CmD3D11RenderWindowManager.cpp 825 B

1234567891011121314151617181920212223
  1. #include "CmD3D11RenderWindowManager.h"
  2. #include "CmD3D11RenderSystem.h"
  3. #include "CmD3D11RenderWindow.h"
  4. #include "CmAsyncOp.h"
  5. namespace CamelotEngine
  6. {
  7. D3D11RenderWindowManager::D3D11RenderWindowManager(D3D11RenderSystem* renderSystem)
  8. :mRenderSystem(renderSystem)
  9. {
  10. assert(mRenderSystem != nullptr);
  11. }
  12. RenderWindowPtr D3D11RenderWindowManager::createImpl(const RENDER_WINDOW_DESC& desc)
  13. {
  14. RenderSystem* rs = RenderSystem::instancePtr();
  15. D3D11RenderSystem* d3d11rs = static_cast<D3D11RenderSystem*>(rs);
  16. // Create the window
  17. D3D11RenderWindow* renderWindow = CM_NEW(D3D11RenderWindow, PoolAlloc) D3D11RenderWindow(desc, d3d11rs->getPrimaryDevice(), d3d11rs->getDXGIFactory());
  18. return RenderWindowPtr(renderWindow, &CoreObject::_deleteDelayed<D3D11RenderWindow, PoolAlloc>);
  19. }
  20. }