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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsRTTIType.h"
- #include "BsPrefabDiff.h"
- #include "BsSerializedObject.h"
- #include "BsGameObjectManager.h"
- #include "BsBinarySerializer.h"
- namespace bs
- {
- /** @cond RTTI */
- /** @addtogroup RTTI-Impl-Core
- * @{
- */
- class BS_CORE_EXPORT PrefabComponentDiffRTTI : public RTTIType < PrefabComponentDiff, IReflectable, PrefabComponentDiffRTTI >
- {
- private:
- BS_BEGIN_RTTI_MEMBERS
- BS_RTTI_MEMBER_PLAIN(id, 0)
- BS_RTTI_MEMBER_REFLPTR(data, 1)
- BS_END_RTTI_MEMBERS
- public:
- PrefabComponentDiffRTTI()
- :mInitMembers(this)
- { }
- const String& getRTTIName() override
- {
- static String name = "PrefabComponentDiff";
- return name;
- }
- UINT32 getRTTIId() override
- {
- return TID_PrefabComponentDiff;
- }
- SPtr<IReflectable> newRTTIObject() override
- {
- return bs_shared_ptr_new<PrefabComponentDiff>();
- }
- };
- class BS_CORE_EXPORT PrefabObjectDiffRTTI : public RTTIType < PrefabObjectDiff, IReflectable, PrefabObjectDiffRTTI >
- {
- private:
- BS_BEGIN_RTTI_MEMBERS
- BS_RTTI_MEMBER_PLAIN(id, 0)
- BS_RTTI_MEMBER_PLAIN(name, 1)
- BS_RTTI_MEMBER_REFLPTR_ARRAY(componentDiffs, 2)
- BS_RTTI_MEMBER_PLAIN_ARRAY(removedComponents, 3)
- BS_RTTI_MEMBER_REFLPTR_ARRAY(addedComponents, 4)
- BS_RTTI_MEMBER_REFLPTR_ARRAY(childDiffs, 5)
- BS_RTTI_MEMBER_PLAIN_ARRAY(removedChildren, 6)
- BS_RTTI_MEMBER_REFLPTR_ARRAY(addedChildren, 7)
- BS_RTTI_MEMBER_PLAIN(position, 8)
- BS_RTTI_MEMBER_PLAIN(rotation, 9)
- BS_RTTI_MEMBER_PLAIN(scale, 10)
- BS_RTTI_MEMBER_PLAIN(isActive, 11)
- BS_RTTI_MEMBER_PLAIN(soFlags, 12)
- BS_END_RTTI_MEMBERS
- public:
- PrefabObjectDiffRTTI()
- :mInitMembers(this)
- { }
- const String& getRTTIName() override
- {
- static String name = "PrefabObjectDiff";
- return name;
- }
- UINT32 getRTTIId() override
- {
- return TID_PrefabObjectDiff;
- }
- SPtr<IReflectable> newRTTIObject() override
- {
- return bs_shared_ptr_new<PrefabObjectDiff>();
- }
- };
- class BS_CORE_EXPORT PrefabDiffRTTI : public RTTIType < PrefabDiff, IReflectable, PrefabDiffRTTI >
- {
- /** Contains data about a game object handle serialized in a prefab diff. */
- struct SerializedHandle
- {
- SPtr<SerializedObject> object;
- SPtr<GameObjectHandleBase> handle;
- };
- private:
- BS_BEGIN_RTTI_MEMBERS
- BS_RTTI_MEMBER_REFLPTR(mRoot, 0)
- BS_END_RTTI_MEMBERS
- public:
- PrefabDiffRTTI()
- :mInitMembers(this)
- { }
- void onDeserializationStarted(IReflectable* obj, const UnorderedMap<String, UINT64>& params) override
- {
- PrefabDiff* prefabDiff = static_cast<PrefabDiff*>(obj);
- if (GameObjectManager::instance().isGameObjectDeserializationActive())
- GameObjectManager::instance().registerOnDeserializationEndCallback(std::bind(&PrefabDiffRTTI::delayedOnDeserializationEnded, prefabDiff));
- }
- void onDeserializationEnded(IReflectable* obj, const UnorderedMap<String, UINT64>& params) override
- {
- assert(GameObjectManager::instance().isGameObjectDeserializationActive());
- // Make sure to deserialize all game object handles since their IDs need to be updated. Normally they are
- // updated automatically upon deserialization but since we store them in intermediate form we need to manually
- // deserialize and reserialize them in order to update their IDs.
