BearishSun a68f21b818 Additively selecting scene elements now works 10 anni fa
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Win32 a2124e6be1 Default code editor is hooked up at editor startup 10 anni fa
BsBuildManager.cpp 8c7b5abb5a Fixing issues when attempting to serialize and deserialize null objects 10 anni fa
BsBuiltinEditorResources.cpp e55e173aed Fixed infinite loop when deleting multiple meshes 10 anni fa
BsCmdCloneSO.cpp e8ef106115 Scene tree view features (untested) 10 anni fa
BsCmdCreateSO.cpp e8ef106115 Scene tree view features (untested) 10 anni fa
BsCmdDeleteSO.cpp b5906002ab GUISceneTreeView elements can be deleted 10 anni fa
BsCmdInstantiateSO.cpp 1b8b8a2129 GUISceneTreeView fixes: 10 anni fa
BsCmdRecordSO.cpp b5906002ab GUISceneTreeView elements can be deleted 10 anni fa
BsCmdReparentSO.cpp e8ef106115 Scene tree view features (untested) 10 anni fa
BsCmdUtility.cpp 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test 10 anni fa
BsCodeEditor.cpp a2124e6be1 Default code editor is hooked up at editor startup 10 anni fa
BsDockManager.cpp 197996bed2 Refactored renderer utility methods into their own class 10 anni fa
BsDockManagerLayout.cpp 05bcc32e89 EditorWindow maximize/restore works 10 anni fa
BsDropDownWindow.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 anni fa
BsDropDownWindowManager.cpp 64b31cf1e5 Added DropDownWindow (WIP) 10 anni fa
BsEditorApplication.cpp 3209476868 Save project on editor exit 10 anni fa
BsEditorCommand.cpp b5906002ab GUISceneTreeView elements can be deleted 10 anni fa
BsEditorSettings.cpp 2efd26a9a3 Added project-specific properties to EditorSettings 10 anni fa
BsEditorTestSuite.cpp 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle 10 anni fa
BsEditorUtility.cpp 7184765d9d Properly calculate bounds for managed Renderable components 10 anni fa
BsEditorWidget.cpp c9a85f77da Added a (working) way to specify default size for editor windows 10 anni fa
BsEditorWidgetContainer.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows 10 anni fa
BsEditorWidgetLayout.cpp 9982b0ebd7 Added render window functionality for minimize/maximize/restore 11 anni fa
BsEditorWidgetManager.cpp c9a85f77da Added a (working) way to specify default size for editor windows 10 anni fa
BsEditorWindow.cpp 05bcc32e89 EditorWindow maximize/restore works 10 anni fa
BsEditorWindowBase.cpp 97d3129728 Added settings window 10 anni fa
BsEditorWindowManager.cpp 09ea24b888 C# DialogBox class ready to use 10 anni fa
BsGUIColor.cpp a393b43fc3 Hooked up color picker to the color field 10 anni fa
BsGUIColorField.cpp a393b43fc3 Hooked up color picker to the color field 10 anni fa
BsGUIDockSlider.cpp 3494782d81 Disabled GUI elements now ignore input 10 anni fa
BsGUIDropButton.cpp 3494782d81 Disabled GUI elements now ignore input 10 anni fa
BsGUIFieldBase.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 anni fa
BsGUIFloatField.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 anni fa
BsGUIHoverHitBox.cpp d1c685013d Fixed an issue with non-client mouse events not having proper coordinates 10 anni fa
BsGUIIntField.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 anni fa
BsGUIListBoxField.cpp f8912549b8 Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps 10 anni fa
BsGUIMenuBar.cpp a13e94a825 Added ability to toggle toolbar items on or off 10 anni fa
BsGUIResourceTreeView.cpp 4df60970a4 Fixed GUIElement flags so they're set correctly when re-parenting elements 10 anni fa
BsGUISceneTreeView.cpp bae75227c1 Project library: 10 anni fa
BsGUISliderField.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 anni fa
BsGUIStatusBar.cpp 141adbbbbb More work on console 10 anni fa
BsGUITabButton.cpp 1755c6baeb Modified GUIContent so it can accept separate images for different GUI element states 10 anni fa
BsGUITabbedTitleBar.cpp 808233c114 Added modal window title bar and added a slight fix for menu bar 10 anni fa
BsGUITextField.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 anni fa
BsGUIToggleField.cpp edd6cd973e Removed requirement for inspector GUI objects to track if changes were made in order to reduce their code size 10 anni fa
BsGUITreeView.cpp e55e173aed Fixed infinite loop when deleting multiple meshes 10 anni fa
BsGUITreeViewEditBox.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 anni fa
BsGUIVector2Field.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 anni fa
BsGUIVector3Field.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 anni fa
BsGUIVector4Field.cpp 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 anni fa
BsGUIWindowFrame.cpp 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 anni fa
BsGUIWindowFrameWidget.cpp a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows 10 anni fa
BsGizmoManager.cpp 197996bed2 Refactored renderer utility methods into their own class 10 anni fa
BsHandleDrawManager.cpp 197996bed2 Refactored renderer utility methods into their own class 10 anni fa
BsHandleManager.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 anni fa
BsHandleSlider.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 anni fa
BsHandleSliderDisc.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 anni fa
BsHandleSliderLine.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 anni fa
BsHandleSliderManager.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 anni fa
BsHandleSliderPlane.cpp 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 anni fa
BsMainEditorWindow.cpp 0b330761b8 Top level menu items are not properly ordered 10 anni fa
BsModalWindow.cpp 8cc7fecd61 Saving a scene properly re-loads the scene 10 anni fa
BsPlatformInfo.cpp 558bba0c05 Added runtime script compiling (untested) 10 anni fa
BsProjectLibrary.cpp 043d254cb5 ProjectLibrary.save will now immediately update the internal resource instead of delaying it for the next checkForModifications call 10 anni fa
BsProjectLibraryEntries.cpp 2c35a0c825 Removed all the unused allocators 10 anni fa
BsProjectResourceMeta.cpp 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone 10 anni fa
BsProjectSettings.cpp 2efd26a9a3 Added project-specific properties to EditorSettings 10 anni fa
BsSceneCameraController.cpp b64a0482e7 Various Gizmo rendering fixes 11 anni fa
BsSceneEditorWidget.cpp 46eb1edb0f WIP Scene window 11 anni fa
BsSceneGrid.cpp e78cf10282 Scene grid now renders behind the handles 10 anni fa
BsScenePicking.cpp 197996bed2 Refactored renderer utility methods into their own class 10 anni fa
BsSceneViewHandler.cpp a68f21b818 Additively selecting scene elements now works 10 anni fa
BsSelection.cpp bae75227c1 Project library: 10 anni fa
BsSelectionRenderer.cpp 197996bed2 Refactored renderer utility methods into their own class 10 anni fa
BsSettings.cpp 2efd26a9a3 Added project-specific properties to EditorSettings 10 anni fa
BsShaderIncludeHandler.cpp bae75227c1 Project library: 10 anni fa
BsUndoRedo.cpp 6befb8663f Objects with no material can now be picked in scene 10 anni fa