BsScriptCSphereCollider.generated.h 850 B

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "Wrappers/BsScriptComponent.h"
  4. #include "BsScriptCCollider.generated.h"
  5. #include "Math/BsVector3.h"
  6. namespace bs
  7. {
  8. class CSphereCollider;
  9. class BS_SCR_BE_EXPORT ScriptCSphereCollider : public TScriptComponent<ScriptCSphereCollider, CSphereCollider, ScriptCColliderBase>
  10. {
  11. public:
  12. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "SphereCollider")
  13. ScriptCSphereCollider(MonoObject* managedInstance, const GameObjectHandle<CSphereCollider>& value);
  14. private:
  15. static void Internal_setRadius(ScriptCSphereCollider* thisPtr, float radius);
  16. static float Internal_getRadius(ScriptCSphereCollider* thisPtr);
  17. static void Internal_setCenter(ScriptCSphereCollider* thisPtr, Vector3* center);
  18. static void Internal_getCenter(ScriptCSphereCollider* thisPtr, Vector3* __output);
  19. };
  20. }