Gizmos.cs 5.9 KB

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  1. using System.Runtime.CompilerServices;
  2. using BansheeEngine;
  3. namespace BansheeEditor
  4. {
  5. /// <summary>
  6. /// Provides functionality for drawing gizmos. This class should only be used in methods defined with
  7. /// <see cref="DrawGizmo"/> attribute.
  8. /// </summary>
  9. public class Gizmos
  10. {
  11. /// <summary>
  12. /// Determines the color that will be used on any following draw method.
  13. /// </summary>
  14. public static Color Color
  15. {
  16. get
  17. {
  18. Color value;
  19. Internal_GetColor(out value);
  20. return value;
  21. }
  22. set
  23. {
  24. Internal_SetColor(value);
  25. }
  26. }
  27. /// <summary>
  28. /// Determines the world transform that will be applied to any following draw method.
  29. /// </summary>
  30. public static Matrix4 Transform
  31. {
  32. get
  33. {
  34. Matrix4 value;
  35. Internal_GetTransform(out value);
  36. return value;
  37. }
  38. set
  39. {
  40. Internal_SetTransform(value);
  41. }
  42. }
  43. /// <summary>
  44. /// Draws an axis aligned solid cube.
  45. /// </summary>
  46. /// <param name="position">World coordinates of the center of the cube.</param>
  47. /// <param name="extents">Extents defining the half-size of the cube in each dimension.</param>
  48. public static void DrawCube(Vector3 position, Vector3 extents)
  49. {
  50. Internal_DrawCube(position, extents);
  51. }
  52. /// <summary>
  53. /// Draws a solid sphere.
  54. /// </summary>
  55. /// <param name="position">World coordinates of the center of the sphere.</param>
  56. /// <param name="radius">Sphere radius.</param>
  57. public static void DrawSphere(Vector3 position, float radius)
  58. {
  59. Internal_DrawSphere(position, radius);
  60. }
  61. /// <summary>
  62. /// Draws an axis aligned wireframe cube.
  63. /// </summary>
  64. /// <param name="position">World coordinates of the center of the cube.</param>
  65. /// <param name="extents">Extents defining the half-size of the cube in each dimension.</param>
  66. public static void DrawWireCube(Vector3 position, Vector3 extents)
  67. {
  68. Internal_DrawWireCube(position, extents);
  69. }
  70. /// <summary>
  71. /// Draws a wireframe sphere.
  72. /// </summary>
  73. /// <param name="position">World coordinates of the center of the sphere.</param>
  74. /// <param name="radius">Sphere radius.</param>
  75. public static void DrawWireSphere(Vector3 position, float radius)
  76. {
  77. Internal_DrawWireSphere(position, radius);
  78. }
  79. /// <summary>
  80. /// Draws a 3D line.
  81. /// </summary>
  82. /// <param name="start">Starting point for the line.</param>
  83. /// <param name="end">Ending point for the line.</param>
  84. public static void DrawLine(Vector3 start, Vector3 end)
  85. {
  86. Internal_DrawLine(start, end);
  87. }
  88. /// <summary>
  89. /// Draws a wireframe camera frustum.
  90. /// </summary>
  91. /// <param name="position">Origin of the frustum (place where the camera origin would normally be).</param>
  92. /// <param name="aspect">Aspect radio (width/height).</param>
  93. /// <param name="FOV">Horizontal field of view.</param>
  94. /// <param name="near">Distance from the origin to the near plane.</param>
  95. /// <param name="far">Distance from the origin to the far plane.</param>
  96. public static void DrawFrustum(Vector3 position, float aspect, Degree FOV, float near, float far)
  97. {
  98. Internal_DrawFrustum(position, aspect, FOV, near, far);
  99. }
  100. /// <summary>
  101. /// Draws a texture as a camera-facing quad at a specific position.
  102. /// </summary>
  103. /// <param name="position">World position of the center of the quad the texture will be drawn on.</param>
  104. /// <param name="image">Texture to draw.</param>
  105. /// <param name="fixedScale">If true the icon will remain consistent size regardless of distance from camera.
  106. /// If false normal perspective foreshortening effect will occurr.</param>
  107. public static void DrawIcon(Vector3 position, SpriteTexture image, bool fixedScale)
  108. {
  109. Internal_DrawIcon(position, image, fixedScale);
  110. }
  111. [MethodImpl(MethodImplOptions.InternalCall)]
  112. private static extern void Internal_SetColor(Color color);
  113. [MethodImpl(MethodImplOptions.InternalCall)]
  114. private static extern void Internal_GetColor(out Color color);
  115. [MethodImpl(MethodImplOptions.InternalCall)]
  116. private static extern void Internal_SetTransform(Matrix4 transform);
  117. [MethodImpl(MethodImplOptions.InternalCall)]
  118. private static extern void Internal_GetTransform(out Matrix4 transform);
  119. [MethodImpl(MethodImplOptions.InternalCall)]
  120. private static extern void Internal_DrawCube(Vector3 position, Vector3 extents);
  121. [MethodImpl(MethodImplOptions.InternalCall)]
  122. private static extern void Internal_DrawSphere(Vector3 position, float radius);
  123. [MethodImpl(MethodImplOptions.InternalCall)]
  124. private static extern void Internal_DrawWireCube(Vector3 position, Vector3 extents);
  125. [MethodImpl(MethodImplOptions.InternalCall)]
  126. private static extern void Internal_DrawWireSphere(Vector3 position, float radius);
  127. [MethodImpl(MethodImplOptions.InternalCall)]
  128. private static extern void Internal_DrawLine(Vector3 start, Vector3 end);
  129. [MethodImpl(MethodImplOptions.InternalCall)]
  130. private static extern void Internal_DrawFrustum(Vector3 position, float aspect, Degree FOV, float near, float far);
  131. [MethodImpl(MethodImplOptions.InternalCall)]
  132. private static extern void Internal_DrawIcon(Vector3 position, SpriteTexture image, bool fixedScale);
  133. }
  134. }