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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsIReflectable.h"
- #include "BsCoreObject.h"
- #include "BsVector3.h"
- #include "BsQuaternion.h"
- #include "BsSphere.h"
- namespace bs
- {
- /** @addtogroup Renderer-Internal
- * @{
- */
- /** Light type that determines how is light information parsed by the renderer and other systems. */
- enum BS_SCRIPT_EXPORT() class ReflectionProbeType
- {
- /**
- * Reflection probe cubemap is generated, and box extents are used for calculating influence ranges and box
- * geometry.
- */
- Box,
- /**
- * Reflection probe cubemap is generated, but sphere is used for calculating the influence radius and
- * proxy geometry.
- */
- Sphere
- };
- /** Signals which portion of a reflection probe is dirty. */
- enum class ReflectionProbeDirtyFlag
- {
- Transform = 0x01,
- Everything = 0x02
- };
- /** @} */
- /** @addtogroup Implementation
- * @{
- */
- /** Base class for both core and sim thread implementations of a reflection probe. */
- class BS_CORE_EXPORT ReflectionProbeBase
- {
- public:
- ReflectionProbeBase();
- ReflectionProbeBase(ReflectionProbeType type, float radius, const Vector3& extents);
- virtual ~ReflectionProbeBase() { }
- /** Returns the position of the probe, in world space. */
- Vector3 getPosition() const { return mPosition; }
- /** Sets the position of the probe, in world space. */
- void setPosition(const Vector3& position)
- { mPosition = position; _markCoreDirty(ReflectionProbeDirtyFlag::Transform); updateBounds(); }
- /** Returns the rotation of the probe, in world space. */
- Quaternion getRotation() const { return mRotation; }
- /** Sets the rotation of the probe, in world space. */
- void setRotation(const Quaternion& rotation)
- { mRotation = rotation; _markCoreDirty(ReflectionProbeDirtyFlag::Transform); updateBounds(); }
- /** Returns the scale of the probe. */
- Vector3 getScale() const { return mScale; }
- /** Sets the scale of the probe. */
- void setScale(const Vector3& scale)
- { mScale = scale; _markCoreDirty(ReflectionProbeDirtyFlag::Transform); updateBounds(); }
- /** Returns the type of the probe. */
- ReflectionProbeType getType() const { return mType; }
- /** Changes the type of the probe. */
- void setType(ReflectionProbeType type) { mType = type; _markCoreDirty(); updateBounds(); }
- /** Returns the radius of a sphere reflection probe. Determines range of influence. */
- float getRadius() const { return mRadius * std::max(std::max(mScale.x, mScale.y), mScale.z); }
- /** Sets the radius of a sphere reflection probe. */
- void setRadius(float radius) { mRadius = radius; _markCoreDirty(); updateBounds(); }
- /** Returns the extents of a box reflection probe. */
- Vector3 getExtents() const { return mExtents * mScale; }
- /** Sets the extents of a box reflection probe. Determines range of influence. */
- void setExtents(const Vector3& extents) { mExtents = extents; _markCoreDirty(); updateBounds(); }
- /** Returns world space bounds that completely encompass the probe's area of influence. */
- Sphere getBounds() const { return mBounds; }
-
- /**
- * Sets a distance that will be used for fading out the box reflection probe with distance. By default it
- * is equal to one, and can never be less than one. Only relevant for box probes.
- */
- void setTransitionDistance(float distance) { mTransitionDistance = std::max(1.0f, distance); }
- /** Retrieves transition distance set by setTransitionDistance(). */
- float getTransitionDistance() const { return mTransitionDistance; }
- /** Checks whether the probe should be used or not. */
- bool getIsActive() const { return mIsActive; }
- /** Sets whether the probe should be used or not. */
- void setIsActive(bool active) { mIsActive = active; _markCoreDirty(); }
- /** Returns an identifier that uniquely identifies the probe. */
- const String& getUUID() const { return mUUID; }
- /**
- * Marks the simulation thread object as dirty and notifies the system its data should be synced with its core
- * thread counterpart.
- */
- virtual void _markCoreDirty(ReflectionProbeDirtyFlag flags = ReflectionProbeDirtyFlag::Everything) { }
- protected:
- /** Updates the internal bounds for the probe. Call this whenever a property affecting the bounds changes. */
- void updateBounds();
- Vector3 mPosition; /**< World space position. */
- Quaternion mRotation; /**< World space rotation. */
- Vector3 mScale; /** Scale applied to radius/extents. */
- ReflectionProbeType mType; /**< Type of probe that determines how are the rest of the parameters interpreted. */
- float mRadius; /**< Radius used for sphere reflection probes. */
- Vector3 mExtents; /**< Extents used by box reflection probe. */
- float mTransitionDistance; /**< Extra distance to used for fading out box probes. */
- String mUUID; /**< Identifier that uniquely identifies the probe. */
- bool mIsActive; /**< Whether the light should be rendered or not. */
- Sphere mBounds; /**< Sphere that bounds the light area of influence. */
- };
- /** @} */
- /** @addtogroup Renderer-Internal
- * @{
- */
- namespace ct
- {
- class RendererTask;
- class ReflectionProbe;
- }
- /**
- * Specifies a location at which a pre-computed texture containing scene radiance will be generated. This texture will
- * then be used by the renderer to provide specular reflections.
