BsHandleSliderManager.cpp 2.6 KB

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  1. #include "BsHandleSliderManager.h"
  2. #include "BsDrawHelper.h"
  3. #include "BsMaterial.h"
  4. #include "BsBuiltinEditorResources.h"
  5. #include "BsCoreThread.h"
  6. #include "BsRendererManager.h"
  7. #include "BsCoreRenderer.h"
  8. #include "BsTransientMesh.h"
  9. #include "BsCCamera.h"
  10. #include "BsHandleSlider.h"
  11. using namespace std::placeholders;
  12. namespace BansheeEngine
  13. {
  14. HandleSliderManager::HandleSliderManager()
  15. :mActiveSlider(nullptr), mHoverSlider(nullptr)
  16. {
  17. }
  18. HandleSliderManager::~HandleSliderManager()
  19. {
  20. }
  21. void HandleSliderManager::update(const CameraPtr& camera, const Vector2I& inputPos, const Vector2I& inputDelta)
  22. {
  23. for (auto& slider : mSliders)
  24. slider->update(camera);
  25. if (mActiveSlider != nullptr)
  26. {
  27. mActiveSlider->handleInput(camera, inputDelta);
  28. }
  29. else
  30. {
  31. HandleSlider* newHoverSlider = findUnderCursor(camera, inputPos);
  32. if (newHoverSlider != mHoverSlider)
  33. {
  34. if (mHoverSlider != nullptr)
  35. {
  36. mHoverSlider->setInactive();
  37. mHoverSlider = nullptr;
  38. }
  39. if (newHoverSlider != nullptr)
  40. {
  41. mHoverSlider = newHoverSlider;
  42. mHoverSlider->setHover();
  43. }
  44. }
  45. }
  46. }
  47. void HandleSliderManager::trySelect(const CameraPtr& camera, const Vector2I& inputPos)
  48. {
  49. HandleSlider* newActiveSlider = findUnderCursor(camera, inputPos);
  50. if (mHoverSlider != nullptr)
  51. {
  52. mHoverSlider->setInactive();
  53. mHoverSlider = nullptr;
  54. }
  55. if (newActiveSlider != mActiveSlider)
  56. {
  57. if (mActiveSlider != nullptr)
  58. {
  59. mActiveSlider->setInactive();
  60. mActiveSlider = nullptr;
  61. }
  62. if (newActiveSlider != nullptr)
  63. {
  64. mActiveSlider = newActiveSlider;
  65. mActiveSlider->setActive(camera, inputPos);
  66. }
  67. }
  68. }
  69. void HandleSliderManager::clearSelection()
  70. {
  71. if (mActiveSlider != nullptr)
  72. {
  73. mActiveSlider->setInactive();
  74. mActiveSlider = nullptr;
  75. }
  76. }
  77. HandleSlider* HandleSliderManager::findUnderCursor(const CameraPtr& camera, const Vector2I& inputPos) const
  78. {
  79. Ray inputRay = camera->screenPointToRay(inputPos);
  80. float nearestT = std::numeric_limits<float>::max();
  81. HandleSlider* overSlider = nullptr;
  82. for (auto& slider : mSliders)
  83. {
  84. float t;
  85. if (slider->intersects(inputRay, t))
  86. {
  87. if (t < nearestT)
  88. {
  89. overSlider = slider;
  90. nearestT = t;
  91. }
  92. }
  93. }
  94. return overSlider;
  95. }
  96. void HandleSliderManager::_registerSlider(HandleSlider* slider)
  97. {
  98. mSliders.insert(slider);
  99. }
  100. void HandleSliderManager::_unregisterSlider(HandleSlider* slider)
  101. {
  102. mSliders.erase(slider);
  103. if (mActiveSlider == slider)
  104. mActiveSlider = nullptr;
  105. if (mHoverSlider == slider)
  106. mHoverSlider = nullptr;
  107. }
  108. }