BsScriptPARTICLE_SIZE_DESC.generated.h 1003 B

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleEvolver.h"
  5. #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleDistribution.h"
  6. #include "../../../bsf/Source/Foundation/bsfCore/Particles/BsParticleDistribution.h"
  7. namespace bs
  8. {
  9. struct __PARTICLE_SIZE_DESCInterop
  10. {
  11. MonoObject* size;
  12. MonoObject* size3D;
  13. bool use3DSize;
  14. };
  15. class BS_SCR_BE_EXPORT ScriptPARTICLE_SIZE_DESC : public ScriptObject<ScriptPARTICLE_SIZE_DESC>
  16. {
  17. public:
  18. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ParticleSizeOptions")
  19. static MonoObject* box(const __PARTICLE_SIZE_DESCInterop& value);
  20. static __PARTICLE_SIZE_DESCInterop unbox(MonoObject* value);
  21. static PARTICLE_SIZE_DESC fromInterop(const __PARTICLE_SIZE_DESCInterop& value);
  22. static __PARTICLE_SIZE_DESCInterop toInterop(const PARTICLE_SIZE_DESC& value);
  23. private:
  24. ScriptPARTICLE_SIZE_DESC(MonoObject* managedInstance);
  25. };
  26. }