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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsPixelVolume.h"
- #include "BsGpuResourceData.h"
- #include "BsIReflectable.h"
- namespace bs
- {
- /** @addtogroup Resources
- * @{
- */
- /** Pixel formats usable by images, textures and render surfaces. */
- enum BS_SCRIPT_EXPORT() PixelFormat
- {
- /** Unknown pixel format. */
- PF_UNKNOWN BS_SCRIPT_EXPORT(ex:true) = 0,
- /** 8-bit 1-channel pixel format, unsigned normalized. */
- PF_R8 BS_SCRIPT_EXPORT(n:R8) = 1,
- /** 8-bit 2-channel pixel format, unsigned normalized. */
- PF_RG8 BS_SCRIPT_EXPORT(n:RG8) = 2,
- /** 8-bit 3-channel pixel format, unsigned normalized. */
- PF_RGB8 BS_SCRIPT_EXPORT(n:RGB8) = 3,
- /** 8-bit 3-channel pixel format, unsigned normalized. */
- PF_BGR8 BS_SCRIPT_EXPORT(n:BGR8) = 4,
- /** 8-bit 4-channel pixel format, unsigned normalized. */
- PF_BGRA8 BS_SCRIPT_EXPORT(n:BGRA8) = 7,
- /** 8-bit 4-channel pixel format, unsigned normalized. */
- PF_RGBA8 BS_SCRIPT_EXPORT(n:RGBA8) = 8,
- /** DXT1/BC1 format containing opaque RGB or 1-bit alpha RGB. 4 bits per pixel. */
- PF_BC1 BS_SCRIPT_EXPORT(n:BC1) = 13,
- /** DXT3/BC2 format containing RGB with premultiplied alpha. 4 bits per pixel. */
- PF_BC1a BS_SCRIPT_EXPORT(ex:true) = 14,
- /** DXT3/BC2 format containing RGB with explicit alpha. 8 bits per pixel. */
- PF_BC2 BS_SCRIPT_EXPORT(n:BC2) = 15,
- /** DXT5/BC2 format containing RGB with explicit alpha. 8 bits per pixel. Better alpha gradients than BC2. */
- PF_BC3 BS_SCRIPT_EXPORT(n:BC3) = 16,
- /** One channel compressed format. 4 bits per pixel. */
- PF_BC4 BS_SCRIPT_EXPORT(n:BC4) = 17,
- /** Two channel compressed format. 8 bits per pixel. */
- PF_BC5 BS_SCRIPT_EXPORT(n:BC5) = 18,
- /** Format storing RGB in half (16-bit) floating point format usable for HDR. 8 bits per pixel. */
- PF_BC6H BS_SCRIPT_EXPORT(n:BC6H) = 19,
- /**
- * Format storing RGB with optional alpha channel. Similar to BC1/BC2/BC3 formats but with higher quality and
- * higher decompress overhead. 8 bits per pixel.
- */
- PF_BC7 BS_SCRIPT_EXPORT(n:BC7) = 20,
- /** 16-bit 1-channel pixel format, signed float. */
- PF_R16F BS_SCRIPT_EXPORT(n:R16F) = 21,
- /** 16-bit 2-channel pixel format, signed float. */
- PF_RG16F BS_SCRIPT_EXPORT(n:RG16F) = 22,
- /** 16-bit 4-channel pixel format, signed float. */
- PF_RGBA16F BS_SCRIPT_EXPORT(n:RGBA16F) = 24,
- /** 32-bit 1-channel pixel format, signed float. */
- PF_R32F BS_SCRIPT_EXPORT(n:R32F) = 25,
- /** 32-bit 2-channel pixel format, signed float. */
- PF_RG32F BS_SCRIPT_EXPORT(n:RG32F) = 26,
- /** 32-bit 3-channel pixel format, signed float. */
- PF_RGB32F BS_SCRIPT_EXPORT(n:RGB32F) = 27,
- /** 32-bit 4-channel pixel format, signed float. */
- PF_RGBA32F BS_SCRIPT_EXPORT(n:RGBA32F) = 28,
- /** Depth stencil format, 32bit depth, 8bit stencil + 24 unused. Depth stored as signed float. */
- PF_D32_S8X24 BS_SCRIPT_EXPORT(n:D32_S8X24) = 29,
- /** Depth stencil fomrat, 24bit depth + 8bit stencil. Depth stored as unsigned normalized. */
- PF_D24S8 BS_SCRIPT_EXPORT(n:D24S8) = 30,
- /** Depth format, 32bits. Signed float. */
- PF_D32 BS_SCRIPT_EXPORT(n:D32) = 31,
- /** Depth format, 16bits. Unsigned normalized. */
- PF_D16 BS_SCRIPT_EXPORT(n:D16) = 32,
- /** Packed unsigned float format, 11 bits for red, 11 bits for green, 10 bits for blue. */
- PF_RG11B10F BS_SCRIPT_EXPORT(ex:true) = 33,
- /**
- * Packed unsigned normalized format, 10 bits for red, 10 bits for green, 10 bits for blue, and two bits for alpha.
