BearishSun bdc266ac01 Refactor: Game object serialization refactored so it can be done safely from multiple threads hace 7 años
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BsManagedComponentRTTI.h bdc266ac01 Refactor: Game object serialization refactored so it can be done safely from multiple threads hace 7 años
BsManagedResourceMetaDataRTTI.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf hace 8 años
BsManagedResourceRTTI.h bdc266ac01 Refactor: Game object serialization refactored so it can be done safely from multiple threads hace 7 años
BsManagedSerializableArrayRTTI.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf hace 8 años
BsManagedSerializableDictionaryRTTI.h bdc266ac01 Refactor: Game object serialization refactored so it can be done safely from multiple threads hace 7 años
BsManagedSerializableDiffRTTI.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf hace 8 años
BsManagedSerializableFieldRTTI.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf hace 8 años
BsManagedSerializableListRTTI.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf hace 8 años
BsManagedSerializableObjectInfoRTTI.h a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources hace 7 años
BsManagedSerializableObjectRTTI.h bdc266ac01 Refactor: Game object serialization refactored so it can be done safely from multiple threads hace 7 años