BearishSun 4df779fdd5 Documentation пре 10 година
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Win32 7798f0d4a7 Various ProjectWindow fixes, mostly relating to drag and drop functionality пре 10 година
BsBlendState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore пре 10 година
BsBlendStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) пре 10 година
BsCommandQueue.h 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 пре 10 година
BsCommonTypes.h 71598ef68e Add "transparent" flag to shaders пре 10 година
BsComponent.h 7466dd0d2f Documentation пре 10 година
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsCoreApplication.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload пре 10 година
BsCoreObject.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies пре 11 година
BsCoreObjectManager.h 550b861440 Individual core object syncing with dependencies пре 11 година
BsCorePrerequisites.h 0f7c76eb01 When rendering reduce state switching when possible пре 10 година
BsCoreRenderer.h 6c9390b79b Dock overlay no longer uses the sim thread rendering callback пре 10 година
BsCoreSceneManager.h 8de37c15f6 Fixed order of updates: пре 10 година
BsCoreThread.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used пре 10 година
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsDepthStencilState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore пре 10 година
BsDepthStencilStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) пре 10 година
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsFont.h df620543a7 Documentation пре 10 година
BsFontDesc.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. пре 11 година
BsFontImportOptions.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsFontImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsFontManager.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsFontRTTI.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsGameObject.h d4f4151761 Documentation пре 10 година
BsGameObjectHandle.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsGameObjectHandleRTTI.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsGameObjectManager.h e7c65605da GameObjectHandles stored in PrefabDiff will now be updated when game object deserialization happens пре 10 година
BsGameObjectRTTI.h 57733a8660 WIP Prefabs and PrefabDiff пре 10 година
BsGpuBuffer.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design пре 11 година
BsGpuParam.h 246f5b3acb Added better handle/gizmo shaders пре 10 година
BsGpuParamBlockBuffer.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsGpuParamDesc.h d1881075fa Various fixes to Renderer пре 11 година
BsGpuParams.h aec99b0b0f Sampler state filtering overrides (WIP) пре 10 година
BsGpuProgram.h 43c78bc4d0 WIP shader includes пре 10 година
BsGpuProgramManager.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL пре 10 година
BsGpuResourceData.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsHString.h 0ddc6c09b5 Working on new UI пре 10 година
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP пре 11 година
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too пре 11 година
BsIconUtility.h d90ea6b4a0 .exe icon replacement finalized and working пре 10 година
BsImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library пре 10 година
BsImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested пре 11 година
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer пре 11 година
BsInput.h df620543a7 Documentation пре 10 година
BsInputFwd.h df620543a7 Documentation пре 10 година
BsMaterial.h fc73944aef Better renderer param buffer binding пре 10 година
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly пре 11 година
BsMaterialParam.h e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around пре 10 година
BsMaterialRTTI.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsMesh.h 0ddc6c09b5 Working on new UI пре 10 година
BsMeshBase.h 0ddc6c09b5 Working on new UI пре 10 година
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design пре 11 година
BsMeshData.h 0ddc6c09b5 Working on new UI пре 10 година
BsMeshDataRTTI.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsMeshHeap.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsMeshImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library пре 10 година
BsMeshImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsMeshManager.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsMeshUtility.h 4347837545 Added tangent and normal generation for meshes пре 10 година
BsMultiRenderTexture.h 550b861440 Individual core object syncing with dependencies пре 11 година
BsOSInputHandler.h 24434868e3 More handle fixes пре 11 година
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsPass.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsPassRTTI.h 6b920a90d8 - Moved all shaders to BSL пре 10 година
BsPixelBuffer.h fc8f2b1eaf More documentation пре 11 година
BsPixelData.h 1f31bf9385 Documentation пре 10 година
BsPixelDataRTTI.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsPixelUtil.h 1f31bf9385 Documentation пре 10 година
BsPixelVolume.h 1f31bf9385 Documentation пре 10 година
BsPlatform.h ee9c441334 Proper UUID generation пре 10 година
BsPrefab.h 1f31bf9385 Documentation пре 10 година
BsPrefabDiff.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) пре 10 година