- PrefabDiff* prefabDiff = static_cast<PrefabDiff*>(obj);
- Stack<SPtr<PrefabObjectDiff>> todo;
- if (prefabDiff->mRoot != nullptr)
- todo.push(prefabDiff->mRoot);
- UnorderedSet<SPtr<SerializedObject>> handleObjects;
- while (!todo.empty())
- {
- SPtr<PrefabObjectDiff> current = todo.top();
- todo.pop();
- for (auto& component : current->addedComponents)
- findGameObjectHandles(component, handleObjects);
- for (auto& child : current->addedChildren)
- findGameObjectHandles(child, handleObjects);
- for (auto& component : current->componentDiffs)
- findGameObjectHandles(component->data, handleObjects);
- for (auto& child : current->childDiffs)
- todo.push(child);
- }
- Vector<SerializedHandle> handleData(handleObjects.size());
- UINT32 idx = 0;
- BinarySerializer bs;
- for (auto& handleObject : handleObjects)
- {
- SerializedHandle& handle = handleData[idx];
- handle.object = handleObject;
- handle.handle = std::static_pointer_cast<GameObjectHandleBase>(bs._decodeFromIntermediate(handleObject));
- idx++;
- }
- prefabDiff->mRTTIData = handleData;
- }
- /**
- * Decodes GameObjectHandles from their binary format, because during deserialization GameObjectManager will update
- * all object IDs and we want to keep the handles up to date.So we deserialize them and allow them to be updated
- * before storing them back into binary format.
- */
- static void delayedOnDeserializationEnded(PrefabDiff* prefabDiff)
- {
- Vector<SerializedHandle>& handleData = any_cast_ref<Vector<SerializedHandle>>(prefabDiff->mRTTIData);
- BinarySerializer bs;
- for (auto& serializedHandle : handleData)
- {
- if (serializedHandle.handle != nullptr)
- *serializedHandle.object = *bs._encodeToIntermediate(serializedHandle.handle.get());
- }
- prefabDiff->mRTTIData = nullptr;
- }
- /** Scans the entire hierarchy and find all serialized GameObjectHandle objects. */
- static void findGameObjectHandles(const SPtr<SerializedObject>& serializedObject, UnorderedSet<SPtr<SerializedObject>>& handleObjects)
- {
- for (auto& subObject : serializedObject->subObjects)
- {
- RTTITypeBase* rtti = IReflectable::_getRTTIfromTypeId(subObject.typeId);
- if (rtti == nullptr)
- continue;
- if (rtti->getRTTIId() == TID_GameObjectHandleBase)
- {
- handleObjects.insert(serializedObject);
- return;
- }
- for (auto& child : subObject.entries)
- {
- RTTIField* curGenericField = rtti->findField(child.second.fieldId);
- if (curGenericField == nullptr)
- continue;
- SPtr<SerializedInstance> entryData = child.second.serialized;
- if (entryData == nullptr)
- continue;
- if (rtti_is_of_type<SerializedArray>(entryData))
- {
- SPtr<SerializedArray> arrayData = std::static_pointer_cast<SerializedArray>(entryData);
-
- for (auto& arrayElem : arrayData->entries)
- {
- if (arrayElem.second.serialized != nullptr && rtti_is_of_type<SerializedObject>(arrayElem.second.serialized))
- {
- SPtr<SerializedObject> arrayElemData = std::static_pointer_cast<SerializedObject>(arrayElem.second.serialized);
- findGameObjectHandles(arrayElemData, handleObjects);
- }
- }
- }
- else if(rtti_is_of_type<SerializedObject>(entryData))
- {
- SPtr<SerializedObject> fieldObjectData = std::static_pointer_cast<SerializedObject>(entryData);
- findGameObjectHandles(fieldObjectData, handleObjects);
- }
- }
- }
- }
- const String& getRTTIName() override
- {
- static String name = "PrefabDiff";
- return name;
- }
- UINT32 getRTTIId() override
- {
- return TID_PrefabDiff;
- }
- SPtr<IReflectable> newRTTIObject() override
- {
- return bs_shared_ptr_new<PrefabDiff>();
- }
- };
- /** @} */
- /** @endcond */
- }
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