| 1234567891011121314151617181920212223242526272829303132333435 |
- #pragma once
- #include "BsScriptEditorPrerequisites.h"
- #include "BsScriptObject.h"
- #include "BsVector3.h"
- #include "BsMatrix4.h"
- #include "BsColor.h"
- namespace BansheeEngine
- {
- /**
- * @brief Interop class between C++ & CLR for GizmoManager.
- */
- class BS_SCR_BED_EXPORT ScriptGizmos : public ScriptObject<ScriptGizmos>
- {
- public:
- SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "Gizmos")
- private:
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_SetColor(Color color);
- static void internal_GetColor(Color* color);
- static void internal_SetTransform(Matrix4 transform);
- static void internal_GetTransform(Matrix4* transform);
- static void internal_DrawCube(Vector3 position, Vector3 extents);
- static void internal_DrawSphere(Vector3 position, float radius);
- static void internal_DrawWireCube(Vector3 position, Vector3 extents);
- static void internal_DrawWireSphere(Vector3 position, float radius);
- static void internal_DrawLine(Vector3 start, Vector3 end);
- static void internal_DrawFrustum(Vector3 position, float aspect, Degree FOV, float near, float far);
- static void internal_DrawIcon(Vector3 position, MonoObject* image, bool fixedScale);
- };
- }
|