BearishSun e6ce211943 Feature: More particle system code exposed to scripting 7 ani în urmă
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GUI a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 ani în urmă
BsScriptBrowseDialog.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings 7 ani în urmă
BsScriptBrowseDialog.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsScriptBuildManager.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 ani în urmă
BsScriptBuildManager.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsScriptCodeEditor.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings 7 ani în urmă
BsScriptCodeEditor.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsScriptDragDropManager.cpp e6ce211943 Feature: More particle system code exposed to scripting 7 ani în urmă
BsScriptDropDownWindow.cpp 1446971d90 Refactor: GUICurveEditor no longer depends on EditorWindow 7 ani în urmă
BsScriptDropDownWindow.h 1446971d90 Refactor: GUICurveEditor no longer depends on EditorWindow 7 ani în urmă
BsScriptEditorApplication.cpp a080346994 Feature: Resource import now happens in the background 7 ani în urmă
BsScriptEditorApplication.h a080346994 Feature: Resource import now happens in the background 7 ani în urmă
BsScriptEditorBuiltin.cpp 2f3e87edcc Refactor: GUIContent and LocString types now use the script binding generator 7 ani în urmă
BsScriptEditorBuiltin.h 2f3e87edcc Refactor: GUIContent and LocString types now use the script binding generator 7 ani în urmă
BsScriptEditorInput.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsScriptEditorInput.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsScriptEditorSettings.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings 7 ani în urmă
BsScriptEditorSettings.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsScriptEditorTestSuite.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsScriptEditorTestSuite.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsScriptEditorUtility.cpp e6ce211943 Feature: More particle system code exposed to scripting 7 ani în urmă
BsScriptEditorUtility.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsScriptEditorVirtualInput.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsScriptEditorVirtualInput.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsScriptEditorWindow.cpp 2f3e87edcc Refactor: GUIContent and LocString types now use the script binding generator 7 ani în urmă
BsScriptEditorWindow.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsScriptFolderMonitor.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings 7 ani în urmă
BsScriptFolderMonitor.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsScriptGizmos.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings 7 ani în urmă
BsScriptGizmos.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsScriptHandleDrawing.cpp e5de99b078 Bugfix: Gizmos.DrawText now works properly 7 ani în urmă
BsScriptHandleDrawing.h e5de99b078 Bugfix: Gizmos.DrawText now works properly 7 ani în urmă
BsScriptHandleSlider.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsScriptHandleSlider.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsScriptHandleSlider2D.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsScriptHandleSlider2D.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsScriptHandleSliderDisc.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsScriptHandleSliderDisc.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsScriptHandleSliderLine.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsScriptHandleSliderLine.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsScriptHandleSliderManager.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsScriptHandleSliderManager.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsScriptHandleSliderPlane.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsScriptHandleSliderPlane.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsScriptHandleSliderSphere.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsScriptHandleSliderSphere.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsScriptImportOptions.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsScriptImportOptions.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsScriptInspectorUtility.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsScriptInspectorUtility.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsScriptModalWindow.cpp 2f3e87edcc Refactor: GUIContent and LocString types now use the script binding generator 7 ani în urmă
BsScriptModalWindow.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsScriptOSDropTarget.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings 7 ani în urmă
BsScriptOSDropTarget.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsScriptPlatformInfo.cpp a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 ani în urmă
BsScriptPlatformInfo.h a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 ani în urmă
BsScriptPrefabUtility.cpp e6ce211943 Feature: More particle system code exposed to scripting 7 ani în urmă
BsScriptPrefabUtility.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsScriptProjectLibrary.cpp a080346994 Feature: Resource import now happens in the background 7 ani în urmă
BsScriptProjectLibrary.h a080346994 Feature: Resource import now happens in the background 7 ani în urmă
BsScriptProjectSettings.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsScriptProjectSettings.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsScriptSceneGizmos.cpp e5de99b078 Bugfix: Gizmos.DrawText now works properly 7 ani în urmă
BsScriptSceneGizmos.h e5de99b078 Bugfix: Gizmos.DrawText now works properly 7 ani în urmă
BsScriptSceneGrid.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsScriptSceneGrid.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsScriptSceneHandles.cpp e5de99b078 Bugfix: Gizmos.DrawText now works properly 7 ani în urmă
BsScriptSceneHandles.h e5de99b078 Bugfix: Gizmos.DrawText now works properly 7 ani în urmă
BsScriptSceneSelection.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsScriptSceneSelection.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsScriptSelection.cpp 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings 7 ani în urmă
BsScriptSelection.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsScriptSerializedDiff.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsScriptSerializedDiff.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsScriptSerializedObject.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsScriptSerializedObject.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsScriptSerializedSceneObject.cpp e6ce211943 Feature: More particle system code exposed to scripting 7 ani în urmă
BsScriptSerializedSceneObject.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsScriptUndoRedo.cpp e6ce211943 Feature: More particle system code exposed to scripting 7 ani în urmă
BsScriptUndoRedo.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsScriptUnitTests.cpp d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă
BsScriptUnitTests.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 ani în urmă