BearishSun 4f4c161ef1 Added vertical frame markers to GUICurveDrawing 9 years ago
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BansheeCore a8e30ad6f1 Don't crash the engine when mipmap generation fails 9 years ago
BansheeD3D11RenderAPI 49729fede9 Made timer query messages fall under the verbose category so they don't spam the normal log 9 years ago
BansheeD3D9RenderAPI 49729fede9 Made timer query messages fall under the verbose category so they don't spam the normal log 9 years ago
BansheeEditor 59cf546be9 Float/int fields now properly clamp values reported by events to their supported range (if any) 9 years ago
BansheeEditorExec 46fe11386e Better logging for Mono errors and work on script debugging 9 years ago
BansheeEngine ca6ca93db9 GUICurveDrawing - Basic drawing working 9 years ago
BansheeFBXImporter 27b6f848f2 Added animation editor window icons 9 years ago
BansheeFMOD cde0fbf269 Fixing documentation errors 9 years ago
BansheeFontImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 years ago
BansheeFreeImgImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 years ago
BansheeGLRenderAPI cde0fbf269 Fixing documentation errors 9 years ago
BansheeMono ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work 9 years ago
BansheeOISInput bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 years ago
BansheeOpenAudio cde0fbf269 Fixing documentation errors 9 years ago
BansheePhysX bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 years ago
BansheeSL 996963f172 Fixing "release" builds 9 years ago
BansheeUtility c8f410651d Skeletal animation up and running 9 years ago
CMake ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work 9 years ago
ExampleProject 671b4756e3 Chosen CMake modules during build will now automatically be used for engine initialization 9 years ago
Game ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work 9 years ago
MBansheeEditor 4f4c161ef1 Added vertical frame markers to GUICurveDrawing 9 years ago
MBansheeEngine 2a4b411700 Added red frame markers to GUITimeline and GUICurveDrawing 9 years ago
RenderBeast 472f4c82b3 Properly render skinned mesh even when no animation is running 9 years ago
SBansheeEditor 27b6f848f2 Added animation editor window icons 9 years ago
SBansheeEngine 61c6081a12 GUICurveDrawing - A way to draw animation curves for the animation editor (WIP) 9 years ago
CMakeLists.txt 996963f172 Fixing "release" builds 9 years ago