- */
- PF_RGB10A2 BS_SCRIPT_EXPORT(ex:true) = 34,
- /** 8-bit 1-channel pixel format, signed integer. */
- PF_R8I BS_SCRIPT_EXPORT(n:R8I) = 35,
- /** 8-bit 2-channel pixel format, signed integer. */
- PF_RG8I BS_SCRIPT_EXPORT(n:RG8I) = 36,
- /** 8-bit 4-channel pixel format, signed integer. */
- PF_RGBA8I BS_SCRIPT_EXPORT(n:RGBA8I) = 37,
- /** 8-bit 1-channel pixel format, unsigned integer. */
- PF_R8U BS_SCRIPT_EXPORT(n:R8U) = 38,
- /** 8-bit 2-channel pixel format, unsigned integer. */
- PF_RG8U BS_SCRIPT_EXPORT(n:RG8U) = 39,
- /** 8-bit 4-channel pixel format, unsigned integer. */
- PF_RGBA8U BS_SCRIPT_EXPORT(n:RGBA8U) = 40,
- /** 8-bit 1-channel pixel format, signed normalized. */
- PF_R8S BS_SCRIPT_EXPORT(n:R8S) = 41,
- /** 8-bit 2-channel pixel format, signed normalized. */
- PF_RG8S BS_SCRIPT_EXPORT(n:RG8S) = 42,
- /** 8-bit 4-channel pixel format, signed normalized. */
- PF_RGBA8S BS_SCRIPT_EXPORT(n:RGBA8S) = 43,
- /** 16-bit 1-channel pixel format, signed integer. */
- PF_R16I BS_SCRIPT_EXPORT(n:R16I) = 44,
- /** 16-bit 2-channel pixel format, signed integer. */
- PF_RG16I BS_SCRIPT_EXPORT(n:RG16I) = 45,
- /** 16-bit 4-channel pixel format, signed integer. */
- PF_RGBA16I BS_SCRIPT_EXPORT(n:RGBA16I) = 46,
- /** 16-bit 1-channel pixel format, unsigned integer. */
- PF_R16U BS_SCRIPT_EXPORT(n:R16U) = 47,
- /** 16-bit 2-channel pixel format, unsigned integer. */
- PF_RG16U BS_SCRIPT_EXPORT(n:RG16U) = 48,
- /** 16-bit 4-channel pixel format, unsigned integer. */
- PF_RGBA16U BS_SCRIPT_EXPORT(n:RGBA16U) = 49,
- /** 32-bit 1-channel pixel format, signed integer. */
- PF_R32I BS_SCRIPT_EXPORT(n:R32I) = 50,
- /** 32-bit 2-channel pixel format, signed integer. */
- PF_RG32I BS_SCRIPT_EXPORT(n:RG32I) = 51,
- /** 32-bit 3-channel pixel format, signed integer. */
- PF_RGB32I BS_SCRIPT_EXPORT(n:RGB32I) = 52,
- /** 32-bit 4-channel pixel format, signed integer. */
- PF_RGBA32I BS_SCRIPT_EXPORT(n:RGBA32I) = 53,
- /** 32-bit 1-channel pixel format, unsigned integer. */
- PF_R32U BS_SCRIPT_EXPORT(n:R32U) = 54,
- /** 32-bit 2-channel pixel format, unsigned integer. */
- PF_RG32U BS_SCRIPT_EXPORT(n:RG32U) = 55,
- /** 32-bit 3-channel pixel format, unsigned integer. */
- PF_RGB32U BS_SCRIPT_EXPORT(n:RGB32U) = 56,
- /** 32-bit 4-channel pixel format, unsigned integer. */
- PF_RGBA32U BS_SCRIPT_EXPORT(n:RGBA32U) = 57,
- /** 16-bit 1-channel pixel format, signed normalized. */
- PF_R16S BS_SCRIPT_EXPORT(n:R16S) = 58,
- /** 16-bit 2-channel pixel format, signed normalized. */
- PF_RG16S BS_SCRIPT_EXPORT(n:RG16S) = 59,
- /** 16-bit 4-channel pixel format, signed normalized. */
- PF_RGBA16S BS_SCRIPT_EXPORT(n:RGBA16S) = 60,
- /** 16-bit 1-channel pixel format, unsigned normalized. */
