ParticleEmitterShape.generated.cs 479 B

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  1. using System;
  2. using System.Runtime.CompilerServices;
  3. using System.Runtime.InteropServices;
  4. namespace BansheeEngine
  5. {
  6. /** @addtogroup Particles
  7. * @{
  8. */
  9. /// <summary>
  10. /// Base class from all emitter shapes. Emitter shapes determine the position and direction of newly created particles.
  11. /// </summary>
  12. public partial class ParticleEmitterShape : ScriptObject
  13. {
  14. private ParticleEmitterShape(bool __dummy0) { }
  15. protected ParticleEmitterShape() { }
  16. }
  17. /** @} */
  18. }