10 лет назад
BsResource.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 лет назад
BsResourceHandle.h 4cdd9f1871 Project library will no longer try to unload resources during reimport, unless project library was the system that loaded them 10 лет назад
BsResourceHandleRTTI.h 2c35a0c825 Removed all the unused allocators 10 лет назад
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener 11 лет назад
BsResourceManifest.h 1b1895f796 WIP VisualStudio project syncing 10 лет назад
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing 10 лет назад
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 лет назад
BsResourceMetaDataRTTI.h 2962eb1e81 Show resource name in GUIResourceField if the resource is not part of the project library 10 лет назад
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 лет назад
BsResources.h 4d598f3d9e Added a way to retrieve resource dependencies from managed code 10 лет назад
BsSamplerState.h 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object 10 лет назад
BsSamplerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 лет назад
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 11 лет назад
BsSavedResourceDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 лет назад
BsSceneObject.h 95cea2ed0b Prefab diff now properly handles the case when a component added by the diff already exists 10 лет назад
BsSceneObjectRTTI.h 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle 10 лет назад
BsShader.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 лет назад
BsShaderInclude.h 2c35a0c825 Removed all the unused allocators 10 лет назад
BsShaderIncludeImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 лет назад
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes 10 лет назад
BsShaderManager.h 43c78bc4d0 WIP shader includes 10 лет назад
BsShaderRTTI.h 71598ef68e Add "transparent" flag to shaders 10 лет назад
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsStringTable.h 4df779fdd5 Documentation 10 лет назад
BsStringTableManager.h 4df779fdd5 Documentation 10 лет назад
BsStringTableRTTI.h 77fd1ec83a Added a way to create new resources in Library Window 10 лет назад
BsSubMesh.h 0ddc6c09b5 Working on new UI 10 лет назад
BsTechnique.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 лет назад
BsTechniqueRTTI.h 3187a5f447 Hook up light updates in renderer core 10 лет назад
BsTextData.h 7a6945b210 Added ScriptCode inspector 10 лет назад
BsTexture.h 970146ef27 Added a way to initialize a texture with a pre-existing PixelData 10 лет назад
BsTextureImportOptions.h 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties 10 лет назад
BsTextureImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 лет назад
BsTextureManager.h 970146ef27 Added a way to initialize a texture with a pre-existing PixelData 10 лет назад
BsTextureRTTI.h 970146ef27 Added a way to initialize a texture with a pre-existing PixelData 10 лет назад
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 лет назад
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 лет назад
BsUUID.h ee9c441334 Proper UUID generation 10 лет назад
BsUtility.h 4d598f3d9e Added a way to retrieve resource dependencies from managed code 10 лет назад
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 лет назад
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 лет назад
BsVertexDataDesc.h 2c35a0c825 Removed all the unused allocators 10 лет назад
BsVertexDataDescRTTI.h 2c35a0c825 Removed all the unused allocators 10 лет назад
BsVertexDeclaration.h 22aa527617 Validate renderable vertex inputs in the renderer 10 лет назад
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 лет назад
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement 11 лет назад
BsViewport.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 лет назад
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 лет назад