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- #include "BsPlayInEditorManager.h"
- namespace BansheeEngine
- {
- PlayInEditorManager::PlayInEditorManager()
- :mState(PlayInEditorState::Stopped), mFrameStepActive(false)
- { }
- void PlayInEditorManager::setState(PlayInEditorState state)
- {
- // TODO
- // - make sure to reset the clock when starting/stopping
- }
- void PlayInEditorManager::frameStep()
- {
- // TODO
- }
- void PlayInEditorManager::update()
- {
- // TODO
- }
- }
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