- PF_R16 BS_SCRIPT_EXPORT(n:R16) = 61,
- /** 16-bit 2-channel pixel format, unsigned normalized. */
- PF_RG16 BS_SCRIPT_EXPORT(n:RG16) = 62,
- /** 16-bit 3-channel pixel format, unsigned normalized. */
- PF_RGB16 BS_SCRIPT_EXPORT(n:RGB16) = 63,
- /** 16-bit 4-channel pixel format, unsigned normalized. */
- PF_RGBA16 BS_SCRIPT_EXPORT(n:RGBA16) = 64,
- /** Number of pixel formats currently defined. */
- PF_COUNT BS_SCRIPT_EXPORT(ex:true)
- };
- /** Flags defining some properties of pixel formats. */
- enum PixelFormatFlags {
- /** This format has an alpha channel. */
- PFF_HASALPHA = 0x1,
- /**
- * This format is compressed. This invalidates the values in elemBytes, elemBits and the bit counts as these might
- * not be fixed in a compressed format.
- */
- PFF_COMPRESSED = 0x2,
- /** This is a floating point format. */
- PFF_FLOAT = 0x4,
- /** This is a depth format (for depth textures). */
- PFF_DEPTH = 0x8,
- /** This format stores data internally as integers. */
- PFF_INTEGER = 0x10,
- /** Format contains signed data. Absence of this flag implies unsigned data. */
- PFF_SIGNED = 0x20,
- /** Format contains normalized data. This will be [0, 1] for unsigned, and [-1,1] for signed formats. */
- PFF_NORMALIZED = 0x40
- };
- /** Types used for individual components of a pixel. */
- enum PixelComponentType
- {
- PCT_BYTE = 0, /**< 8-bit integer per component */
- PCT_SHORT = 1, /**< 16-bit integer per component. */
- PCT_INT = 2, /**< 32-bit integer per component. */
- PCT_FLOAT16 = 3, /**< 16 bit float per component */
- PCT_FLOAT32 = 4, /**< 32 bit float per component */
- PCT_PACKED_R11G11B10 = 5, /**< 11 bits for first two components, 10 for third component. */
- PCT_PACKED_R10G10B10A2 = 6, /**< 10 bits for first three components, 2 bits for last component */
- PCT_COUNT /**< Number of pixel types */
- };
- /** Determines how are texture pixels filtered during sampling. */
- enum TextureFilter
- {
- /** Pixel nearest to the sampled location is chosen. */
- TF_NEAREST,
- /** Four pixels nearest to the sampled location are interpolated to yield the sampled color. */
- TF_BILINEAR
- };
- /** A list of cubemap faces. */
- enum CubemapFace
- {
- CF_PositiveX,
- CF_NegativeX,
- CF_PositiveY,
- CF_NegativeY,
- CF_PositiveZ,
- CF_NegativeZ
- };
- /**
- * A buffer describing a volume (3D), image (2D) or line (1D) of pixels in memory. Pixels are stored as a succession
- * of "depth" slices, each containing "height" rows of "width" pixels.
- *
- * @note
- * If using the constructor instead of create() you must call GpuResourceData::allocateInternalBuffer or set the buffer
- * in some other way before reading/writing from this object, as by the default there is no buffer allocated.
