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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleEvolver.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleDistribution.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleDistribution.h"
- namespace bs
- {
- struct __PARTICLE_ROTATION_DESCInterop
- {
- MonoObject* rotation;
- MonoObject* rotation3D;
- bool use3DRotation;
- };
- class BS_SCR_BE_EXPORT ScriptPARTICLE_ROTATION_DESC : public ScriptObject<ScriptPARTICLE_ROTATION_DESC>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ParticleRotationOptions")
- static MonoObject* box(const __PARTICLE_ROTATION_DESCInterop& value);
- static __PARTICLE_ROTATION_DESCInterop unbox(MonoObject* value);
- static PARTICLE_ROTATION_DESC fromInterop(const __PARTICLE_ROTATION_DESCInterop& value);
- static __PARTICLE_ROTATION_DESCInterop toInterop(const PARTICLE_ROTATION_DESC& value);
- private:
- ScriptPARTICLE_ROTATION_DESC(MonoObject* managedInstance);
- };
- }
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