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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "Wrappers/BsScriptComponent.h"
- #include "BsScriptCCollider.generated.h"
- #include "Math/BsVector3.h"
- namespace bs
- {
- class CSphereCollider;
- class BS_SCR_BE_EXPORT ScriptCSphereCollider : public TScriptComponent<ScriptCSphereCollider, CSphereCollider, ScriptCColliderBase>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "SphereCollider")
- ScriptCSphereCollider(MonoObject* managedInstance, const GameObjectHandle<CSphereCollider>& value);
- private:
- static void Internal_setRadius(ScriptCSphereCollider* thisPtr, float radius);
- static float Internal_getRadius(ScriptCSphereCollider* thisPtr);
- static void Internal_setCenter(ScriptCSphereCollider* thisPtr, Vector3* center);
- static void Internal_getCenter(ScriptCSphereCollider* thisPtr, Vector3* __output);
- };
- }
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