BsScriptCDecal.generated.h 1.1 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "Wrappers/BsScriptComponent.h"
  4. #include "Math/BsVector2.h"
  5. namespace bs
  6. {
  7. class CDecal;
  8. class BS_SCR_BE_EXPORT ScriptCDecal : public TScriptComponent<ScriptCDecal, CDecal>
  9. {
  10. public:
  11. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Decal")
  12. ScriptCDecal(MonoObject* managedInstance, const GameObjectHandle<CDecal>& value);
  13. private:
  14. static void Internal_setMaterial(ScriptCDecal* thisPtr, MonoObject* material);
  15. static MonoObject* Internal_getMaterial(ScriptCDecal* thisPtr);
  16. static void Internal_setSize(ScriptCDecal* thisPtr, Vector2* size);
  17. static void Internal_getSize(ScriptCDecal* thisPtr, Vector2* __output);
  18. static void Internal_setMaxDistance(ScriptCDecal* thisPtr, float distance);
  19. static float Internal_getMaxDistance(ScriptCDecal* thisPtr);
  20. static void Internal_setLayer(ScriptCDecal* thisPtr, uint64_t layer);
  21. static uint64_t Internal_getLayer(ScriptCDecal* thisPtr);
  22. static void Internal_setLayerMask(ScriptCDecal* thisPtr, uint32_t mask);
  23. static uint32_t Internal_getLayerMask(ScriptCDecal* thisPtr);
  24. };
  25. }