- */
- class BS_CORE_EXPORT ReflectionProbe : public IReflectable, public CoreObject, public ReflectionProbeBase
- {
- public:
- ~ReflectionProbe();
- /**
- * Allows you assign a custom texture to use as a reflection map. This will disable automatic generation of
- * reflections. To re-enable auto-generation call this with a null parameter.
- */
- void setCustomTexture(const HTexture& texture) { mCustomTexture = texture; filter(); }
- /** Gets the custom texture assigned through setCustomTexture(). */
- HTexture getCustomTexture() const { return mCustomTexture; }
- /**
- * Returns a pre-filtered texture that is generated either from the provided custom texture, or from scene capture.
- */
- SPtr<Texture> getFilteredTexture() const { return mFilteredTexture; }
- /**
- * Captures the scene at the current location and generates a filtered reflection cubemap. No action is taken
- * if a custom texture is set.
- */
- void capture();
- /**
- * Filters the custom texture, making it usable for rendering. Called automatically when custom texture changes. If
- * no custom texture is set, no action is taken.
- */
- void filter();
- /** Retrieves an implementation of the reflection probe usable only from the core thread. */
- SPtr<ct::ReflectionProbe> getCore() const;
- /** Returns the hash value that can be used to identify if the internal data needs an update. */
- UINT32 _getLastModifiedHash() const { return mLastUpdateHash; }
- /** Sets the hash value that can be used to identify if the internal data needs an update. */
- void _setLastModifiedHash(UINT32 hash) { mLastUpdateHash = hash; }
- /**
- * Updates internal transform values from the specified scene object, in case that scene object's transform changed
- * since the last call.
- *
- * @note Assumes the same scene object will be provided every time.
- */
- void _updateTransform(const HSceneObject& parent);
- /**
- * Creates a new sphere reflection probe.
- *
- * @param[in] radius Radius in which the reflection probe will be rendered within.
- * @returns New reflection probe.
- */
- static SPtr<ReflectionProbe> createSphere(float radius);
- /**
- * Creates a new box reflection probe.
- *
- * @param[in] extents Extents of the box in which the reflection probe will be rendered within.
- * @returns New reflection probe.
- */
- static SPtr<ReflectionProbe> createBox(const Vector3& extents);
- protected:
- ReflectionProbe(ReflectionProbeType type, float radius, const Vector3& extents);
- /** @copydoc CoreObject::createCore */
- SPtr<ct::CoreObject> createCore() const override;
- /** @copydoc ReflectionProbeBase::_markCoreDirty */
- void _markCoreDirty(ReflectionProbeDirtyFlag flags = ReflectionProbeDirtyFlag::Everything) override;
- /** @copydoc CoreObject::syncToCore */
- CoreSyncData syncToCore(FrameAlloc* allocator) override;
- /**
- * Captures the scene color at current probe location and generates a filtered map. If a custom texture is set then
- * it will be filtered, instead of capturing scene color.
- */
- void captureAndFilter();
- /** Creates a light with without initializing it. Used for serialization. */
- static SPtr<ReflectionProbe> createEmpty();
- UINT32 mLastUpdateHash;
- HTexture mCustomTexture;
- SPtr<ct::RendererTask> mRendererTask;
- SPtr<Texture> mFilteredTexture;
- /************************************************************************/
- /* RTTI */
- /************************************************************************/
- public:
- friend class ReflectionProbeRTTI;
- static RTTITypeBase* getRTTIStatic();
- RTTITypeBase* getRTTI() const override;
- protected:
- ReflectionProbe(); // Serialization only
- };
- namespace ct
- {
- /** Core thread usable version of a bs::ReflectionProbe */
- class BS_CORE_EXPORT ReflectionProbe : public CoreObject, public ReflectionProbeBase
- {
- public:
- ~ReflectionProbe();
- /** Sets an ID that can be used for uniquely identifying this object by the renderer. */
- void setRendererId(UINT32 id) { mRendererId = id; }
- /** Retrieves an ID that can be used for uniquely identifying this object by the renderer. */
- UINT32 getRendererId() const { return mRendererId; }
- /**
- * Returns a pre-filtered texture that is generated either from the provided custom texture, or from scene capture.
- */
- SPtr<Texture> getFilteredTexture() const { return mFilteredTexture; }
- protected:
- friend class bs::ReflectionProbe;
- ReflectionProbe(ReflectionProbeType type, float radius, const Vector3& extents,
- const SPtr<Texture>& filteredTexture);
- /** @copydoc CoreObject::initialize */
- void initialize() override;
- /** @copydoc CoreObject::syncToCore */
- void syncToCore(const CoreSyncData& data) override;
- UINT32 mRendererId;
- SPtr<Texture> mFilteredTexture;
- };
- }
- /** @} */
- }
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