BearishSun bdc266ac01 Refactor: Game object serialization refactored so it can be done safely from multiple threads 7 anni fa
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BsManagedComponentRTTI.h bdc266ac01 Refactor: Game object serialization refactored so it can be done safely from multiple threads 7 anni fa
BsManagedResourceMetaDataRTTI.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 anni fa
BsManagedResourceRTTI.h bdc266ac01 Refactor: Game object serialization refactored so it can be done safely from multiple threads 7 anni fa
BsManagedSerializableArrayRTTI.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 anni fa
BsManagedSerializableDictionaryRTTI.h bdc266ac01 Refactor: Game object serialization refactored so it can be done safely from multiple threads 7 anni fa
BsManagedSerializableDiffRTTI.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 anni fa
BsManagedSerializableFieldRTTI.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 anni fa
BsManagedSerializableListRTTI.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf 8 anni fa
BsManagedSerializableObjectInfoRTTI.h a12a28e258 Refactor: Script exported resources now use a RRef handle that allows objects to reference unloaded resources 7 anni fa
BsManagedSerializableObjectRTTI.h bdc266ac01 Refactor: Game object serialization refactored so it can be done safely from multiple threads 7 anni fa