BearishSun 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
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Win32 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsAnimation.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsAnimationClip.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsAnimationCurve.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsAnimationManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsAnimationUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsAudio.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsAudioClip.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsAudioClipImportOptions.cpp d4d0bb0360 More user manuals and minor usability tweaks 9 ani în urmă
BsAudioListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsAudioManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsAudioSource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsAudioUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsBlendState.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsBoxCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsCAudioListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsCAudioSource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsCBoxCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsCCamera.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsCCapsuleCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsCCharacterController.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsCCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsCD6Joint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsCDistanceJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsCFixedJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsCHingeJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsCJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsCMeshCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsCPlaneCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsCRigidbody.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsCSliderJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsCSphereCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsCSphericalJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsCamera.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsCapsuleCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsCharacterController.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsCommandBuffer.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsCommandBufferManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsCommandQueue.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsComponent.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsCoreApplication.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsCoreObject.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsCoreObjectCore.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsCoreObjectManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsCoreRenderer.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsCoreSceneManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsCoreThread.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 ani în urmă
BsCoreThreadQueue.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 ani în urmă
BsD6Joint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsDeferredCallManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsDepthStencilState.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsDistanceJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsEventQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsFCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsFJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsFixedJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsFont.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsFontImportOptions.cpp d4d0bb0360 More user manuals and minor usability tweaks 9 ani în urmă
BsFontManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsGameObject.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsGameObjectHandle.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsGameObjectManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsGpuBuffer.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsGpuParam.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsGpuParamBlockBuffer.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsGpuParams.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsGpuParamsSet.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsGpuPipelineParamInfo.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsGpuPipelineState.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsGpuProgram.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsGpuProgramManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsGpuResourceData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsHString.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsHardwareBufferManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsHingeJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsIResourceListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsIconUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsImportOptions.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsIndexBuffer.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsInput.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsMaterial.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsMaterialManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsMaterialParam.cpp 2bc0d6779b Material params now use a versioning system to keep in sync with GPU params. Previous system used dirty flags which put a limit on the number of GPU params mapped to a single material. 9 ani în urmă
BsMaterialParams.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsMaterialRTTI.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsMesh.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsMeshBase.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsMeshCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsMeshData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsMeshHeap.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsMeshImportOptions.cpp e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 ani în urmă
BsMeshManager.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 ani în urmă
BsMeshUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsMorphShapes.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsOSInputHandler.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsOcclusionQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsParamBlocks.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsPass.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsPhysics.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsPhysicsManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsPhysicsMaterial.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsPhysicsMesh.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsPixelData.cpp ddf6204f9e Fixing cylindrical/spherical environment map import 9 ani în urmă
BsPixelUtil.cpp 36139ced8f OpenGL/Vulkan: Nicer way of checking and dealing with (un)supported pixel formats 9 ani în urmă
BsPlaneCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsPlatform.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsPostProcessSettings.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsPrefab.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsPrefabDiff.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsPrefabUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsProfilerCPU.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsProfilerGPU.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsProfilingManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsQueryManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsRasterizerState.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsRenderAPI.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsRenderAPICapabilities.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsRenderAPIManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsRenderStateManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsRenderTarget.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsRenderTexture.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsRenderWindow.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsRenderWindowManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsRendererExtension.cpp 34bdebe1e4 Added a renderer extension interface - Allows a significantly easier way to write code that extends or interacts with renderer's output 9 ani în urmă
BsRendererManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsRendererMeshData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsResource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsResourceHandle.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsResourceListenerManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsResourceManifest.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsResourceMetaData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsResources.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsRigidbody.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsSamplerState.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsSavedResourceData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsSceneObject.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsShader.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsShaderDefines.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsShaderImportOptions.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsShaderInclude.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsShaderIncludeImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsShaderManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsSkeleton.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsSkeletonMask.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsSliderJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsSpecificImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsSphereCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsSphericalJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsStringTable.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsStringTableManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsTechnique.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsTextData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsTexture.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsTextureImportOptions.cpp c90bcb072b Added cubemap import with support for list, cross, spherical and cylindrical sources (untested) 9 ani în urmă
BsTextureManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsTextureView.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsTimerQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsTransientMesh.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsUUID.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsVertexBuffer.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsVertexData.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsVertexDataDesc.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsVertexDeclaration.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă
BsVideoModeInfo.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs 9 ani în urmă
BsViewport.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 ani în urmă