- *
- * @see GpuResourceData
- */
- class BS_CORE_EXPORT BS_SCRIPT_EXPORT() PixelData : public GpuResourceData
- {
- public:
- PixelData();
- ~PixelData() {}
- /**
- * Constructs a new object with an internal buffer capable of holding "extents" volume of pixels, where each pixel
- * is of the specified pixel format. Extent offsets are also stored, but are not used internally.
- */
- PixelData(const PixelVolume& extents, PixelFormat pixelFormat);
- /**
- * Constructs a new object with an internal buffer capable of holding volume of pixels described by provided width,
- * height and depth, where each pixel is of the specified pixel format.
- */
- PixelData(UINT32 width, UINT32 height, UINT32 depth, PixelFormat pixelFormat);
- PixelData(const PixelData& copy);
- PixelData& operator=(const PixelData& rhs);
- /**
- * Returns the number of pixels that offsets one row from another. This can be "width", but doesn't have to be as
- * some buffers require padding.
- */
- BS_SCRIPT_EXPORT(n:RawRowPitch,pr:getter)
- UINT32 getRowPitch() const { return mRowPitch; }
- /**
- * Returns the number of pixels that offsets one depth slice from another. This can be "width * height", but
- * doesn't have to be as some buffers require padding.
- */
- BS_SCRIPT_EXPORT(n:RawSlicePitch,pr:getter)
- UINT32 getSlicePitch() const { return mSlicePitch; }
- /**
- * Sets the pitch (in pixels) that determines offset between rows of the pixel buffer. Call this before allocating
- * the buffer.
- */
- void setRowPitch(UINT32 rowPitch) { mRowPitch = rowPitch; }
- /**
- * Sets the pitch (in pixels) that determines offset between depth slices of the pixel buffer. Call this before
- * allocating the buffer.
- */
- void setSlicePitch(UINT32 slicePitch) { mSlicePitch = slicePitch; }
- /**
- * Returns the number of extra pixels in a row (non-zero only if rows are not consecutive (row pitch is larger
- * than width)).
- */
- UINT32 getRowSkip() const { return mRowPitch - getWidth(); }
- /**
- * Returns the number of extra pixels in a depth slice (non-zero only if slices aren't consecutive (slice pitch is
- * larger than width*height).
- */
- UINT32 getSliceSkip() const { return mSlicePitch - (getHeight() * mRowPitch); }
- /** Returns the pixel format used by the internal buffer for storing the pixels. */
- BS_SCRIPT_EXPORT(n:Format,pr:getter)
- PixelFormat getFormat() const { return mFormat; }
- /** Returns width of the buffer in pixels. */
- UINT32 getWidth() const { return mExtents.getWidth(); }
- /** Returns height of the buffer in pixels. */
- UINT32 getHeight() const { return mExtents.getHeight(); }
- /** Returns depth of the buffer in pixels. */
- UINT32 getDepth() const { return mExtents.getDepth(); }
- /**
- * Returns left-most start of the pixel volume. This value is not used internally in any way. It is just passed
- * through from the constructor.
- */
- UINT32 getLeft() const { return mExtents.left; }
- /**
- * Returns right-most end of the pixel volume. This value is not used internally in any way. It is just passed
- * through from the constructor.
- */
- UINT32 getRight() const { return mExtents.right; }
- /**
- * Returns top-most start of the pixel volume. This value is not used internally in any way. It is just passed
- * through from the constructor.
- */
- UINT32 getTop() const { return mExtents.top; }
- /**
- * Returns bottom-most end of the pixel volume. This value is not used internally in any way. It is just passed
- * through from the constructor.
- */
- UINT32 getBottom() const { return mExtents.bottom; }
- /**
- * Returns front-most start of the pixel volume. This value is not used internally in any way. It is just passed
- * through from the constructor.
- */
- UINT32 getFront() const { return mExtents.front; }
- /**
- * Returns back-most end of the pixel volume. This value is not used internally in any way. It is just passed
- * through from the constructor.
- */
- UINT32 getBack() const { return mExtents.back; }
- /** Returns extents of the pixel volume this object is capable of holding. */
- BS_SCRIPT_EXPORT(n:Extents,pr:getter)
- PixelVolume getExtents() const { return mExtents; }
- /**
- * Return whether this buffer is laid out consecutive in memory (meaning the pitches are equal to the dimensions).
