BearishSun e0216b09ff Irradiance probe indirect lighting mostly functional пре 8 година
..
Win32 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsAnimation.h 508ce0444b More work on user manuals пре 8 година
BsAnimationClip.h ec77a59680 AnimationClip and all related classes ported to use the script binding пре 8 година
BsAnimationClipRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsAnimationCurve.h ec77a59680 AnimationClip and all related classes ported to use the script binding пре 8 година
BsAnimationCurveRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsAnimationManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsAnimationUtility.h ec77a59680 AnimationClip and all related classes ported to use the script binding пре 8 година
BsAudio.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsAudioClip.h d0e98c524b Added support for compression when saving resources пре 8 година
BsAudioClipImportOptions.h d4d0bb0360 More user manuals and minor usability tweaks пре 9 година
BsAudioClipImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsAudioClipRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsAudioManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsAudioSource.h ed349dbc99 More work on user manuals пре 9 година
BsAudioUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsBlendState.h c1e8500a49 More work on developer manuals пре 8 година
BsBlendStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCAnimation.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. пре 8 година
BsCAnimationRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. пре 8 година
BsCAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCAudioListenerRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCAudioSource.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCAudioSourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCBone.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. пре 8 година
BsCBoneRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. пре 8 година
BsCBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCBoxColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCCamera.h 0e00b1241f Move some render specific flags from Camera to RenderSettings пре 8 година
BsCCameraRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCCapsuleColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCCharacterControllerRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCD6JointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCDistanceJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCDistanceJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCFixedJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCHingeJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCHingeJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCJoint.h e51517f40e More work on user manuals пре 9 година
BsCJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCLight.h f5b3f4f653 Added LightProbeVolume component пре 8 година
BsCLightProbeVolume.h f5b3f4f653 Added LightProbeVolume component пре 8 година
BsCLightProbeVolumeRTTI.h f5b3f4f653 Added LightProbeVolume component пре 8 година
BsCLightRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. пре 8 година
BsCMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCMeshColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCPlaneColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCReflectionProbe.h 39ee300919 Added support for renderer tasks пре 8 година
BsCReflectionProbeRTTI.h f04992fbd4 Added skeleton code for reflection probes пре 8 година
BsCRenderable.h 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored пре 8 година
BsCRenderableRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. пре 8 година
BsCRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCRigidbodyRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCSkybox.h cf2934f786 Skybox and ReflectionProbe components exposed to C# пре 8 година
BsCSkyboxRTTI.h 3e10138c98 Added a skybox component пре 8 година
BsCSliderJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCSliderJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCSphereColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCSphericalJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCSphericalJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCamera.h 39ee300919 Added support for renderer tasks пре 8 година
BsCameraRTTI.h 0e00b1241f Move some render specific flags from Camera to RenderSettings пре 8 година
BsCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCommandBuffer.h f171405be5 RenderAPICore -> ct::RenderAPI пре 9 година
BsCommandBufferManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix пре 9 година
BsCommandQueue.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCommonTypes.h b3dfbb2dad Fixed typo in comment пре 8 година
BsComponent.h bb6b9d1185 Fixing clang compilation errors пре 8 година
BsComponentRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCoreApplication.h a4a8a242bb Added a new low-level rendering example project пре 9 година
BsCoreObject.h 91d6f7a431 CoreObjectCore -> ct::CoreObject пре 9 година
BsCoreObjectCore.h 91d6f7a431 CoreObjectCore -> ct::CoreObject пре 9 година
BsCoreObjectManager.h 91d6f7a431 CoreObjectCore -> ct::CoreObject пре 9 година
BsCorePrerequisites.h e0216b09ff Irradiance probe indirect lighting mostly functional пре 8 година
BsCoreThread.h 84eb9fc38b Laid much of the foundation for shadow map depth rendering пре 8 година
BsCoreThreadQueue.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use пре 9 година
BsCurveCache.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsDeferredCallManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsDepthStencilState.h c1e8500a49 More work on developer manuals пре 8 година
BsDepthStencilStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsDistanceJoint.h e51517f40e More work on user manuals пре 9 година
BsEventQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix пре 9 година
BsFCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsFJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 9 година
BsFont.h edc5726aac More work on user manuals пре 9 година
BsFontDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsFontImportOptions.h d4d0bb0360 More user manuals and minor usability tweaks пре 9 година
BsFontImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsFontManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsFontRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsGameObject.h 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized пре 8 година
BsGameObjectHandle.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsGameObjectHandleRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsGameObjectManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsGameObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsGpuBuffer.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsGpuParam.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) пре 9 година
BsGpuParamBlockBuffer.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsGpuParamDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsGpuParams.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) пре 9 година
BsGpuParamsSet.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsGpuPipelineParamInfo.h c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader пре 9 година
BsGpuPipelineState.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsGpuProgram.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsGpuProgramManager.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsGpuProgramRTTI.h bb6b9d1185 Fixing clang compilation errors пре 8 година
BsGpuResourceData.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsGpuResourceDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsHString.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsHardwareBuffer.h 1ce5ec1bb4 Updated LightProbe generation code пре 8 година
BsHardwareBufferManager.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsHingeJoint.h e51517f40e More work on user manuals пре 9 година
BsIBLUtility.h 39ee300919 Added support for renderer tasks пре 8 година
BsIResourceListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsIconUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsImportOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsIndexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsInput.h 05e0207f0f More work on user manuals пре 9 година
BsInputFwd.h ef59933827 More work on user manuals пре 9 година
BsJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsLight.h 39ee300919 Added support for renderer tasks пре 8 година
BsLightProbeVolume.h e0216b09ff Irradiance probe indirect lighting mostly functional пре 8 година
BsLightProbeVolumeRTTI.h c79c7666f3 Functions for creating light probes in a grid pattern, as well as manipulating them пре 8 година
BsLightRTTI.h 4c6e4a10af More work on shadow map rendering пре 8 година
BsMaterial.h d4e397920d AsyncOp & Texture are now auto-generated пре 8 година
BsMaterialManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsMaterialParam.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) пре 9 година
BsMaterialParams.h cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport пре 8 година
BsMaterialParamsRTTI.h 2bc0d6779b Material params now use a versioning system to keep in sync with GPU params. Previous system used dirty flags which put a limit on the number of GPU params mapped to a single material. пре 9 година
BsMaterialRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsMesh.h 3d8f1c0e2e Mesh and related classes ported to script binding generation пре 8 година
BsMeshBase.h 3d8f1c0e2e Mesh and related classes ported to script binding generation пре 8 година
BsMeshBaseRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsMeshData.h 3d8f1c0e2e Mesh and related classes ported to script binding generation пре 8 година
BsMeshDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsMeshHeap.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsMeshImportOptions.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used пре 9 година
BsMeshImportOptionsRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used пре 9 година
BsMeshManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsMeshRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used пре 9 година
BsMeshUtility.h d611dbe10a Added UV coordinates and tangent frame to built-in mesh types пре 8 година
BsMorphShapes.h 0c1be4aac3 Fixing some documentation errors пре 8 година
BsMorphShapesRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsOSInputHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsOcclusionQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix пре 9 година
BsParamBlocks.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsPass.h 0e8f4b8b57 More work on the documentation пре 8 година
BsPassRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsPhysics.h bb6b9d1185 Fixing clang compilation errors пре 8 година
BsPhysicsCommon.h 39627c97f2 More work on user manuals пре 9 година
BsPhysicsManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsPhysicsMaterial.h 8b18fd5ca2 PhysicsMesh & PhysicsMaterial now exported using the script binding generator пре 8 година
BsPhysicsMaterialRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsPhysicsMesh.h 8b18fd5ca2 PhysicsMesh & PhysicsMaterial now exported using the script binding generator пре 8 година
BsPhysicsMeshRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsPixelData.h e0216b09ff Irradiance probe indirect lighting mostly functional пре 8 година
BsPixelDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsPixelUtil.h a2cbf9eddd Pixel formats refactor/update: пре 8 година
BsPixelVolume.h 5fa245888c PixelFormat, PixelData and PixelVolume types are now auto-generated in C# пре 8 година
BsPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsPlatform.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsPrefab.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsPrefabDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsPrefabDiffRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsPrefabRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsPrefabUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsProfilerCPU.h d25432623f Removed beginFrame/endFrame methods from RenderAPI as they weren't really used пре 9 година
BsProfilerGPU.h a4ee926e08 Fixing indentation пре 8 година
BsProfilingManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsQueryManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix пре 9 година
BsRasterizerState.h c1e8500a49 More work on developer manuals пре 8 година
BsRasterizerStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsRawInputHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsReflectionProbe.h 1ce5ec1bb4 Updated LightProbe generation code пре 8 година
BsReflectionProbeRTTI.h 39ee300919 Added support for renderer tasks пре 8 година
BsRenderAPI.h 4fe38f7bfe Omni-directional shadows running on Vulkan пре 8 година
BsRenderAPICapabilities.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) пре 9 година
BsRenderAPIFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsRenderAPIManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsRenderSettings.h 180a3d46f1 Light probe indirect lighting mostly looked up (but untested) пре 8 година
BsRenderSettingsRTTI.h 180a3d46f1 Light probe indirect lighting mostly looked up (but untested) пре 8 година
BsRenderStateManager.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsRenderStats.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsRenderTarget.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsRenderTexture.h e3472f8f9b OpenGL: Rendering to sRGB texture now properly de-linearizes written values пре 9 година
BsRenderWindow.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsRenderWindowManager.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsRenderable.h 39ee300919 Added support for renderer tasks пре 8 година
BsRenderableRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. пре 8 година
BsRenderer.h 180a3d46f1 Light probe indirect lighting mostly looked up (but untested) пре 8 година
BsRendererExtension.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. пре 8 година
BsRendererFactory.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. пре 8 година
BsRendererManager.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. пре 8 година
BsRendererMeshData.h 3d8f1c0e2e Mesh and related classes ported to script binding generation пре 8 година
BsResource.h d0e98c524b Added support for compression when saving resources пре 8 година
BsResourceHandle.h d4e397920d AsyncOp & Texture are now auto-generated пре 8 година
BsResourceHandleRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsResourceListenerManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsResourceManifest.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsResourceManifestRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsResourceMetaData.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsResourceMetaDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsResourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsResources.h d0e98c524b Added support for compression when saving resources пре 8 година
BsRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsSamplerState.h d516e39cc3 More tweaks to cubemap importance sampling пре 8 година
BsSamplerStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsSavedResourceData.h d0e98c524b Added support for compression when saving resources пре 8 година
BsSavedResourceDataRTTI.h d0e98c524b Added support for compression when saving resources пре 8 година
BsSceneManager.h f5b3f4f653 Added LightProbeVolume component пре 8 година
BsSceneObject.h 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized пре 8 година
BsSceneObjectRTTI.h 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized пре 8 година
BsShader.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsShaderDefines.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsShaderImportOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsShaderImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsShaderInclude.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsShaderIncludeImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsShaderIncludeRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsShaderManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsShaderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsSkeleton.h 0c1be4aac3 Fixing some documentation errors пре 8 година
BsSkeletonMask.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsSkeletonRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsSkybox.h 1ce5ec1bb4 Updated LightProbe generation code пре 8 година
BsSkyboxRTTI.h 88f7cd4031 Skybox texture filtering now uses renderer tasks пре 8 година
BsSliderJoint.h e51517f40e More work on user manuals пре 9 година
BsSpecificImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsSphericalJoint.h e51517f40e More work on user manuals пре 9 година
BsStringTable.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsStringTableManager.h 39627c97f2 More work on user manuals пре 9 година
BsStringTableRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsSubMesh.h 3d8f1c0e2e Mesh and related classes ported to script binding generation пре 8 година
BsTechnique.h 2b24d071f0 More renames of core thread objects пре 9 година
BsTechniqueRTTI.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) пре 9 година
BsTextData.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsTexture.h a2cbf9eddd Pixel formats refactor/update: пре 8 година
BsTextureImportOptions.h 602fa39878 Dropping support for reflection filtering on import пре 8 година
BsTextureImportOptionsRTTI.h 602fa39878 Dropping support for reflection filtering on import пре 8 година
BsTextureManager.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsTextureRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used пре 9 година
BsTextureView.h dee5d3b4a2 DirectX 11: Fixing texture leak due to circular dependencies пре 9 година
BsTimerQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix пре 9 година
BsTransientMesh.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsUUID.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsUtility.h 65b502721c Added an utility for searching all components of a certain type in the scene object tree пре 8 година
BsVertexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsVertexData.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsVertexDataDesc.h d611dbe10a Added UV coordinates and tangent frame to built-in mesh types пре 8 година
BsVertexDataDescRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsVertexDeclaration.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsVertexDeclarationRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsVideoModeInfo.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsViewport.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsViewportRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година