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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsAnimation.h"
- #include "BsComponent.h"
- namespace bs
- {
- /** @addtogroup Components
- * @{
- */
- /**
- * @copydoc Animation
- *
- * Wraps Animation as a Component.
- */
- class BS_CORE_EXPORT CAnimation : public Component
- {
- /** Information about scene objects bound to a specific animation curve. */
- struct SceneObjectMappingInfo
- {
- HSceneObject sceneObject;
- bool isMappedToBone;
- HBone bone;
- };
- public:
- CAnimation(const HSceneObject& parent);
- virtual ~CAnimation() {}
-
- /**
- * Sets the default clip to play as soon as the component is enabled. If more control over playing clips is needed
- * use the play(), blend() and crossFade() methods to queue clips for playback manually, and setState() method for
- * modify their states individually.
- */
- void setDefaultClip(const HAnimationClip& clip);
- /** @copydoc Animation::setWrapMode */
- void setWrapMode(AnimWrapMode wrapMode);
- /** @copydoc Animation::setSpeed */
- void setSpeed(float speed);
- /** @copydoc Animation::play */
- void play(const HAnimationClip& clip);
- /** @copydoc Animation::blendAdditive */
- void blendAdditive(const HAnimationClip& clip, float weight, float fadeLength = 0.0f, UINT32 layer = 0);
- /** @copydoc Animation::blend1D */
- void blend1D(const Blend1DInfo& info, float t);
- /** @copydoc Animation::blend2D */
- void blend2D(const Blend2DInfo& info, const Vector2& t);
- /** @copydoc Animation::crossFade */
- void crossFade(const HAnimationClip& clip, float fadeLength);
- /** @copydoc Animation::sample */
- void sample(const HAnimationClip& clip, float time);
- /** @copydoc Animation::stop */
- void stop(UINT32 layer);
- /** @copydoc Animation::stopAll */
- void stopAll();
-
- /** @copydoc Animation::isPlaying */
- bool isPlaying() const;
- /** @copydoc Animation::getState */
- bool getState(const HAnimationClip& clip, AnimationClipState& state);
- /** @copydoc Animation::setState */
- void setState(const HAnimationClip& clip, AnimationClipState state);
- /** @copydoc Animation::setMorphChannelWeight */
- void setMorphChannelWeight(UINT32 idx, float weight);
- /** Sets bounds that will be used for animation and mesh culling. Only relevant if setUseBounds() is set to true. */
- void setBounds(const AABox& bounds);
- /** Gets animation bounds. @see setBounds. */
- const AABox& getBounds() const { return mBounds; }
- /**
- * Determines should animation bounds be used for visibility determination (culling). If false the bounds of the
- * mesh attached to the relevant CRenderable component will be used instead.
- */
- void setUseBounds(bool enable);
- /** Checks whether animation bounds are enabled. @see setUseBounds. */
- bool getUseBounds() const { return mUseBounds; }
- /** Enables or disables culling of the animation when out of view. Culled animation will not be evaluated. */
- void setEnableCull(bool enable);
- /** Checks whether the animation will be evaluated when it is out of view. */
- bool getEnableCull() const { return mEnableCull; }
- /** Triggered whenever an animation event is reached. */
- Event<void(const HAnimationClip&, const String&)> onEventTriggered;
- /** @name Internal
- * @{
- */
- /** Returns the Animation implementation wrapped by this component. */
- SPtr<Animation> _getInternal() const { return mInternal; }
- /**
- * Registers a new bone component, creating a new transform mapping from the bone name to the scene object the
- * component is attached to.
- */
- void _addBone(const HBone& bone);
- /** Unregisters a bone component, removing the bone -> scene object mapping. */
- void _removeBone(const HBone& bone);
- /** Called whenever the bone name the Bone component points to changes. */
- void _notifyBoneChanged(const HBone& bone);
- /**
- * Registers a Renderable component with the animation, should be called whenever a Renderable component is added
- * to the same scene object as this component.
- */
- void _registerRenderable(const HRenderable& renderable);
- /**
- * Removes renderable from the animation component. Should be called when a Renderable component is removed from
- * this scene object.
- */
- void _unregisterRenderable();
- /** Re-applies the bounds to the internal animation object, and the relevant renderable object if one exists. */
- void _updateBounds(bool updateRenderable = true);
- /** @} */
- /************************************************************************/
- /* COMPONENT OVERRIDES */
- /************************************************************************/
- protected:
- friend class SceneObject;
- /** @copydoc Component::onInitialized() */
- void onInitialized() override;
- /** @copydoc Component::onDestroyed() */
- void onDestroyed() override;
- /** @copydoc Component::onDisabled() */
- void onDisabled() override;
- /** @copydoc Component::onEnabled() */
- void onEnabled() override;
- /** @copydoc Component::onTransformChanged() */
- void onTransformChanged(TransformChangedFlags flags) override;
- protected:
- using Component::destroyInternal;
- /** Creates the internal representation of the Animation and restores the values saved by the Component. */
- void restoreInternal();
- /** Destroys the internal Animation representation. */
- void destroyInternal();
- /** Callback triggered whenever an animation event is triggered. */
- void eventTriggered(const HAnimationClip& clip, const String& name);
- /**
- * Finds any scene objects that are mapped to bone transforms. Such object's transforms will be affected by
- * skeleton bone animation.
- */
- void setBoneMappings();
- /** Searches child scene objects for Bone components and returns any found ones. */
- Vector<HBone> findChildBones();
- SPtr<Animation> mInternal;
- HRenderable mAnimatedRenderable;
- HAnimationClip mDefaultClip;
- AnimWrapMode mWrapMode;
- float mSpeed;
- bool mEnableCull;
- bool mUseBounds;
- AABox mBounds;
- Vector<SceneObjectMappingInfo> mMappingInfos;
- /************************************************************************/
- /* RTTI */
- /************************************************************************/
- public:
- friend class CAnimationRTTI;
- static RTTITypeBase* getRTTIStatic();
- RTTITypeBase* getRTTI() const override;
- protected:
- CAnimation(); // Serialization only
- };
- /** @} */
- }
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