BsScriptParticleForce.generated.h 974 B

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. #include "BsScriptParticleEvolver.generated.h"
  5. namespace bs
  6. {
  7. class ParticleForce;
  8. struct __PARTICLE_FORCE_DESCInterop;
  9. class BS_SCR_BE_EXPORT ScriptParticleForce : public ScriptObject<ScriptParticleForce, ScriptParticleEvolverBase>
  10. {
  11. public:
  12. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ParticleForce")
  13. ScriptParticleForce(MonoObject* managedInstance, const SPtr<ParticleForce>& value);
  14. SPtr<ParticleForce> getInternal() const;
  15. static MonoObject* create(const SPtr<ParticleForce>& value);
  16. private:
  17. static void Internal_setOptions(ScriptParticleForce* thisPtr, __PARTICLE_FORCE_DESCInterop* options);
  18. static void Internal_getOptions(ScriptParticleForce* thisPtr, __PARTICLE_FORCE_DESCInterop* __output);
  19. static void Internal_create(MonoObject* managedInstance, __PARTICLE_FORCE_DESCInterop* desc);
  20. static void Internal_create0(MonoObject* managedInstance);
  21. };
  22. }