BsPrefabDiffRTTI.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsPrefabImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library пре 10 година
BsPrefabRTTI.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances пре 10 година
BsPrefabUtility.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances пре 10 година
BsProfilerCPU.h a54c334990 Significantly reduced number of allocations required by the CPU profiler пре 10 година
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation пре 11 година
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive пре 11 година
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown пре 11 година
BsRasterizerState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore пре 10 година
BsRasterizerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) пре 10 година
BsRawInputHandler.h a713a99a65 More documentation & input fixes пре 11 година
BsRenderAPI.h aec99b0b0f Sampler state filtering overrides (WIP) пре 10 година
BsRenderAPICapabilities.h 3187a5f447 Hook up light updates in renderer core пре 10 година
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI пре 11 година
BsRenderAPIManager.h 3187a5f447 Hook up light updates in renderer core пре 10 година
BsRenderStateManager.h 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed пре 10 година
BsRenderStats.h 3187a5f447 Hook up light updates in renderer core пре 10 година
BsRenderTarget.h 1f31bf9385 Documentation пре 10 година
BsRenderTexture.h 3187a5f447 Hook up light updates in renderer core пре 10 година
BsRenderWindow.h 3187a5f447 Hook up light updates in renderer core пре 10 година
BsRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation пре 10 година
BsRendererFactory.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation пре 10 година
BsRendererManager.h ab1746c542 BansheeSL: Shader parser generates an actual Shader пре 10 година
BsRendererMeshData.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation пре 10 година
BsResource.h c544e302c4 ResourceHandle.isLoaded now requires no allocations пре 10 година
BsResourceHandle.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsResourceHandleRTTI.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener пре 11 година
BsResourceManifest.h 1b1895f796 WIP VisualStudio project syncing пре 10 година
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing пре 10 година
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource пре 11 година
BsResourceMetaDataRTTI.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management пре 11 година
BsResources.h fb10aa71f2 Project Load/Unload (not tested) пре 10 година
BsSamplerState.h 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object пре 10 година
BsSamplerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) пре 10 година
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 пре 11 година
BsSavedResourceDataRTTI.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsSceneObject.h d4f4151761 Documentation пре 10 година
BsSceneObjectRTTI.h 24bfe213ef Added serialization for SceneObject transform пре 10 година
BsShader.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore пре 10 година
BsShaderInclude.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsShaderIncludeImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library пре 10 година
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes пре 10 година
BsShaderManager.h 43c78bc4d0 WIP shader includes пре 10 година
BsShaderRTTI.h 71598ef68e Add "transparent" flag to shaders пре 10 година
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsStringTable.h 4df779fdd5 Documentation пре 10 година
BsStringTableManager.h 4df779fdd5 Documentation пре 10 година
BsStringTableRTTI.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsSubMesh.h 0ddc6c09b5 Working on new UI пре 10 година
BsTechnique.h ab1746c542 BansheeSL: Shader parser generates an actual Shader пре 10 година
BsTechniqueRTTI.h 3187a5f447 Hook up light updates in renderer core пре 10 година
BsTextData.h c1d0163465 Minimized allocations when updating TextSprite пре 10 година
BsTexture.h 4df779fdd5 Documentation пре 10 година
BsTextureImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library пре 10 година
BsTextureImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer пре 11 година
BsTextureRTTI.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design пре 11 година
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename пре 11 година
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design пре 11 година
BsUUID.h ee9c441334 Proper UUID generation пре 10 година
BsUtility.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference пре 11 година
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer пре 11 година
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design пре 11 година
BsVertexDataDesc.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsVertexDataDescRTTI.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design пре 11 година
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design пре 11 година
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement пре 11 година
BsViewport.h 2c35a0c825 Removed all the unused allocators пре 10 година
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) пре 11 година