- */
- BS_SCRIPT_EXPORT(n:RawIsConsecutive,pr:getter)
- bool isConsecutive() const
- {
- return mRowPitch == getWidth() && mSlicePitch == getWidth()*getHeight();
- }
- /** Return the size (in bytes) this image would take if it was laid out consecutive in memory. */
- UINT32 getConsecutiveSize() const;
- /** Return the size (in bytes) of the buffer this image requires. */
- BS_SCRIPT_EXPORT(n:RawSize,pr:getter)
- UINT32 getSize() const;
- /**
- * Returns pixel data containing a sub-volume of this object. Returned data will not have its own buffer, but will
- * instead point to this one. It is up to the caller to ensure this object outlives any sub-volume objects.
- */
- PixelData getSubVolume(const PixelVolume& volume) const;
- /**
- * Samples a color at the specified coordinates using a specific filter.
- *
- * @param[in] coords Coordinates to sample the color at. They start at top left corner (0, 0), and are in range
- * [0, 1].
- * @param[in] filter Filtering mode to use when sampling the color.
- * @return Sampled color.
- */
- Color sampleColorAt(const Vector2& coords, TextureFilter filter = TF_BILINEAR) const;
- /** Returns pixel color at the specified coordinates. */
- Color getColorAt(UINT32 x, UINT32 y, UINT32 z = 0) const;
- /** Sets the pixel color at the specified coordinates. */
- void setColorAt(const Color& color, UINT32 x, UINT32 y, UINT32 z = 0);
- /**
- * Converts all the internal data into an array of colors. Array is mapped as such:
- * arrayIdx = x + y * width + z * width * height.
- */
- Vector<Color> getColors() const;
- /**
- * Initializes the internal buffer with the provided set of colors. The array should be of width * height * depth
- * size and mapped as such: arrayIdx = x + y * width + z * width * height.
- */
- void setColors(const Vector<Color>& colors);
- /**
- * Initializes the internal buffer with the provided set of colors. The array should be of
- * width * height * depth size and mapped as such: arrayIdx = x + y * width + z * width * height.
- */
- void setColors(Color* colors, UINT32 numElements);
- /**
- * Interprets pixel data as depth information as retrieved from the GPU's depth buffer. Converts the device specific
- * depth value to range [0, 1] and returns it.
- */
- float getDepthAt(UINT32 x, UINT32 y, UINT32 z = 0) const;
- /**
- * Converts all the internal data into an array of floats as if each individual pixel is retrieved with
- * getDepthAt(). Array is mapped as such: arrayIdx = x + y * width + z * width * height.
- */
- Vector<float> getDepths() const;
- /**
- * Constructs a new object with an internal buffer capable of holding "extents" volume of pixels, where each pixel
- * is of the specified pixel format. Extent offsets are also stored, but are not used internally.
- */
- static SPtr<PixelData> create(const PixelVolume& extents, PixelFormat pixelFormat);
- /**
- * Constructs a new object with an internal buffer capable of holding volume of pixels described by provided width,
- * height and depth, where each pixel is of the specified pixel format.
- */
- static SPtr<PixelData> create(UINT32 width, UINT32 height, UINT32 depth, PixelFormat pixelFormat);
- private:
- /**
- * Initializes the internal buffer with the provided set of colors. The array should be of width * height * depth
- * size and mapped as such: arrayIdx = x + y * width + z * width * height.
- *
- * @note A generic method that is reused in other more specific setColors() calls.
- */
- template<class T>
- void setColorsInternal(const T& colors, UINT32 numElements);
- /** Returns the needed size of the internal buffer, in bytes. */
- UINT32 getInternalBufferSize() const override;
- private:
- PixelVolume mExtents;
- PixelFormat mFormat;
- UINT32 mRowPitch;
- UINT32 mSlicePitch;
- /************************************************************************/
- /* SERIALIZATION */
- /************************************************************************/
- public:
- friend class PixelDataRTTI;
- static RTTITypeBase* getRTTIStatic();
- RTTITypeBase* getRTTI() const override;
- };
- /** @} */
- }
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