BsCoreObjectCore.h 2.7 KB

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  1. #pragma once
  2. #include "BsCorePrerequisites.h"
  3. #include "BsAsyncOp.h"
  4. namespace BansheeEngine
  5. {
  6. /**
  7. * @brief Represents part of a CoreObject that is meant to be used specifically
  8. * on the core thread.
  9. *
  10. * @note Core thread only.
  11. *
  12. * Different CoreObject implementations should implement this class for their
  13. * own needs.
  14. */
  15. class BS_CORE_EXPORT CoreObjectCore
  16. {
  17. protected:
  18. /**
  19. * @brief Values that represent current state of the object
  20. */
  21. enum Flags
  22. {
  23. CGCO_INITIALIZED = 0x01, /**< Object has been initialized and can be used. */
  24. CGCO_SCHEDULED_FOR_INIT = 0x02 /**< Object has been scheduled for initialization but core thread has not completed it yet. */
  25. };
  26. public:
  27. CoreObjectCore();
  28. virtual ~CoreObjectCore();
  29. /**
  30. * @brief Called on the core thread when the object is first created.
  31. */
  32. virtual void initialize();
  33. /**
  34. * @brief Internal method. Sets a shared this pointer to this object. This MUST be called immediately after construction.
  35. *
  36. * @note Called automatically by the factory creation methods so user should not call this manually.
  37. */
  38. void _setThisPtr(std::shared_ptr<CoreObjectCore> ptrThis);
  39. /**
  40. * @brief Returns a shared_ptr version of "this" pointer.
  41. */
  42. SPtr<CoreObjectCore> getThisPtr() const { return mThis.lock(); }
  43. protected:
  44. friend class CoreObjectManager;
  45. friend class CoreObject;
  46. /**
  47. * @brief Update internal data from provided memory buffer that
  48. * was populated with data from the sim thread.
  49. *
  50. * @note This generally happens at the start of a core thread frame. Data used was
  51. * recorded on the previous sim thread frame.
  52. */
  53. virtual void syncToCore(const CoreSyncData& data) { }
  54. /**
  55. * @brief Blocks the current thread until the resource is fully initialized.
  56. *
  57. * @note If you call this without calling initialize first a deadlock will occur.
  58. * You should not call this from core thread.
  59. */
  60. void synchronize();
  61. /**
  62. * @brief Returns true if the object has been properly initialized. You are not
  63. * allowed to call any methods on the object until it is initialized.
  64. */
  65. bool isInitialized() const { return (mFlags & CGCO_INITIALIZED) != 0; }
  66. bool isScheduledToBeInitialized() const { return (mFlags & CGCO_SCHEDULED_FOR_INIT) != 0; }
  67. void setIsInitialized(bool initialized) { mFlags = initialized ? mFlags | CGCO_INITIALIZED : mFlags & ~CGCO_INITIALIZED; }
  68. void setScheduledToBeInitialized(bool scheduled) { mFlags = scheduled ? mFlags | CGCO_SCHEDULED_FOR_INIT : mFlags & ~CGCO_SCHEDULED_FOR_INIT; }
  69. volatile UINT8 mFlags;
  70. std::weak_ptr<CoreObjectCore> mThis;
  71. BS_STATIC_THREAD_SYNCHRONISER(mCoreGpuObjectLoadedCondition)
  72. BS_STATIC_MUTEX(mCoreGpuObjectLoadedMutex)
  73. };
  74. }