BsScriptPARTICLE_ROTATION_DESC.generated.h 1.0 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleEvolver.h"
  5. #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleDistribution.h"
  6. #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleDistribution.h"
  7. namespace bs
  8. {
  9. struct __PARTICLE_ROTATION_DESCInterop
  10. {
  11. MonoObject* rotation;
  12. MonoObject* rotation3D;
  13. bool use3DRotation;
  14. };
  15. class BS_SCR_BE_EXPORT ScriptPARTICLE_ROTATION_DESC : public ScriptObject<ScriptPARTICLE_ROTATION_DESC>
  16. {
  17. public:
  18. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ParticleRotationOptions")
  19. static MonoObject* box(const __PARTICLE_ROTATION_DESCInterop& value);
  20. static __PARTICLE_ROTATION_DESCInterop unbox(MonoObject* value);
  21. static PARTICLE_ROTATION_DESC fromInterop(const __PARTICLE_ROTATION_DESCInterop& value);
  22. static __PARTICLE_ROTATION_DESCInterop toInterop(const PARTICLE_ROTATION_DESC& value);
  23. private:
  24. ScriptPARTICLE_ROTATION_DESC(MonoObject* managedInstance);
  25. };
  26. }