BsPlayInEditorManager.cpp 422 B

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  1. #include "BsPlayInEditorManager.h"
  2. namespace BansheeEngine
  3. {
  4. PlayInEditorManager::PlayInEditorManager()
  5. :mState(PlayInEditorState::Stopped), mFrameStepActive(false)
  6. { }
  7. void PlayInEditorManager::setState(PlayInEditorState state)
  8. {
  9. // TODO
  10. // - make sure to reset the clock when starting/stopping
  11. }
  12. void PlayInEditorManager::frameStep()
  13. {
  14. // TODO
  15. }
  16. void PlayInEditorManager::update()
  17. {
  18. // TODO
  19. }
  20. }