BsCmdRecordSO.cpp 2.1 KB

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  1. #include "BsCmdRecordSO.h"
  2. #include "BsSceneObject.h"
  3. #include "BsComponent.h"
  4. #include "BsMemorySerializer.h"
  5. namespace BansheeEngine
  6. {
  7. CmdRecordSO::CmdRecordSO(const WString& description, const HSceneObject& sceneObject)
  8. :EditorCommand(description), mSceneObject(sceneObject), mSerializedObject(nullptr), mSerializedObjectParentId(0), mSerializedObjectSize(0)
  9. {
  10. }
  11. CmdRecordSO::~CmdRecordSO()
  12. {
  13. mSceneObject = nullptr;
  14. clear();
  15. }
  16. void CmdRecordSO::clear()
  17. {
  18. mSerializedObjectSize = 0;
  19. mSerializedObjectParentId = 0;
  20. if (mSerializedObject != nullptr)
  21. {
  22. bs_free(mSerializedObject);
  23. mSerializedObject = nullptr;
  24. }
  25. }
  26. void CmdRecordSO::execute(const HSceneObject& sceneObject, const WString& description)
  27. {
  28. // Register command and commit it
  29. CmdRecordSO* command = new (bs_alloc<CmdRecordSO>()) CmdRecordSO(description, sceneObject);
  30. UndoRedo::instance().registerCommand(command);
  31. command->commit();
  32. }
  33. void CmdRecordSO::commit()
  34. {
  35. clear();
  36. if (mSceneObject == nullptr || mSceneObject.isDestroyed())
  37. return;
  38. recordSO(mSceneObject);
  39. }
  40. void CmdRecordSO::revert()
  41. {
  42. if (mSceneObject == nullptr)
  43. return;
  44. HSceneObject parent;
  45. if (mSerializedObjectParentId != 0)
  46. parent = GameObjectManager::instance().getObject(mSerializedObjectParentId);
  47. GameObjectManager::instance().setDeserializationMode(GODM_RestoreExternal | GODM_UseNewIds);
  48. if (!mSceneObject.isDestroyed())
  49. mSceneObject->destroy(true);
  50. MemorySerializer serializer;
  51. std::shared_ptr<SceneObject> restored = std::static_pointer_cast<SceneObject>(serializer.decode(mSerializedObject, mSerializedObjectSize));
  52. CmdUtility::restoreIds(restored->getHandle(), mSceneObjectProxy);
  53. restored->setParent(parent);
  54. }
  55. void CmdRecordSO::recordSO(const HSceneObject& sceneObject)
  56. {
  57. MemorySerializer serializer;
  58. mSerializedObject = serializer.encode(mSceneObject.get(), mSerializedObjectSize, &bs_alloc);
  59. HSceneObject parent = mSceneObject->getParent();
  60. if (parent != nullptr)
  61. mSerializedObjectParentId = parent->getInstanceId();
  62. mSceneObjectProxy = CmdUtility::createProxy(mSceneObject);
  63. }
  64. }